This operator generates repeating filtered stripes. The output is one if the point is in a stripe, zero if not, and can be used to mix between colors or materials.
s input is not connected, the global variable
s will be used
instead. If the
s input is not specified, a global variable appropriate
to the current context will be used instead, as follows: s in the
shading contexts; P.x in the geometry and particle contexts; and X in
the compositing context.