Houdini 16.5 Nodes VOP nodes

Get BSDF Albedo VOP node

Compute the reflectivity of a bsdf.

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This node will compute the reflectivity or diffuse albedo of a bsdf. The reflectivity is computed as an average over all incident lighting angles, meaning that if you placed the surface under a uniform environment light (intensity 1) the albedo is the color reflected toward the viewer.

Parameters

Bounce Components

A list of one, or more, bounce components to evaluate when computing the albedo.

Diffuse

The albedo computed will include diffuse bounces.

Glossy

The albedo computed will include glossy bounces. Glossy includes the specular, reflection and refraction components.

Volume

The albedo computed will include volumetric bounces.

Inputs

f

The bsdf for which the albedo should be computed.

nI

A normalized incident ray direction.

Outputs

albedo

The albedo for all color components.

See also

VOP nodes