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This node will compute the reflectivity or diffuse albedo of a bsdf. The reflectivity is computed as an average over all incident lighting angles, meaning that if you placed the surface under a uniform environment light (intensity 1) the albedo is the color reflected toward the viewer.
A list of one, or more, bounce components to evaluate when computing the albedo.
The albedo computed will include diffuse bounces.
The albedo computed will include glossy bounces. Glossy includes the specular, reflection and refraction components.
The albedo computed will include volumetric bounces.
The bsdf for which the albedo should be computed.
A normalized incident ray direction.
The albedo for all color components.