int  primhedge(<geometry>geometry, int prim)
                    
                    
                
            
            
                <geometry>
            
            
        
When running in the context of a node (such as a wrangle SOP), this argument can be an integer representing the input number (starting at 0) to read the geometry from.
Alternatively, the argument can be a string specifying a geometry file (for example, a .bgeo) to read from. When running inside Houdini, this can be an op:/path/to/sop reference.
            
                prim
            
            
        
The primitive number in the geometry.  0 is the first primitive.
Returns
The number of an arbitrary half-edge contained in prim.
    Returns -1 if the primitive number is not valid.
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