This operator provides outputs that represent all the global variables for fur skin shader network. There are no inputs to this operator.
Most of the parameters provided refer to a hair or the skin from which the hair is grown.
Unique ID for each generated curve.
Position on the skin from which each hair is grown.
Amount of hairs per unit area.
Interpolated normal direction from skin.
UV texture coordinates.
Transformation deforming the local skin neighbourhood from its rest position.