This operator generates 2D fire by modulating the t parametric direction using 3D anti-aliased noise.
If the Surface Position (
P) input or the T Coordinate (
t) input is not
connected, the global variable by the same name will be used instead.
Typically, you will use Rest Position or UV Space Change as
and Shading Layer Parameter or UV Project as
t inputs. If you do need
t, you will find them in the Global Variables operator.