| Context(s) | shading | 
                
                    
                    
                    
                        vector  getlocalcurvature(float s, float t)
                    
                    
                
            
Returns 0 vector if the object does not have subdivision enabled, or has no displacement shader assigned.
Otherwise, the measured convexity and concavity will be returned in x and y components respectively.
            
                s
            
            
        
Parametric S shading value. This should be passed from the s global variable.
            
                t
            
            
        
Parametric <type> shading value. This should be passed from the t global variable.
| shading raytracing |  |