Houdini 16.5 Nodes VOP nodes

Layer Mix VOP node

Outputs a mix of the two input layers, blended using the alpha value.

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Parameters

Alpha

The value used to mix layer A and B.

At 0.0 only A is used. At 1.0 only B is used. A value in between 0.0 and 1.0 results in a mix of the two.

Surface Mode

Sets the operation applied to the layer’s surface components F, Of and Ce.

Mix

Mixes the two layers as described above.

Use A

Outputs A’s unmixed surface components.

Use B

Outputs B’s unmixed surface components.

Displacement Mode

Sets the operation applied to the layer’s displacement components P and N.

Mix

Mixes the two layers as described above.

Use A

Outputs A’s unmixed displacement components.

Use B

Outputs B’s unmixed displacement components.

Examples

The following examples include this node.

WornMetal Example for Curvature VOP node

This example shows how the curvature vop can be added to a shader network to add a worn or distressed look to your material.

See also

VOP nodes