Houdini 16.5 Nodes VOP nodes

Reflective VOP node

Simulates a material with reflective properties and returns the computed color.

This operator simulates a material with reflective properties and returns the computed color.

The reflection bias is used to help eliminate self-reflection, and is typically a small number. The environment color is ignored unless you specify a valid environment map.

If the P, I, or N inputs are not connected, the global variables by the same names will be used instead. If connected, the incoming I and N vectors must be normalized.

See also

VOP nodes