Performs simple compositing operations such as:

Examples

The following examples include this node.

grass

This example simulates grass being pushed down by an RBD object. Fur Objects are used to represent the blades of grass and Wire Objects are used to simulate the motion. When a single Fur Object is used to represent the grass, neighbouring blades of grass will have similar motion. Additional objects with different stiffness values can be used to make the motion less uniform. When "Complex Mode" is enabled, two objects are used to represent the grass. The stiffness of each set of curves can be controlled by adjusting the "Angular Spring Constant" and "Linear Spring Constant" parameters on the corresponding Wire Objects.

FurPipelineExample Example for Fur geometry node

This example illustrates how custom shaders can be used to define the appearance of fur generated by the Fur SOP.

VOP nodes