Houdini 16.5 Nodes VOP nodes

Concrete VOP node

Produces a surface displacement that simulates small surface imperfections like tho…

This operator produces a surface displacement that simulates small surface imperfections like those often seen in concrete walls.

The Displacement Scale (scale) input determines the amount of overall displacement of each frequency set. A positive scale will produce dents, such as concrete holes and smallpox scars. A negative scale will generate bumps, such as skin rash.

If the Position (P) input and the Normal (N) input are not connected, the global variables by the same names will be used instead. Typically you will use Rest Position or UV Space Change as inputs for P, and will not touch N unless you want to apply additional displacement to the stone surface using an operator such as Bump Noise. If you need to access the global variables directly, they are available from the Global Variables operator.

See also

VOP nodes