Houdini 16.5 Nodes VOP nodes

Make Instance Transform VOP node

Builds a general 4×4 transform matrix derived from the standard copy/instance attributes

This operator builds a general 4×4 transform matrix from a set of input parameters that match the attributes and priorities used in Copy and Instancing operations . Those inputs that can take precedence over others will also have a corresponding use input to signify their value should be used.

For example, create a Parameter VOP bound to the orient attribute, plug its output into the orient input of this VOP, and plug its bound_orient output into the useorient input. The VOP will use the value from the orient parameter when it is bound to an attribute on the geometry, but use lower precedence attributes like N or v if no such attribute exists.

See also

VOP nodes