This operator generates an anti-aliased mosaic pattern using an image file as a source for coloring the tiles, and cellular noise as a generator of randomly shaped tiles.
Set the cell jitter to 1 for square tiles. Increase the cell frequency for larger tiles.
If the Position (
P), Normal (
N) and texture coordinate (
t) inputs are
not connected, the global variables by the same names will be used
instead. Typically, you will use Rest Position or UV Space Change as
P, and Shading Layer Parameter as the input for
t. You will not touch
N unless you want to apply additional
displacement to the surface using an operator such as Bump Noise. If you
need to access the global variables directly, they are available from
the Global Variables operator.