| Context(s) | shading |
vector getlocalcurvature(float s, float t)
Returns 0 vector if the object does not have subdivision enabled, or has no displacement shader assigned.
Otherwise, the measured convexity and concavity will be returned in x and y components respectively.
s
Parametric S shading value. This should be passed from the s global variable.
t
Parametric <type> shading value. This should be passed from the t global variable.
| shading raytracing |
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