Houdini 16.5 Nodes VOP nodes

Fire VOP node

Generates 2D fire by modulating the t parametric direction using 3D anti-aliased noise.

This operator generates 2D fire by modulating the t parametric direction using 3D anti-aliased noise.

If the Surface Position (P) input or the T Coordinate (t) input is not connected, the global variable by the same name will be used instead. Typically, you will use Rest Position or UV Space Change as P inputs, and Shading Layer Parameter or UV Project as t inputs. If you do need just P or t, you will find them in the Global Variables operator.

See also

VOP nodes