int  hasvertexattrib(<geometry>geometry, string attribute_name)
                    
                    
                
            
            
                <geometry>
            
            
        
When running in the context of a node (such as a wrangle SOP), this argument can be an integer representing the input number (starting at 0) to read the geometry from.
Alternatively, the argument can be a string specifying a geometry file (for example, a .bgeo) to read from. When running inside Houdini, this can be an op:/path/to/sop reference.
Returns 1 if the attribute exists, or 0 otherwise.
Examples ¶
// Determine if the P attribute exists. int exists = hasvertexattrib("defgeo.bgeo", "P");
| attrib | 
                
                    
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| vertex | 
                
                    
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