| On this page | 
Warning
This context is obsolete and no longer used in Houdini. VEX that manipulates geometry now executes in the more generic CVEX context.
Globals ¶
vector | 
        
            P
         | 
        
            
    
     Position of the current point.  | 
    |||||||||||||||||
float | 
        
            Pw
         | 
        
            
    
     Point weight.  | 
    |||||||||||||||||
vector | 
        
            v
         | 
        
            
    
     Velocity of the current point.  | 
    |||||||||||||||||
vector | 
        
            accel
         | 
        
            
    
     Acceleration of the current point.  | 
    |||||||||||||||||
float | 
        
            age
         | 
        
            
    
     Age of the current point (how many seconds a particle has been alive).  | 
    |||||||||||||||||
float | 
        
            life
         | 
        
            
    
     Expected lifetime (in seconds) of the current point.  | 
    |||||||||||||||||
int | 
        
            pstate
         | 
        
            
    
     State of the current particle. This is an integer bit field with the following flags: 
  | 
    |||||||||||||||||
int | 
        
            id
         | 
        
            
    
     ID attribute.  | 
    |||||||||||||||||
int | 
        
            ptnum
         | 
        Read only | 
            
    
     Point number of the point being processed.  | 
    ||||||||||||||||
vector | 
        
            Cd
         | 
        
            
    
     Color (RGB) of the current point.  | 
    |||||||||||||||||
vector | 
        
            N
         | 
        
            
    
     Point normal.  | 
    |||||||||||||||||
int | 
        
            Npt
         | 
        Read only | 
            
    
     Total number of points geometry.  | 
    ||||||||||||||||
float | 
        
            Time
         | 
        Read only | 
            
    
     Current time (in seconds).  | 
    ||||||||||||||||
float | 
        
            Frame
         | 
        Read only | 
            
    
     Current frame. This may not be an integer value.  | 
    ||||||||||||||||
float | 
        
            TimeInc
         | 
        Read only | 
            
    
     Time increment between frames (SOP context).  | 
    
Functions ¶
- 
        
        
        
            
Returns the derivative of the given value with respect to U.
 - 
        
        
        
            
Returns the derivative of the given value with respect to V.
 - 
        
        
        
            
Returns the derivative of the given value with respect to the 3rd axis (for volume rendering).
 - 
        
        
        
            
Multiply matrices.
 - 
        
        
        
            
Pre multiply matrices.
 - 
        
        
        
            
Returns the absolute value of the argument.
 - 
        
        
        
            
Returns the full path of a file.
 - 
        
        
        
            
Returns the inverse cosine of the argument.
 - 
        
        
        
            
Adds an attribute to a geometry.
 - 
        
        
        
            
Adds a detail attribute to a geometry.
 - 
        
        
        
            
Adds a point to the geometry.
 - 
        
        
        
            
Adds a point attribute to a geometry.
 - 
        
        
        
            
Adds a primitive to the geometry.
 - 
        
        
        
            
Adds a primitive attribute to a geometry.
 - 
        
        
        
            
Adds a mapping for an attribute to a local variable.
 - 
        
        
        
            
Adds a vertex to a primitive in a geometry.
 - 
        
        
        
            
Adds a vertex attribute to a geometry.
 - 
        
        
        
            
Appends to a geometry’s visualizer detail attribute.
 - 
        
        
        
            
Add a clip into an agent’s definition.
 - 
        
        
        
            
Returns the number of channels in an agent primitive’s rig.
 - 
        
        
        
            
Returns the names of the channels in an agent primitive’s rig.
 - 
        
        
        
            
Returns the current value of an agent primitive’s channel.
 - 
        
        
        
            
Returns the current values of an agent primitive’s channels.
 - 
        
        
        
            
Returns all of the animation clips that have been loaded for an agent primitive.
 - 
        
        
        
            
Finds the index of a channel in an agent’s animation clip.
 - 
        
        
        
            
Returns the names of the channels in an agent’s animation clip.
 - 
        
        
        
            
Blends values according to an agent’s animation layers.
 - 
        
        
        
            
Samples and blends an agent’s layered animation clips.
 - 
        
        
        
            
Samples and blends an agent’s layered animation clips.
 - 
        
        
        
            
Returns the length (in seconds) of an agent’s animation clip.
 - 
        
        
        
            
Returns an agent primitive’s current animation clips.
 - 
        
        
        
            
Samples a channel of an agent’s clip at a specific time.
 - 
        
        
        
            
Samples an agent’s animation clip at a specific time.
 - 
        
        
        
            
Returns the sample rate of an agent’s animation clip.
 - 
        
        
        
            
Samples an agent’s animation clip at a specific time.
 - 
        
        
        
            
Returns the start time (in seconds) of an agent’s animation clip.
 - 
        
        
        
            
Returns the current times for an agent primitive’s animation clips.
 - 
        
        
        
            
Returns the transform groups for an agent primitive’s current animation clips.
 - 
        
        
        
            
Returns the blend weights for an agent primitive’s animation clips.
 - 
        
        
        
            
Returns the name of the collision layer of an agent primitive.
 - 
        
        
        
            
Returns the names of an agent primitive’s collision layers.
 - 
        
        
        
            
Returns the name of the current layer of an agent primitive.
 - 
        
        
        
            
Returns the names of an agent primitive’s current layers.
 - 
        
        
        
            
Finds the index of a clip in an agent’s definition.
 - 
        
        
        
            
Finds the index of a layer in an agent’s definition.
 - 
        
        
        
            
Finds the index of a transform group in an agent’s definition.
 - 
        
        
        
            
Returns the transform that each shape in an agent’s layer is bound to.
 - 
        
        
        
            
Returns all of the layers that have been loaded for an agent primitive.
 - 
        
        
        
            
Returns the names of the shapes referenced by an agent primitive’s layer.
 - 
        
        
        
            
Returns the current local space transform of an agent primitive’s bone.
 - 
        
        
        
            
Returns the current local space transforms of an agent primitive.
 - 
        
        
        
            
Returns the agent definition’s metadata dictionary.
 - 
        
        
        
            
Returns the local space rest transform for an agent primitive’s joint.
 - 
        
        
        
            
Returns the world space rest transform for an agent primitive’s joint.
 - 
        
        
        
            
Returns the child transforms of a transform in an agent primitive’s rig.
 - 
        
        
        
            
Finds the index of a transform in an agent primitive’s rig.
 - 
        
        
        
            
Finds the index of a channel in an agent primitive’s rig.
 - 
        
        
        
            
Returns the parent transform of a transform in an agent primitive’s rig.
 - 
        
        
        
            
Applies a full-body inverse kinematics algorithm to an agent’s skeleton.
 - 
        
        
        
            
Returns the number of transforms in an agent primitive’s rig.
 - 
        
        
        
            
Returns whether a transform is a member of the specified transform group.
 - 
        
        
agenttransformgroupmemberchannel
Returns whether a channel is a member of the specified transform group.
 - 
        
        
        
            
Returns the names of the transform groups in an agent’s definition.
 - 
        
        
        
            
Returns the weight of a member of the specified transform group.
 - 
        
        
        
            
Returns the name of each transform in an agent primitive’s rig.
 - 
        
        
        
            
Converts transforms from world space to local space for an agent primitive.
 - 
        
        
        
            
Converts transforms from local space to world space for an agent primitive.
 - 
        
        
        
            
Returns the current world space transform of an agent primitive’s bone.
 - 
        
        
        
            
Returns the current world space transforms of an agent primitive.
 - 
        
        
        
            
Returns the albedo (percentage of reflected light) for a bsdf given the outgoing light direction.
 - 
        
        
        
            
Generates alligator noise.
 - 
        
        
        
            
Adds an item to an array or string.
 - 
        
        
        
            
Returns the area of the micropolygon containing a variable such as P.
 - 
        
        
        
            
Returns the indices of a sorted version of an array.
 - 
        
        
        
            
Efficiently creates an array from its arguments.
 - 
        
        
        
            
Returns a specular BSDF using the Ashikhmin shading model.
 - 
        
        
        
            
Returns the inverse sine of the argument.
 - 
        
        
        
            
Returns 1 if the VEX assertions are enabled (see HOUDINI_VEX_ASSERT) or 0 if assertions are disabled. Used the implement the assert macro.
 - 
        
        
        
            
An efficient way of extracting the components of a vector or matrix into float variables.
 - 
        
        
        
            
Returns the inverse tangent of the argument.
 - 
        
        
        
            
Returns the inverse tangent of y/x.
 - 
        
        
        
            
Converts a string to a float.
 - 
        
        
        
            
Converts a string to an integer.
 - 
        
        
        
            
Computes attenuated falloff.
 - 
        
        
        
            
Reads the value of an attribute from geometry.
 - 
        
        
        
            
Returns the class of a geometry attribute.
 - 
        
        
        
            
Returns the data id of a geometry attribute.
 - 
        
        
        
            
Returns the size of a geometry attribute.
 - 
        
        
        
            
Returns the type of a geometry attribute.
 - 
        
        
        
            
Returns the transformation metadata of a geometry attribute.
 - 
        
        
        
            
Returns the average value of the input(s)
 - 
        
        
        
            
Compute the color value of an incandescent black body.
 - 
        
        
        
            
Returns a Blinn BSDF or computes Blinn shading.
 - 
        
        
        
            
Returns the cube root of the argument.
 - 
        
        
        
            
Returns the smallest integer greater than or equal to the argument.
 - 
        
        
        
            
Evaluates a channel (or parameter) and return its value.
 - 
        
        
        
            
Evaluates a channel (or parameter) and return its value.
 - 
        
        
        
            
Evaluates a channel (or parameter) and return its value.
 - 
        
        
        
            
Evaluates a channel (or parameter) and return its value.
 - 
        
        
        
            
Evaluates a key-value dictionary parameter and return its value.
 - 
        
        
        
            
Evaluates a channel with a new segment expression.
 - 
        
        
        
            
Evaluates a channel with a new segment expression at a given frame.
 - 
        
        
        
            
Evaluates a channel with a new segment expression at a given time.
 - 
        
        
        
            
Evaluates a channel (or parameter) and return its value.
 - 
        
        
        
            
Evaluates a channel (or parameter) and return its value.
 - 
        
        
        
            
Returns a chiang BSDF.
 - 
        
        
        
            
Returns a chiang_fur BSDF.
 - 
        
        
        
            
Resolves a channel string (or parameter) and return op_id, parm_index and vector_index.
 - 
        
        
        
            
Returns the value of a CHOP channel at the specified sample.
 - 
        
        
        
            
Returns the value of a CHOP local transform channel at the specified sample.
 - 
        
        
        
            
Returns the value of a CHOP local transform channel at the specified sample and evaluation time.
 - 
        
        
        
            
Returns the value of a CHOP channel at the specified sample and evaluation time.
 - 
        
        
        
            
Evaluates a channel (or parameter) and return its value.
 - 
        
        
        
            
Clears a channel primitive, removing all keys.
 - 
        
        
        
            
Destroy an existing key from a channel primitive.
 - 
        
        
        
            
Get the end time of a channel primitive.
 - 
        
        
        
            
Evaluate a channel primitive at the given time.
 - 
        
        
        
            
Insert a key into a channel primitive.
 - 
        
        
        
            
Get the number of keys in a channel primitive.
 - 
        
        
        
            
Get the key times of a channel primitive.
 - 
        
        
        
            
Get the key values of a channel primitive.
 - 
        
        
        
            
Get the length of a channel primitive.
 - 
        
        
        
            
Set the acceleration of a channel primitive key.
 - 
        
        
        
            
Set the slope of a channel primitive key.
 - 
        
        
        
            
Set the value of a channel primitive key.
 - 
        
        
        
            
Get the start time of a channel primitive.
 - 
        
        
        
            
Converts an unicode codepoint to a UTF8 string.
 - 
        
        
        
            
Evaluates a ramp parameter and return its value.
 - 
        
        
        
            
Evaluates the derivative of a parm parameter with respect to position.
 - 
        
        
        
            
Evaluates a channel (or parameter) and return its value.
 - 
        
        
        
            
Evaluates an operator path parameter and return the path to the operator.
 - 
        
        
        
            
Returns the raw string channel (or parameter).
 - 
        
        
        
            
Evaluates a channel or parameter, and return its value.
 - 
        
        
        
            
Evaluates a channel or parameter, and return its value.
 - 
        
        
        
            
Samples a Catmull-Rom (Cardinal) spline defined by position/value keys.
 - 
        
        
        
            
Returns value clamped between min and max.
 - 
        
        
        
            
Clip the line segment between p0 and p1.
 - 
        
        
        
            
Looks up a (filtered) color from a texture file.
 - 
        
        
        
            
Combines Local and Parent Transforms with Scale Inheritance.
 - 
        
        
        
            
In shading contexts, computes a normal. In the SOP contexts, sets how/whether to recompute normals.
 - 
        
        
        
            
Concatenate all the strings specified to form a single string.
 - 
        
        
        
            
Returns a cone reflection BSDF.
 - 
        
        
        
            
Returns the cosine of the argument.
 - 
        
        
        
            
Returns the hyperbolic cosine of the argument.
 - 
        
        
        
            
Returns the cosine of the argument scaled by Pi.
 - 
        
        
        
            
Depending on the value of c, returns the translate (c=0), rotate (c=1), scale (c=2), or shears (c=3) component of the transform (xform).
 - 
        
        
        
            
Creates a cumulative distribution function (CDF) from an array of probability density function (PDF) values.
 - 
        
        
        
            
Creates a probability density function from an array of input values.
 - 
        
        
        
            
Returns the capture transform associated with a Capture Region SOP.
 - 
        
        
        
            
Returns the deform transform associated with a Capture Region SOP.
 - 
        
        
        
            
Returns the capture or deform transform associated with a Capture Region SOP based on the global capture override flag.
 - 
        
        
        
            
Returns the cross product between the two vectors.
 - 
        
        
        
            
Samples a Catmull-Rom (Cardinal) spline defined by uniformly spaced keys.
 - 
        
        
        
            
Transforms between color spaces.
 - 
        
        
        
            
Computes divergence free noise based on simplex noise.
 - 
        
        
        
            
Computes divergence free noise in the plane based on simplex noise.
 - 
        
        
        
            
Computes divergence free noise based on Perlin noise.
 - 
        
        
        
            
Computes 2d divergence free noise based on Perlin noise.
 - 
        
        
        
            
Computes divergence free noise based on Simplex noise.
 - 
        
        
        
            
Computes 2d divergence free noise based on simplex noise.
 - 
        
        
        
            
Evaluates the length of an arc on a primitive defined by an array of points using parametric uv coordinates.
 - 
        
        
        
            
Creates a bsdf object from two CVEX shader strings.
 - 
        
        
        
            
Generates Worley (cellular) noise using a Chebyshev distance metric.
 - 
        
        
        
            
Decodes a variable name that was previously encoded.
 - 
        
        
        
            
Decodes a geometry attribute name that was previously encoded.
 - 
        
        
        
            
Decodes a node parameter name that was previously encoded.
 - 
        
        
        
            
Decodes a UTF8 string into a series of codepoints.
 - 
        
        
        
            
Converts the argument from radians into degrees.
 - 
        
        
        
            
The depthmap functions work on an image which was rendered as a z-depth image from mantra.
 - 
        
        
        
            
Reads the value of a detail attribute value from a geometry.
 - 
        
        
        
            
Reads a detail attribute value from a geometry.
 - 
        
        
        
            
Returns the size of a geometry detail attribute.
 - 
        
        
        
            
Returns the type of a geometry detail attribute.
 - 
        
        
        
            
Returns the type info of a geometry attribute.
 - 
        
        
        
            
Reads the value of a detail intrinsic from a geometry.
 - 
        
        
        
            
Computes the determinant of the matrix.
 - 
        
        
        
            
Extracts diagonal entries or constructs a diagonal matrix.
 - 
        
        
        
            
Diagonalizes Symmetric Matrices.
 - 
        
        
        
            
Returns a diffuse BSDF or computes diffuse shading.
 - 
        
        
        
            
Computes the rotation matrix or quaternion which rotates the vector a onto the vector b.
 - 
        
        
        
            
Returns the distance between two points.
 - 
        
        
        
            
Returns the squared distance between the two points.
 - 
        
        
        
            
This function returns the closest distance between the point Q and the infinite line going through O parallel to vector D.
 - 
        
        
        
            
This function returns the closest distance between the point Q and the semi-finite ray starting at O and extending in the direction D.
 - 
        
        
        
            
This function returns the closest distance between the point Q and a finite line segment between points P0 and P1.
 - 
        
        
        
            
Returns the dot product between the arguments.
 - 
        
        
        
            
Reads the z-records stored in a pixel of a deep shadow map or deep camera map.
 - 
        
        
        
            
Takes the value in one range and shifts it to the corresponding value in a new range.
 - 
        
        
        
            
Computes the eigenvalues of a 3×3 matrix.
 - 
        
        
        
            
Encodes any string into a valid variable name.
 - 
        
        
        
            
Encodes any string into a valid geometry attribute name.
 - 
        
        
        
            
Encodes any string into a valid node parameter name.
 - 
        
        
        
            
Encodes a UTF8 string from a series of codepoints.
 - 
        
        
        
            
Indicates the string ends with the specified string.
 - 
        
        
        
            
Returns the color of the environment texture.
 - 
        
        
        
            
Gauss error function.
 - 
        
        
        
            
Inverse Gauss error function.
 - 
        
        
        
            
Gauss error function’s complement.
 - 
        
        
        
            
Reports a custom runtime VEX error.
 - 
        
        
        
            
Creates a vector4 representing a quaternion from euler angles.
 - 
        
        
        
            
Evaluates a bsdf given two vectors.
 - 
        
        
        
            
Returns the exponential function of the argument.
 - 
        
        
        
            
Perform UDIM or UVTILE texture filename expansion.
 - 
        
        
        
            
Returns an array of point numbers corresponding to a group string.
 - 
        
        
        
            
Returns an array of prim numbers corresponding to a group string.
 - 
        
        
        
            
Returns an array of linear vertex numbers corresponding to a group string.
 - 
        
        
        
            
Extracts Local Transform from a World Transform with Scale Inheritance.
 - 
        
        
        
            
Samples the velocity field defined by a set of vortex filaments.
 - 
        
        
        
            
Returns file system status for a given file.
 - 
        
        
        
            
Computes an importance sample based on the given filter type and input uv.
 - 
        
        
        
            
Returns the anti-aliased weight of the step function.
 - 
        
        
        
            
Finds an item in an array or string.
 - 
        
        
        
            
Finds a primitive/point/vertex that has a certain attribute value.
 - 
        
        
        
            
Returns number of elements where an integer or string attribute has a certain value.
 - 
        
        
        
            
Finds the largest item smaller than a target value in an array.
 - 
        
        
        
            
Finds the largest item smaller than a target value in a sorted array.
 - 
        
        
        
            
Finds an item in a sorted array.
 - 
        
        
        
            
Takes the value in one range and shifts it to the corresponding value in a new range.
 - 
        
        
        
            
Takes the value in the range (0, 1) and shifts it to the corresponding value in a new range.
 - 
        
        
        
            
Takes the value in the range (1, 0) and shifts it to the corresponding value in a new range.
 - 
        
        
        
            
Takes the value in the range (-1, 1) and shifts it to the corresponding value in a new range.
 - 
        
        
        
            
Returns the largest integer less than or equal to the argument.
 - 
        
        
        
            
Generates 1D and 3D Perlin Flow Noise from 3D and 4D data.
 - 
        
        
        
            
There are two forms of Perlin-style noise: a non-periodic noise which changes randomly throughout N-dimensional space, and a periodic form which repeats over a given range of space.
 - 
        
        
        
            
Returns the fractional component of the floating point number.
 - 
        
        
        
            
Computes the fresnel reflection/refraction contributions given an incoming vector, surface normal (both normalized), and an index of refraction (eta).
 - 
        
        
        
            
Transforms a position from normal device coordinates to the coordinates in the appropriate space.
 - 
        
        
        
            
If dot(I, Nref) is less than zero, N will be negated.
 - 
        
        
        
            
Returns a handle to the current geometry.
 - 
        
        
        
            
Returns an oppath: string to unwrap the geometry in-place.
 - 
        
        
        
            
Reads an attribute value from geometry, with validity check.
 - 
        
        
        
            
Copies the value of a geometry attribute into a variable and returns a success flag.
 - 
        
        
        
            
Sets two vectors to the minimum and maximum corners of the bounding box for the geometry.
 - 
        
        
        
            
Returns the center of the bounding box for the geometry.
 - 
        
        
        
            
Returns the maximum of the bounding box for the geometry.
 - 
        
        
        
            
Returns the minimum of the bounding box for the geometry.
 - 
        
        
        
            
Returns the size of the bounding box for the geometry.
 - 
        
        
        
            
Returns the bounding box of the geometry specified by the filename.
 - 
        
        
        
            
Extracts a single component of a vector type, matrix type, or array.
 - 
        
        
        
            
Gets the transform of a packed primitive.
 - 
        
        
        
            
Sets two vectors to the minimum and maximum corners of the bounding box for the geometry.
 - 
        
        
        
            
Returns the center of the bounding box for the geometry.
 - 
        
        
        
            
Returns the maximum of the bounding box for the geometry.
 - 
        
        
        
            
Returns the minimum of the bounding box for the geometry.
 - 
        
        
        
            
Returns the size of the bounding box for the geometry.
 - 
        
        
        
            
Returns a transform from one space to another.
 - 
        
        
        
            
Returns a ggx BSDF.
 - 
        
        
        
            
Returns the gradient of a field.
 - 
        
        
        
            
Evaluates a simplex noise field.
 - 
        
        
        
            
Evaluates a simplex noise field and its derivatives.
 - 
        
        
        
            
Returns a BSDF for shading hair.
 - 
        
        
        
            
Test string for UDIM or UVTILE patterns.
 - 
        
        
        
            
Checks whether a geometry attribute exists.
 - 
        
        
        
            
Returns if a geometry detail attribute exists.
 - 
        
        
        
            
Returns if a geometry point attribute exists.
 - 
        
        
        
            
Returns if a geometry prim attribute exists.
 - 
        
        
        
            
Returns if a geometry vertex attribute exists.
 - 
        
        
        
            
Returns the destination point of a half-edge.
 - 
        
        
        
            
Returns the destination vertex of a half-edge.
 - 
        
        
        
            
Returns the number of half-edges equivalent to a given half-edge.
 - 
        
        
        
            
Determines whether a two half-edges are equivalent (represent the same edge).
 - 
        
        
        
            
Determines whether a half-edge number corresponds to a primary half-edge.
 - 
        
        
        
            
Determines whether a half-edge number corresponds to a valid half-edge.
 - 
        
        
        
            
Returns the half-edge that follows a given half-edge in its polygon.
 - 
        
        
        
            
Returns the next half-edges equivalent to a given half-edge.
 - 
        
        
        
            
Returns the point into which the vertex following the destination vertex of a half-edge in its primitive is wired.
 - 
        
        
        
            
Returns the vertex following the destination vertex of a half-edge in its primitive.
 - 
        
        
        
            
Returns the point into which the vertex that precedes the source vertex of a half-edge in its primitive is wired.
 - 
        
        
        
            
Returns the vertex that precedes the source vertex of a half-edge in its primitive.
 - 
        
        
        
            
Returns the half-edge that precedes a given half-edge in its polygon.
 - 
        
        
        
            
Returns the primitive that contains a half-edge.
 - 
        
        
        
            
Returns the primary half-edge equivalent to a given half-edge.
 - 
        
        
        
            
Returns the source point of a half-edge.
 - 
        
        
        
            
Returns the source vertex of a half-edge.
 - 
        
        
        
            
Returns an anisotropic volumetric BSDF, which can scatter light forward or backward.
 - 
        
        
        
            
Returns primitive number of an adjacent hexahedron.
 - 
        
        
        
            
Returns vertex indices of each face of a hexahedron.
 - 
        
        
        
            
Generates noise matching the output of the Hscript noise() expression function.
 - 
        
        
        
            
Produces the exact same results as the Houdini expression function of the same name.
 - 
        
        
        
            
Generates turbulence matching the output of the HScript turb() expression function.
 - 
        
        
        
            
Convert HSV color space into RGB color space.
 - 
        
        
        
            
Returns an identity matrix.
 - 
        
        
        
            
Finds a point by its id attribute.
 - 
        
        
        
            
Finds a primitive by its id attribute.
 - 
        
        
        
            
Remaps a texture coordinate to another coordinate in the map to optimize sampling of brighter areas.
 - 
        
        
        
            
Returns 1 if the edge specified by the point pair is in the group specified by the string.
 - 
        
        
        
            
Returns 1 if the point specified by the point number is in the group specified by the string.
 - 
        
        
        
            
Returns 1 if the primitive specified by the primitive number is in the group specified by the string.
 - 
        
        
        
            
Inserts an item, array, or string into an array or string.
 - 
        
        
        
            
Creates an instance transform matrix.
 - 
        
        
        
            
Computes irradiance from the given Hosek Sky on a horizontal surface
 - 
        
        
        
            
Interpolates a value across the currently shaded micropolygon.
 - 
        
        
        
            
This function computes the first intersection of a ray with geometry.
 - 
        
        
        
            
Computes all intersections of the specified ray with geometry.
 - 
        
        
        
            
Inverts a matrix.
 - 
        
        
        
            
Returns 1 if the vertex specified by the vertex number is in the group specified by the string.
 - 
        
        
        
            
Inverses a linear interpolation between the values.
 - 
        
        
        
            
Returns 1 if all the characters in the string are alphabetic
 - 
        
        
        
            
Parameters in VEX can be overridden by geometry attributes (if the attributes exist on the surface being rendered).
 - 
        
        
        
            
Returns 1 if input_number is connected, or 0 if the input is not connected.
 - 
        
        
        
            
Returns 1 if all the characters in the string are numeric
 - 
        
        
        
            
Checks whether a value is a normal finite number.
 - 
        
        
        
            
Checks whether a value is a positive or negative infinity.
 - 
        
        
        
            
Checks whether a value is not a number.
 - 
        
        
        
            
Returns an isotropic BSDF, which scatters light equally in all directions.
 - 
        
        
        
            
Checks if the index given is valid for the array or string given.
 - 
        
        
        
            
Check whether a VEX variable is varying or uniform.
 - 
        
        
        
            
Converts an integer to a string.
 - 
        
        
        
            
Concatenate all the strings of an array inserting a common spacer.
 - 
        
        
        
            
Converts a VEX dictionary into a JSON string.
 - 
        
        
        
            
Converts a JSON string into a VEX dictionary.
 - 
        
        
        
            
Returns all the keys in a dictionary.
 - 
        
        
        
            
Returns an interpolated value along a curve defined by a basis and key/position pairs.
 - 
        
        
        
            
Returns the length of an array.
 - 
        
        
        
            
Returns the magnitude of a vector.
 - 
        
        
        
            
Returns the squared distance of the vector or vector4.
 - 
        
        
        
            
Performs linear interpolation between the values.
 - 
        
        
        
            
Limits a unit value in a way that maintains uniformity and in-range consistency.
 - 
        
        
        
            
Samples a polyline between the key points.
 - 
        
        
        
            
Returns the natural logarithm of the argument.
 - 
        
        
        
            
Returns the logarithm (base 10) of the argument.
 - 
        
        
        
            
Computes a rotation matrix or angles to orient the negative z-axis along the vector (to-from) under the transformation.
 - 
        
        
        
            
Samples a polyline defined by linearly spaced values.
 - 
        
        
        
            
Strips leading whitespace from a string.
 - 
        
        
        
            
Compute the luminance of the RGB color specified by the parameters.
 - 
        
        
        
            
Creates an orthonormal basis given a z-axis vector.
 - 
        
        
        
            
Builds a 3×3 or 4×4 transform matrix.
 - 
        
        
        
            
Forces a string to conform to the rules for variable names.
 - 
        
        
        
            
Returns new BSDF that only includes the components specified by the mask.
 - 
        
        
        
            
This function returns 1 if the subject matches the pattern specified, or 0 if the subject doesn’t match.
 - 
        
        
        
            
Returns a BSDF that matches the output of the traditional VEX blinn function.
 - 
        
        
        
            
Returns a BSDF that matches the output of the traditional VEX specular function.
 - 
        
        
        
            
Returns a diffuse BSDF or computes diffuse shading.
 - 
        
        
        
            
Returns an anisotropic volumetric BSDF, which can scatter light forward or backward.
 - 
        
        
        
            
Once you get a handle to a metaball using metastart and metanext, you can query attributes of the metaball with metaimport.
 - 
        
        
        
            
Takes the ray defined by p0 and p1 and partitions it into zero or more sub-intervals where each interval intersects a cluster of metaballs from filename.
 - 
        
        
        
            
Iterate to the next metaball in the list of metaballs returned by the metastart() function.
 - 
        
        
        
            
Open a geometry file and return a handle for the metaballs of interest, at the position p.
 - 
        
        
        
            
Returns the metaweight of the geometry at position p.
 - 
        
        
        
            
Given a position in world space, returns the position of the closest point on a given geometry.
 - 
        
        
        
            
Generates Worley (cellular) noise using a Manhattan distance metric.
 - 
        
        
        
            
MaterialX compatible cellnoise
 - 
        
        
        
            
MaterialX compatible Perlin noise
 - 
        
        
        
            
MaterialX compatible Voronoi noise
 - 
        
        
        
            
MaterialX compatible Worley noise
 - 
        
        
        
            
Finds a point by its name attribute.
 - 
        
        
        
            
Finds a primitive by its name attribute.
 - 
        
        
        
            
Returns the camera space z-depth of the NDC z-depth value.
 - 
        
        
        
            
Finds the closest point in a geometry.
 - 
        
        
        
            
Finds the all the closest point in a geometry.
 - 
        
        
        
            
Returns the number of edges in the group.
 - 
        
        
        
            
Returns the point number of the next point connected to a given point.
 - 
        
        
        
            
Returns the number of points that are connected to the specified point.
 - 
        
        
        
            
Returns an array of the point numbers of the neighbours of a point.
 - 
        
        
        
            
There are two forms of Perlin-style noise: a non-periodic noise which changes randomly throughout N-dimensional space, and a periodic form which repeats over a given range of space.
 - 
        
        
        
            
Derivatives of Perlin Noise.
 - 
        
        
        
            
Returns the induced matrix 1-norm.
 - 
        
        
        
            
Returns the Frobenius norm of a matrix.
 - 
        
        
        
            
Returns the induced matrix infinity-norm.
 - 
        
        
        
            
Returns the matrix max-norm.
 - 
        
        
        
            
Returns the matrix spectral norm.
 - 
        
        
        
            
Returns the normal for the diffuse component of a BSDF.
 - 
        
        
        
            
Returns a normalized vector.
 - 
        
        
        
            
Returns the number of points in the input or geometry file.
 - 
        
        
        
            
Returns the number of points in the group.
 - 
        
        
        
            
Returns the number of primitives in the input or geometry file.
 - 
        
        
        
            
Returns the number of primitives in the group.
 - 
        
        
        
            
Non-deterministic random number generation function.
 - 
        
        
        
            
Transforms a normal vector.
 - 
        
        
        
            
Returns the number of unique values from an integer or string attribute.
 - 
        
        
        
            
Returns the number of vertices in the input or geometry file.
 - 
        
        
        
            
Returns the number of vertices in the group.
 - 
        
        
        
            
Evaluates an ocean spectrum and samples the result at a given time and location.
 - 
        
        
        
            
Returns the names of active displays supported in Open Color IO
 - 
        
        
        
            
Returns the names of active views supported in Open Color IO
 - 
        
        
        
            
Imports attributes from OpenColorIO spaces.
 - 
        
        
        
            
Parse the color space from a string
 - 
        
        
        
            
Returns the names of roles supported in Open Color IO
 - 
        
        
        
            
Returns the names of color spaces supported in Open Color IO.
 - 
        
        
        
            
Transform colors using Open Color IO
 - 
        
        
        
            
Transform colors to a view using Open Color IO
 - 
        
        
        
            
Transform colors from a display/view using Open Color IO
 - 
        
        
        
            
These functions are similar to wnoise and vnoise.
 - 
        
        
        
            
Returns the integer value of the last sequence of digits of a string
 - 
        
        
        
            
Returns the full path for the given relative path
 - 
        
        
        
            
Resolves an operator path string and return its op_id.
 - 
        
        
        
            
Returns the parent bone transform associated with an OP.
 - 
        
        
        
            
Returns the parent transform associated with an OP.
 - 
        
        
        
            
Returns the parm transform associated with an OP.
 - 
        
        
        
            
Returns the preconstraint transform associated with an OP.
 - 
        
        
        
            
Returns the pre and parm transform associated with an OP.
 - 
        
        
        
            
Returns the pre and raw parm transform associated with an OP.
 - 
        
        
        
            
Returns the pretransform associated with an OP.
 - 
        
        
        
            
Returns the raw parm transform associated with an OP.
 - 
        
        
        
            
Returns the transform associated with an OP.
 - 
        
        
        
            
Converts an UTF8 string into a codepoint.
 - 
        
        
        
            
Create an orthographic projection matrix.
 - 
        
        
        
            
Evaluates a point attribute at the subdivision limit surface using Open Subdiv, and also evaluates all first and second partial derivatives with respect to the given attribute.
 - 
        
        
        
            
Evaluates a point attribute at the subdivision limit surface using Open Subdiv.
 - 
        
        
        
            
Evaluates a vertex attribute at the subdivision limit surface using Open Subdiv.
 - 
        
        
        
            
Outputs the Houdini face and UV coordinates corresponding to the given coordinates on an OSD patch.
 - 
        
        
        
            
Outputs the OSD patch and UV coordinates corresponding to the given coordinates on a Houdini polygon face.
 - 
        
        
        
            
Returns a list of patch IDs for the patches in a subdivision hull.
 - 
        
        
        
            
Returns the outer product between the arguments.
 - 
        
        
        
            
Transforms a normal vector from Object to World space.
 - 
        
        
        
            
Transforms a position value from Object to World space.
 - 
        
        
        
            
Transforms a direction vector from Object to World space.
 - 
        
        
        
            
Reversibly packs an integer into a finite, non-denormal float.
 - 
        
        
        
            
Transforms a packed primitive.
 - 
        
        
        
            
This function closes the handle associated with a pcopen function.
 - 
        
        
        
            
Returns a list of closest points from a file within a specified cone.
 - 
        
        
        
            
Returns a list of closest points from a file in a cone, taking into account their radii
 - 
        
        
        
            
Writes data to a point cloud inside a pciterate or a pcunshaded loop.
 - 
        
        
        
            
Returns the distance to the farthest point found in the search performed by pcopen.
 - 
        
        
        
            
Filters points found by pcopen using a simple reconstruction filter.
 - 
        
        
        
            
Returns a list of closest points from a file.
 - 
        
        
        
            
Returns a list of closest points from a file taking into account their radii.
 - 
        
        
        
            
Generates a point cloud.
 - 
        
        
        
            
Imports channel data from a point cloud inside a pciterate or a pcunshaded loop.
 - 
        
        
        
            
Imports channel data from a point cloud outside a pciterate or a pcunshaded loop.
 - 
        
        
        
            
Imports channel data from a point cloud outside a pciterate or a pcunshaded loop.
 - 
        
        
        
            
Imports channel data from a point cloud outside a pciterate or a pcunshaded loop.
 - 
        
        
        
            
Imports channel data from a point cloud outside a pciterate or a pcunshaded loop.
 - 
        
        
        
            
Imports channel data from a point cloud outside a pciterate or a pcunshaded loop.
 - 
        
        
        
            
Imports channel data from a point cloud outside a pciterate or a pcunshaded loop.
 - 
        
        
        
            
Imports channel data from a point cloud outside a pciterate or a pcunshaded loop.
 - 
        
        
        
            
This function can be used to iterate over all the points which were found in the pcopen query.
 - 
        
        
        
            
Returns a list of closest points to an infinite line from a specified file
 - 
        
        
        
            
Returns a list of closest points to an infinite line from a specified file
 - 
        
        
        
            
This node returns the number of points found by pcopen.
 - 
        
        
        
            
Returns a handle to a point cloud file.
 - 
        
        
        
            
Returns a handle to a point cloud file.
 - 
        
        
        
            
Changes the current iteration point to a leaf descendant of the current aggregate point.
 - 
        
        
        
            
Returns a list of closest points to a line segment from a specified file
 - 
        
        
        
            
Returns a list of closest points to a line segment from a specified file
 - 
        
        
        
            
Iterate over all of the points of a read-write channel which haven’t had any data written to the channel yet.
 - 
        
        
        
            
Writes data to a point cloud file.
 - 
        
        
        
            
Create a perspective projection matrix.
 - 
        
        
        
            
Returns a list of closest points from a file.
 - 
        
        
        
            
Samples a color from a photon map.
 - 
        
        
        
            
Computes the pseudo-inverse of a matrix.
 - 
        
        
        
            
Computes the distance and closest point of a point to an infinite plane.
 - 
        
        
        
            
Computes the intersection of a 3D sphere and an infinite 3D plane.
 - 
        
        
        
            
Converts an English noun to its plural.
 - 
        
        
        
            
There are two forms of Perlin-style noise: a non-periodic noise which changes randomly throughout N-dimensional space, and a periodic form which repeats over a given range of space.
 - 
        
        
        
            
Reads a point attribute value from a geometry.
 - 
        
        
        
            
Reads a point attribute value from a geometry and outputs a success/fail flag.
 - 
        
        
        
            
Returns the size of a geometry point attribute.
 - 
        
        
        
            
Returns the type of a geometry point attribute.
 - 
        
        
        
            
Returns the type info of a geometry attribute.
 - 
        
        
        
            
Finds and returns a half-edge with the given endpoints.
 - 
        
        
        
            
Finds and returns a half-edge with a given source point or with given source and destination points.
 - 
        
        
        
            
Returns the next half-edge with the same source as a given half-edge.
 - 
        
        
        
            
Returns an array of point localtransforms from an array of point indices.
 - 
        
        
        
            
Returns the list of primitives containing a point.
 - 
        
        
        
            
Returns the intrinsic uv location of the point in the primitive.
 - 
        
        
        
            
Returns a point transform from a point index.
 - 
        
        
        
            
Returns a rigid point transform from a point index.
 - 
        
        
        
            
Returns an array of point transforms from an array of point indices.
 - 
        
        
        
            
Returns an array of rigid point transforms from an array of point indices.
 - 
        
        
        
            
Returns a linear vertex number of a point in a geometry.
 - 
        
        
        
            
Returns the list of vertices connected to a point.
 - 
        
        
        
            
Computes the polar decomposition of a matrix.
 - 
        
        
        
            
Returns an array of the primitive numbers of the edge-neighbours of a polygon.
 - 
        
        
        
            
Removes the last element of an array and returns it.
 - 
        
        
        
            
Raises the first argument to the power of the second argument.
 - 
        
        
        
            
Determines if a point is inside or outside a triangle circumcircle.
 - 
        
        
        
            
Determines if a point is inside or outside a tetrahedron circumsphere.
 - 
        
        
        
            
Determines the orientation of a point with respect to a line.
 - 
        
        
        
            
Determines the orientation of a point with respect to a plane.
 - 
        
        
        
            
Pre multiply matrices.
 - 
        
        
        
            
Applies a pre rotation to the given matrix.
 - 
        
        
        
            
Prescales the given matrix in three directions simultaneously (X, Y, Z - given by the components of the scale_vector).
 - 
        
        
        
            
Pretranslates a matrix by a vector.
 - 
        
        
        
            
Reads a primitive attribute value from a geometry.
 - 
        
        
        
            
Interpolates the value of an attribute at a certain parametric (u, v) position and copies it into a variable.
 - 
        
        
        
            
Returns the normal of the primitive (prim_number) at parametric location u, v.
 - 
        
        
        
            
Evaluates the length of an arc on a primitive using parametric uv coordinates.
 - 
        
        
        
            
Reads a primitive attribute value from a geometry, outputting a success flag.
 - 
        
        
        
            
Returns the size of a geometry prim attribute.
 - 
        
        
        
            
Returns the type of a geometry prim attribute.
 - 
        
        
        
            
Returns the type info of a geometry attribute.
 - 
        
        
        
            
Returns position derivative on a primitive at a certain parametric (u, v) position.
 - 
        
        
        
            
Returns a list of primitives potentially intersecting a given bounding box.
 - 
        
        
        
            
Returns one of the half-edges contained in a primitive.
 - 
        
        
        
            
Finds the indices and weightings of the vertices that will compute an interior point given the UVW coordinates.
 - 
        
        
        
            
Reads a primitive intrinsic from a geometry.
 - 
        
        
        
            
Converts a primitive/vertex pair into a point number.
 - 
        
        
        
            
Returns the list of points on a primitive.
 - 
        
        
        
            
Interpolates the value of an attribute at a certain parametric (uvw) position.
 - 
        
        
        
            
Convert parametric UV locations on curve primitives between different spaces.
 - 
        
        
        
            
Converts a primitive/vertex pair into a linear vertex.
 - 
        
        
        
            
Returns number of vertices in a primitive in a geometry.
 - 
        
        
        
            
Returns the list of vertices on a primitive.
 - 
        
        
        
            
Prints a message only once, even in a loop.
 - 
        
        
        
            
Prints values to the console which started the VEX program.
 - 
        
        
        
            
Returns the product of a list of numbers.
 - 
        
        
        
            
Computes a filtered sample from a ptex texture map. Use texture instead.
 - 
        
        
        
            
This function returns the closest distance between the point Q and a finite line segment between points P0 and P1.
 - 
        
        
        
            
Transforms a vector from one space to another.
 - 
        
        
        
            
Adds an item to an array.
 - 
        
        
        
            
Simplex noise is very close to Perlin noise, except with the samples on a simplex mesh rather than a grid. This results in less grid artifacts. It also uses a higher order bspline to provide better derivatives. This is the periodic simplex noise
 - 
        
        
        
            
Periodic derivatives of Simplex Noise.
 - 
        
        
        
            
Converts a VEX dictionary into a Python-style dictionary string.
 - 
        
        
        
            
Converts a Python dictionary string into a VEX dictionary.
 - 
        
        
        
            
Converts a quaternion represented by a vector4 to a matrix3 representation.
 - 
        
        
        
            
Finds distance between two quaternions.
 - 
        
        
        
            
Inverts a quaternion rotation.
 - 
        
        
        
            
Multiplies two quaternions and returns the result.
 - 
        
        
        
            
Rotates a vector by a quaternion.
 - 
        
        
        
            
Creates a vector4 representing a quaternion.
 - 
        
        
        
            
Creates a euler angle representing a quaternion.
 - 
        
        
        
            
Converts the argument from degrees into radians.
 - 
        
        
        
            
Evaluates a Houdini-style ramp at a specific location.
 - 
        
        
        
            
Packs a set of arrays into a string-encoded ramp.
 - 
        
        
        
            
Unpacks a string-encoded ramp into a set of arrays.
 - 
        
        
        
            
Creates a random number between 0 and 1 from a seed.
 - 
        
        
        
            
Generate a random number based on the integer position in 1-4D space.
 - 
        
        
        
            
Generate a uniformly distributed random number.
 - 
        
        
        
            
Hashes floating point numbers to integers.
 - 
        
        
        
            
Hashes integer numbers to integers.
 - 
        
        
        
            
Generates a random Poisson variable given the mean to the distribution and a seed.
 - 
        
        
        
            
Hashes a string to an integer.
 - 
        
        
        
            
Generate a uniformly distributed random number.
 - 
        
        
        
            
Looks up an unfiltered color from a texture file.
 - 
        
        
        
            
Matches a regular expression in a string
 - 
        
        
        
            
Finds all instances of the given regular expression in the string
 - 
        
        
        
            
Returns 1 if the entire input string matches the expression
 - 
        
        
        
            
Replaces instances of regex_find with regex_replace
 - 
        
        
        
            
Splits the given string based on regex match.
 - 
        
        
        
            
Returns the vector representing the reflection of the direction against the normal.
 - 
        
        
        
            
Returns the refraction ray given an incoming direction, the normalized normal and an index of refraction.
 - 
        
        
        
            
Computes the relative path for two full paths.
 - 
        
        
        
            
Returns the relative position of the point given with respect to the bounding box of the geometry.
 - 
        
        
        
            
Returns the relative path to a file.
 - 
        
        
        
            
Returns the relative position of the point given with respect to the bounding box of the geometry.
 - 
        
        
        
            
Removes an attribute or group from the geometry.
 - 
        
        
        
            
Removes a detail attribute from a geometry.
 - 
        
        
        
            
Removes an item at the given index from an array.
 - 
        
        
        
            
Removes a point from the geometry.
 - 
        
        
        
            
Removes a point attribute from a geometry.
 - 
        
        
        
            
Removes a point group from a geometry.
 - 
        
        
        
            
Removes a primitive from the geometry.
 - 
        
        
        
            
Removes a primitive attribute from a geometry.
 - 
        
        
        
            
Removes a primitive group from a geometry.
 - 
        
        
        
            
Removes an item from an array.
 - 
        
        
        
            
Removes a vertex from the geometry.
 - 
        
        
        
            
Removes a vertex attribute from a geometry.
 - 
        
        
        
            
Removes a vertex group from a geometry.
 - 
        
        
        
            
Reorders items in an array or string.
 - 
        
        
        
            
Replaces occurrences of a substring.
 - 
        
        
        
            
Replaces the matched string pattern with another pattern.
 - 
        
        
        
            
Sets the length of an array.
 - 
        
        
        
            
Returns an array or string in reverse order.
 - 
        
        
        
            
Convert RGB color space to HSV color space.
 - 
        
        
        
            
Convert a linear sRGB triplet to CIE XYZ tristimulus values.
 - 
        
        
        
            
Rounds the number to the closest whole number.
 - 
        
        
        
            
Applies a rotation to the given matrix.
 - 
        
        
        
            
Rotates a vector by a rotation that would bring the x-axis to a given direction.
 - 
        
        
        
            
Strips trailing whitespace from a string.
 - 
        
        
        
            
Samples a BSDF.
 - 
        
        
        
            
Samples the Cauchy (Lorentz) distribution.
 - 
        
        
        
            
Samples a cumulative distribution function (CDF).
 - 
        
        
        
            
Generates a uniform unit vector2, within maxangle of center, given a uniform number between 0 and 1.
 - 
        
        
        
            
Generates a uniform unit vector2, given a uniform number between 0 and 1.
 - 
        
        
        
            
Generates a uniform vector2 with alpha < length < 1, where 0 < alpha < 1, given a vector2 of uniform numbers between 0 and 1.
 - 
        
        
        
            
Generates a uniform vector2 with length < 1, within maxangle of center, given a vector2 of uniform numbers between 0 and 1.
 - 
        
        
        
            
Generates a uniform vector2 with length < 1, given a vector2 of uniform numbers between 0 and 1.
 - 
        
        
        
            
Generates a uniform unit vector, within maxangle of center, given a vector2 of uniform numbers between 0 and 1.
 - 
        
        
        
            
Generates a uniform unit vector, given a vector2 of uniform numbers between 0 and 1.
 - 
        
        
        
            
Returns an integer, either uniform or weighted, given a uniform number between 0 and 1.
 - 
        
        
        
            
Samples the exponential distribution.
 - 
        
        
        
            
Generates a unit vector, optionally biased, within a hemisphere, given a vector2 of uniform numbers between 0 and 1.
 - 
        
        
        
            
Generates a uniform vector4 with length < 1, within maxangle of center, given a vector4 of uniform numbers between 0 and 1.
 - 
        
        
        
            
Generates a uniform vector4 with length < 1, given a vector4 of uniform numbers between 0 and 1.
 - 
        
        
        
            
Samples the log-normal distribution based on parameters of the underlying normal distribution.
 - 
        
        
        
            
Samples the log-normal distribution based on median and standard deviation.
 - 
        
        
        
            
Samples the normal (Gaussian) distribution.
 - 
        
        
        
            
Generates a uniform unit vector4, within maxangle of center, given a vector of uniform numbers between 0 and 1.
 - 
        
        
        
            
Generates a uniform unit vector4, given a vector of uniform numbers between 0 and 1.
 - 
        
        
        
            
Generates a uniform vector with length < 1, within maxangle of center, given a vector of uniform numbers between 0 and 1.
 - 
        
        
        
            
Generates a uniform vector with alpha < length < 1, where 0 < alpha < 1, given a vector of uniform numbers between 0 and 1.
 - 
        
        
        
            
Generates a uniform vector with length < 1, given a vector of uniform numbers between 0 and 1.
 - 
        
        
        
            
Warps uniform random samples to a disk.
 - 
        
        
        
            
Scales the given matrix in three directions simultaneously (X, Y, Z - given by the components of the scale_vector).
 - 
        
        
        
            
Returns one of two parameters based on a conditional.
 - 
        
        
        
            
Sensor function to render GL scene and query the result.
 - 
        
        
        
            
Sensor function query a rendered GL scene.
 - 
        
        
        
            
Sensor function to query average values from rendered GL scene.
 - 
        
        
        
            
Sensor function query a rendered GL scene.
 - 
        
        
        
            
Sensor function to save a rendered GL scene.
 - 
        
        
        
            
Flattens an array of vector or matrix types into an array of floats.
 - 
        
        
        
            
Creates a new value based on its arguments, such as creating a vector from its components.
 - 
        
        
        
            
Overrides the value of an agent primitive’s channel.
 - 
        
        
        
            
Overrides the values of an agent primitive’s channels.
 - 
        
        
        
            
Sets the current animation clips for an agent primitive.
 - 
        
        
        
            
Sets the animation clips that an agent should use to compute its transforms.
 - 
        
        
        
            
Sets the current times for an agent primitive’s animation clips.
 - 
        
        
        
            
Sets the blend weights for an agent primitive’s animation clips.
 - 
        
        
        
            
Sets the collision layer of an agent primitive.
 - 
        
        
        
            
Sets the collision layers of an agent primitive.
 - 
        
        
        
            
Sets the current layer of an agent primitive.
 - 
        
        
        
            
Sets the current display layers of an agent primitive.
 - 
        
        
        
            
Overrides the local space transform of an agent primitive’s bone.
 - 
        
        
        
            
Overrides the local space transforms of an agent primitive.
 - 
        
        
        
            
Overrides the world space transform of an agent primitive’s bone.
 - 
        
        
        
            
Overrides the world space transforms of an agent primitive.
 - 
        
        
        
            
Writes an attribute value to geometry.
 - 
        
        
        
            
Sets the meaning of an attribute in geometry.
 - 
        
        
        
            
Sets a single component of a vector or matrix type, or an item in an array.
 - 
        
        
        
            
Sets a detail attribute in a geometry.
 - 
        
        
        
            
Sets the value of a writeable detail intrinsic attribute.
 - 
        
        
        
            
Sets edge group membership in a geometry.
 - 
        
        
        
            
Sets the transform of a packed primitive.
 - 
        
        
        
            
Sets a point attribute in a geometry.
 - 
        
        
        
            
Adds or removes a point to/from a group in a geometry.
 - 
        
        
        
            
Sets an array of point local transforms at the given point indices.
 - 
        
        
        
            
Sets the world space transform of a given point
 - 
        
        
        
            
Sets an array of point transforms at the given point indices.
 - 
        
        
        
            
Sets a primitive attribute in a geometry.
 - 
        
        
        
            
Adds or removes a primitive to/from a group in a geometry.
 - 
        
        
        
            
Sets the value of a writeable primitive intrinsic attribute.
 - 
        
        
        
            
Rewires a vertex in the geometry to a different point.
 - 
        
        
        
            
Sets a vertex attribute in a geometry.
 - 
        
        
        
            
Adds or removes a vertex to/from a group in a geometry.
 - 
        
        
        
            
Rewires a vertex in the geometry to a different point.
 - 
        
        
        
            
The shadowmap function will treat the shadow map as if the image were rendered from a light source.
 - 
        
        
        
            
Returns a Zeltner Sheen BSDF.
 - 
        
        
        
            
Bit-shifts an integer left.
 - 
        
        
        
            
Bit-shifts an integer right.
 - 
        
        
        
            
Bit-shifts an integer right.
 - 
        
        
        
            
Returns -1, 0, or 1 depending on the sign of the argument.
 - 
        
        
        
            
Returns the sine of the argument.
 - 
        
        
        
            
Returns the hyperbolic sine of the argument.
 - 
        
        
        
            
Returns the sine of the argument scaled by Pi.
 - 
        
        
        
            
Yields processing for a certain number of milliseconds.
 - 
        
        
        
            
Quaternion blend between q1 and q2 based on the bias.
 - 
        
        
        
            
Spherical blends between two vectors based on the bias.
 - 
        
        
        
            
Slices a sub-string or sub-array of a string or array.
 - 
        
        
        
            
Finds the normal component of frame slid along a curve.
 - 
        
        
        
            
Computes ease in/out interpolation between values.
 - 
        
        
        
            
Returns the closest equivalent Euler rotations to a reference rotation.
 - 
        
        
        
            
These functions are similar to wnoise.
 - 
        
        
        
            
Computes the solid angle (in steradians) a BSDF function subtends.
 - 
        
        
        
            
Applies an inverse kinematics algorithm to a skeleton.
 - 
        
        
        
            
Solves a cubic function returning the number of real roots.
 - 
        
        
        
            
Applies a curve inverse kinematics algorithm to a skeleton.
 - 
        
        
        
            
Applies a full-body inverse kinematics algorithm to a skeleton.
 - 
        
        
        
            
Applies an inverse kinematics algorithm to a skeleton.
 - 
        
        
        
            
Applies a full-body inverse kinematics algorithm to a skeleton, with optional control over the center of mass.
 - 
        
        
        
            
Finds the real roots of a polynomial.
 - 
        
        
        
            
Solves a quadratic function returning the number of real roots.
 - 
        
        
        
            
Finds the angles of a triangle from its sides.
 - 
        
        
        
            
Returns the array sorted in increasing order.
 - 
        
        
        
            
Returns a specular BSDF or computes specular shading.
 - 
        
        
        
            
Returns the computed BRDFs for the different lighting models used in VEX shading.
 - 
        
        
        
            
Samples a value along a polyline or spline curve.
 - 
        
        
        
            
Generate a cumulative distribution function (CDF) by sampling a spline curve.
 - 
        
        
        
            
Splits a string into tokens.
 - 
        
        
        
            
Splits a bsdf into its component lobes.
 - 
        
        
        
            
Splits a file path into the directory and name parts.
 - 
        
        
        
            
Formats a string like printf but returns the result as a string instead of printing it.
 - 
        
        
        
            
Returns the square root of the argument.
 - 
        
        
        
            
Creates an approximate SSS BSDF.
 - 
        
        
        
            
Returns 1 if the string starts with the specified string.
 - 
        
        
        
            
Strips leading and trailing whitespace from a string.
 - 
        
        
        
            
Returns the length of the string.
 - 
        
        
        
            
Returns the sum of a list of numbers.
 - 
        
        
        
            
Finds the distance of a point to a group of points along the surface of a geometry.
 - 
        
        
        
            
Computes the singular value decomposition of a given matrix.
 - 
        
        
        
            
Use a different bsdf for direct or indirect lighting.
 - 
        
        
        
            
Rearranges the components of a vector.
 - 
        
        
        
            
Returns the trigonometric tangent of the argument
 - 
        
        
        
            
Returns the hyperbolic tangent of the argument
 - 
        
        
        
            
Returns the trigonometric tangent of the argument scaled by Pi
 - 
        
        
        
            
Returns primitive number of an adjacent tetrahedron.
 - 
        
        
        
            
Returns vertex indices of each face of a tetrahedron.
 - 
        
        
        
            
Imports attributes from texture files.
 - 
        
        
        
            
Similar to sprintf, but does expansion of UDIM or UVTILE texture filename expansion.
 - 
        
        
        
            
Computes a filtered sample of the texture map specified.
 - 
        
        
        
            
Returns the value of the 3d image at the position specified by P.
 - 
        
        
        
            
This function queries the 3D texture map specified and returns the bounding box information of the file.
 - 
        
        
        
            
Returns a string that is the titlecase version of the input string.
 - 
        
        
        
            
Transforms a position into normal device coordinates.
 - 
        
        
        
            
Converts all characters in string to lower case
 - 
        
        
        
            
Converts all characters in string to upper case
 - 
        
        
        
            
Returns the trace of the given matrix.
 - 
        
        
        
            
Translates a matrix by a vector.
 - 
        
        
        
            
Returns a Lambertian translucence BSDF.
 - 
        
        
        
            
Transposes the given matrix.
 - 
        
        
        
            
Removes the fractional part of a floating point number.
 - 
        
        
        
            
Transforms a normal vector from Texture to World space.
 - 
        
        
        
            
Transforms a position value from Texture to World space.
 - 
        
        
        
            
Transforms a direction vector from Texture to World space.
 - 
        
        
        
            
Returns a numeric code identifying a VEX data type.
 - 
        
        
        
            
Returns one of the set of unique values across all values for an int or string attribute.
 - 
        
        
        
            
Returns the set of unique values across all values for an int or string attribute.
 - 
        
        
        
            
Reverses the packing of pack_inttosafefloat to get back the original integer.
 - 
        
        
        
            
Turns a flat array of floats into an array of vectors or matrices.
 - 
        
        
        
            
Adds a uniform item to an array.
 - 
        
        
        
            
Creates an attribute of a given type on a primitive.
 - 
        
        
        
            
Excludes an object from the collection
 - 
        
        
        
            
Includes an object in the collection
 - 
        
        
usd_addinversetotransformorder
Appends an inversed transform operation to the primitive’s transform order
 - 
        
        
        
            
Applies a quaternion orientation to the primitive
 - 
        
        
        
            
Creates a primitive of a given type.
 - 
        
        
        
            
Creates a primvar of a given type on a primitive.
 - 
        
        
        
            
Adds a target to the primitive’s relationship
 - 
        
        
        
            
Applies a rotation to the primitive
 - 
        
        
        
            
Applies a scale to the primitive
 - 
        
        
        
            
Creates an attribute of a given type on a primitive, and sets the custom metadata flag to False.
 - 
        
        
        
            
Appends a transform operation to the primitive’s transform order
 - 
        
        
        
            
Applies a transformation to the primitive
 - 
        
        
        
            
Applies a translation to the primitive
 - 
        
        
        
            
Apply an API schema to a primitive.
 - 
        
        
        
            
Reads the value of an attribute from the USD primitive.
 - 
        
        
        
            
Reads the value of an element from an array attribute.
 - 
        
        
        
            
Returns the length of the array attribute.
 - 
        
        
        
            
Returns the names of the attributes available on the primitive.
 - 
        
        
        
            
Returns the tuple size of the attribute.
 - 
        
        
        
            
Returns the time codes at which the attribute values are authored.
 - 
        
        
        
            
Returns the name of the attribute type.
 - 
        
        
        
            
Binds a material to a given primitive.
 - 
        
        
        
            
Blocks the attribute.
 - 
        
        
        
            
Blocks the primvar.
 - 
        
        
        
            
Blocks the primvar.
 - 
        
        
        
            
Blocks the primitive’s relationship.
 - 
        
        
        
            
Returns the material path bound to a given primitive.
 - 
        
        
        
            
Returns the names of the primitive’s children.
 - 
        
        
        
            
Clears the value of the metadata.
 - 
        
        
        
            
Clears the primitive’s transform order
 - 
        
        
        
            
Obtains the list of all objects that belong to the collection
 - 
        
        
        
            
Checks if an object path belongs to the collection
 - 
        
        
        
            
Obtains the object paths that are in the collection’s exclude list
 - 
        
        
        
            
Obtains the collection’s expansion rule
 - 
        
        
        
            
Obtains the object paths that are in the collection’s include list
 - 
        
        
        
            
Returns the primitive’s draw mode.
 - 
        
        
        
            
Retrurns primitive’s transform operation full name for given the transform operation suffix
 - 
        
        
        
            
Reads the value of a flattened primvar directly from the USD primitive or from USD primitive’s ancestor.
 - 
        
        
        
            
Reads an element value of a flattened array primvar directly from the USD primitive or from its ancestor.
 - 
        
        
        
            
Reads the value of an flattened primvar directly from the USD primitive.
 - 
        
        
        
            
Reads an element value of a flattened array primvar directly from a USD primitive.
 - 
        
        
        
            
Sets two vectors to the minimum and maximum corners of the bounding box for the primitive.
 - 
        
        
        
            
Returns the center of the bounding box for the primitive.
 - 
        
        
        
            
Returns the maximum of the bounding box for the primitive.
 - 
        
        
        
            
Returns the minimum of the bounding box for the primitive.
 - 
        
        
        
            
Returns the size of the bounding box for the primitive.
 - 
        
        
        
            
Obtains the primitive’s bounds
 - 
        
        
        
            
Obtains the primitive’s bounds
 - 
        
        
        
            
Checks if the primitive adheres to the given API.
 - 
        
        
        
            
Checks if the primitive adheres to the given API.
 - 
        
        
        
            
Reads the value of a primvar directly from the USD primitive or from USD primitive’s ancestor.
 - 
        
        
        
            
Reads the value of an element from the array primvar directly from the USD primitive or from USD primitive’s ancestor.
 - 
        
        
        
            
Returns the element size of the primvar directly from the USD primitive or from USD primitive’s ancestor.
 - 
        
        
        
            
Returns the index array of an indexed primvar directly on the USD primitive or on USD primitive’s ancestor.
 - 
        
        
        
            
Returns the element size of the primvar directly on the USD primitive or on USD primitive’s ancestor.
 - 
        
        
        
            
Returns the length of the array primvar directly on the USD primitive or on USD primitive’s ancestor.
 - 
        
        
        
            
Returns the names of the primvars available directly on the given USD primitive or on USD primitive’s ancestor.
 - 
        
        
        
            
Returns the tuple size of the primvar directly on the USD primitive or on USD primitive’s ancestor.
 - 
        
        
        
            
Returns the time codes at which the primvar values are authored directly on the given primitive or on its ancestor.
 - 
        
        
        
            
Returns the name of the primvar type found on the given primitive or its ancestor.
 - 
        
        
        
            
Checks if the primitive is abstract.
 - 
        
        
        
            
Checks if the primitive is active.
 - 
        
        
        
            
Checks if the attribute is an array.
 - 
        
        
        
            
Checks if there is an array primvar directly on the USD primitive or on USD primitive’s ancestor.
 - 
        
        
        
            
Checks if the given metadata is an array.
 - 
        
        
        
            
Checks if there is an array primvar directly on the USD primitive.
 - 
        
        
        
            
Checks if the primitive has an attribute by the given name.
 - 
        
        
        
            
Checks if the collection exists.
 - 
        
        
        
            
Checks if the path is a valid collection path.
 - 
        
        
        
            
Checks if there is an indexed primvar directly on the USD primitive or on USD primitive’s ancestor.
 - 
        
        
        
            
Checks if there is an indexed primvar directly on the USD primitive.
 - 
        
        
        
            
Checks if the primitive is an instance.
 - 
        
        
        
            
Checks if the primitive or its ancestor has a primvar of the given name.
 - 
        
        
        
            
Checks if the primitive is of a given kind.
 - 
        
        
        
            
Checks if the primitive has metadata by the given name.
 - 
        
        
        
            
Checks if the primitive is a model.
 - 
        
        
        
            
Checks if the path refers to a valid primitive.
 - 
        
        
        
            
Checks if the primitive has a primvar of the given name.
 - 
        
        
        
            
Checks if the primitive has a relationship by the given name.
 - 
        
        
        
            
Checks if the stage is valid.
 - 
        
        
        
            
Checks if the primitive transform is reset
 - 
        
        
        
            
Checks if the primitive is of a given type.
 - 
        
        
        
            
Checks if the primitive is visible.
 - 
        
        
        
            
Returns the primitive’s kind.
 - 
        
        
        
            
Obtains the primitive’s local transform
 - 
        
        
        
            
Constructs an attribute path from a primitive path and an attribute name.
 - 
        
        
        
            
Constructs a collection path from a primitive path and a collection name.
 - 
        
        
        
            
Constructs an property path from a primitive path and an property name.
 - 
        
        
        
            
Constructs an relationship path from a primitive path and a relationship name.
 - 
        
        
        
            
Forces a string to conform to the rules for naming USD primitives.
 - 
        
        
        
            
Forces a string to conform to the rules for paths to USD primitives.
 - 
        
        
        
            
Reads the value of metadata from the USD object.
 - 
        
        
        
            
Reads the value of an element from the array metadata.
 - 
        
        
        
            
Returns the length of the array metadata.
 - 
        
        
        
            
Returns the names of the metadata available on the object.
 - 
        
        
        
            
Returns the name of the primitive.
 - 
        
        
        
            
Returns the path of the primitive’s parent.
 - 
        
        
        
            
Sets two vectors to the minimum and maximum corners of the bounding box for the given instance inside point instancer.
 - 
        
        
usd_pointinstance_getbbox_center
Returns the center of the bounding box for the instance inside a point instancer primitive.
 - 
        
        
        
            
Returns the maximum position of the bounding box for the instance inside a point instancer primitive.
 - 
        
        
        
            
Returns the minimum position of the bounding box for the instance inside a point instancer primitive.
 - 
        
        
usd_pointinstance_getbbox_size
Returns the size of the bounding box for the instance inside a point instancer primitive.
 - 
        
        
        
            
Returns the relative position of the point given with respect to the bounding box of the geometry.
 - 
        
        
        
            
Obtains the transform for the given point instance
 - 
        
        
        
            
Reads the value of a primvar directly from the USD primitive.
 - 
        
        
        
            
Returns the namespaced attribute name for the given primvar.
 - 
        
        
        
            
Reads the value of an element from the array primvar directly from the USD primitive.
 - 
        
        
        
            
Returns the element size of the primvar directly from the USD primitive.
 - 
        
        
        
            
Returns the index array of an indexed primvar directly on the USD primitive.
 - 
        
        
        
            
Returns the element size of the primvar directly on the USD primitive.
 - 
        
        
        
            
Returns the length of the array primvar directly on the USD primitive.
 - 
        
        
        
            
Returns the names of the primvars available on the given USD primitive.
 - 
        
        
        
            
Returns the tuple size of the primvar directly on the USD primitive.
 - 
        
        
        
            
Returns the time codes at which the primvar values are authored directly on the given primitive.
 - 
        
        
        
            
Returns the name of the primvar type found on the given primitive.
 - 
        
        
        
            
Returns the primitive’s purpose.
 - 
        
        
usd_relationshipforwardedtargets
Obtains the relationship forwarded targets.
 - 
        
        
        
            
Returns the names of the relationships available on the primitive.
 - 
        
        
        
            
Obtains the relationship targets.
 - 
        
        
        
            
Returns the relative position of the point given with respect to the bounding box of the geometry.
 - 
        
        
        
            
Remove a target from the primitive’s relationship
 - 
        
        
        
            
Sets the primitive active state.
 - 
        
        
        
            
Sets the value of an attribute.
 - 
        
        
        
            
Sets the value of an element in an array attribute.
 - 
        
        
        
            
Sets the excludes list on the collection
 - 
        
        
usd_setcollectionexpansionrule
Sets the expansion rule on the collection
 - 
        
        
        
            
Sets the includes list on the collection
 - 
        
        
        
            
Sets the primitive’s draw mode.
 - 
        
        
        
            
Sets the primitive’s kind.
 - 
        
        
        
            
Sets the value of an metadata.
 - 
        
        
        
            
Sets the value of an element in an array metadata.
 - 
        
        
        
            
Sets the value of a primvar.
 - 
        
        
        
            
Sets the value of an element in an array primvar.
 - 
        
        
        
            
Sets the element size of a primvar.
 - 
        
        
        
            
Sets the indices for the given primvar.
 - 
        
        
        
            
Sets the interpolation of a primvar.
 - 
        
        
        
            
Sets the primitive’s purpose.
 - 
        
        
        
            
Sets the targets in the primitive’s relationship
 - 
        
        
        
            
Sets the primitive’s transform order
 - 
        
        
        
            
Sets/clears the primitive’s transform reset flag
 - 
        
        
        
            
Sets the selected variant in the given variant set.
 - 
        
        
        
            
Configures the primitive to be visible, invisible, or to inherit visibility from the parent.
 - 
        
        
        
            
Makes the primitive visible or invisible.
 - 
        
        
        
            
Returns the primitive’s specifier.
 - 
        
        
        
            
Constructs a full name of a transform operation
 - 
        
        
        
            
Obtains the primitive’s transform order
 - 
        
        
        
            
Extracts the transform operation suffix from the full name
 - 
        
        
        
            
Infers the transform operation type from the full name
 - 
        
        
        
            
Returns the name of the primitive’s type.
 - 
        
        
        
            
Constructs a unique full name of a transform operation
 - 
        
        
        
            
Returns the variants belonging to the given variant set on a primitive.
 - 
        
        
        
            
Returns the currently selected variant in a given variant set.
 - 
        
        
        
            
Returns the variant sets available on a primitive.
 - 
        
        
        
            
Obtains the primitive’s world transform
 - 
        
        
        
            
Finds the distance of a uv coordinate to a geometry in uv space.
 - 
        
        
        
            
This function computes the intersection of the specified ray with the geometry in uv space.
 - 
        
        
        
            
Interpolates the value of an attribute at certain UV coordinates using a UV attribute.
 - 
        
        
        
            
Computes the position and normal at given (u, v) coordinates, for use in a lens shader.
 - 
        
        
        
            
Computes the mean value and variance for a value.
 - 
        
        
        
            
Reads a vertex attribute value from a geometry.
 - 
        
        
        
            
Reads a vertex attribute value from a geometry.
 - 
        
        
        
            
Returns the size of a geometry vertex attribute.
 - 
        
        
        
            
Returns the type of a geometry vertex attribute.
 - 
        
        
        
            
Returns the type info of a geometry attribute.
 - 
        
        
        
            
Returns the parametric coordinate of a vertex along the perimeter of its primitive.
 - 
        
        
        
            
Returns the half-edge which has a vertex as source.
 - 
        
        
        
            
Converts a primitive/vertex pair into a linear vertex.
 - 
        
        
        
            
Returns the linear vertex number of the next vertex sharing a point with a given vertex.
 - 
        
        
        
            
Returns the point number of linear vertex in a geometry.
 - 
        
        
        
            
Returns the linear vertex number of the previous vertex sharing a point with a given vertex.
 - 
        
        
        
            
Returns the number of the primitive containing a given vertex.
 - 
        
        
        
            
Converts a linear vertex index into a primitive vertex number.
 - 
        
        
        
            
Generates Voronoi (cellular) noise.
 - 
        
        
        
            
Returns the volume of the microvoxel containing a variable such as P.
 - 
        
        
        
            
Samples the volume primitive’s value.
 - 
        
        
        
            
Samples the volume primitive’s value.
 - 
        
        
        
            
Calculates the volume primitive’s gradient.
 - 
        
        
        
            
Gets the value of a specific voxel.
 - 
        
        
        
            
Gets the active setting of a specific voxel.
 - 
        
        
        
            
Gets the integer value of a specific voxel.
 - 
        
        
        
            
Gets the index of the bottom left of a volume primitive.
 - 
        
        
        
            
Gets the vector4 value of a specific voxel.
 - 
        
        
        
            
Converts a volume voxel index into a position.
 - 
        
        
        
            
Gets the vector2 value of a specific voxel.
 - 
        
        
        
            
Gets the vector value of a specific voxel.
 - 
        
        
        
            
Converts a position into a volume voxel index.
 - 
        
        
        
            
Gets the resolution of a volume primitive.
 - 
        
        
        
            
Samples the volume primitive’s float value.
 - 
        
        
        
            
Samples the volume primitive’s integer value.
 - 
        
        
        
            
Samples the volume primitive’s vector4 value.
 - 
        
        
        
            
Samples the volume primitive’s vector2 value.
 - 
        
        
        
            
Samples the volume primitive’s vector value.
 - 
        
        
        
            
Samples the volume primitive’s value.
 - 
        
        
        
            
Samples the volume primitive’s value.
 - 
        
        
        
            
Gets the typeid of the data of a volume or VDB primitive.
 - 
        
        
        
            
Computes the approximate diameter of a voxel.
 - 
        
        
        
            
Transforms a directional vector.
 - 
        
        
        
            
Reports a custom runtime VEX warning.
 - 
        
        
        
            
Blends an existing name/weight array pair with another array or named item.
 - 
        
        
        
            
Initializes an index array and weight array pair with a single named entry.
 - 
        
        
        
            
Normalizes an array of floats so it sums to 1.0.
 - 
        
        
        
            
Discards any weights below a threshold from an name/weight array pair.
 - 
        
        
        
            
Computes the winding number of a mesh around a point.
 - 
        
        
        
            
Computes the winding number of a curve in XY plane around a point.
 - 
        
        
        
            
Generates Worley (cellular) noise.
 - 
        
        
        
            
Transforms a normal vector from World to Object space.
 - 
        
        
        
            
Transforms a position value from World to Object space.
 - 
        
        
        
            
Transforms a direction vector from World to Object space.
 - 
        
        
        
            
Transforms a normal vector from World to Texture space.
 - 
        
        
        
            
Transforms a position value from World to Texture space.
 - 
        
        
        
            
Transforms a direction vector from World to Texture space.
 - 
        
        
        
            
Simplex noise is very close to Perlin noise, except with the samples on a simplex mesh rather than a grid. This results in less grid artifacts. It also uses a higher order bspline to provide better derivatives.
 - 
        
        
        
            
Derivatives of Simplex Noise.
 - 
        
        
        
            
Finds the distance from a point to the closest location on surface geometry.
 - 
        
        
        
            
Convert CIE XYZ tristimulus values to a linear sRGB triplet.