int  hex_adjacent(<geometry>geometry, int primindex, int faceno)
                    
                    
                
            
            
                <geometry>
            
            
        
When running in the context of a node (such as a wrangle SOP), this argument can be an integer representing the input number (starting at 0) to read the geometry from.
Alternatively, the argument can be a string specifying a geometry file (for example, a .bgeo) to read from. When running inside Houdini, this can be an op:/path/to/sop reference.
            
                primindex
            
            
        
The primitive number.
            
                faceno
            
            
        
The face on the hexahedron.   Ranges from 0 to 5.
Returns
The primitive number of the hexahedron attached to the given face.
    Returns -1 f the primitive is not a hex or doesn’t have an adjacent hexahedron.
Use hex_faceindex to get the vertex indices of each face of a hexahedron.
| See also | |
| hex | |
| proximity |