| Since | 18.5 | 
                
                    
                    
                    
                        int  setpointtransform(int geohandle, int pt, matrix transform)
                    
                    
                
            
                
                    
                    
                    
                        int  setpointtransform(int geohandle, int pt, matrix transform, int constrain)
                    
                    
                
            
Sets the v@P and the 3@transform attributes on the given point from the given 4×4 matrix.
            
                geohandle
A handle to the geometry to write to. Currently the only valid value is 0 or geoself, which means the current geometry in a node. (This argument may be used in the future to allow writing to other geometries.)
            
                pt
            
            
        
The point index to modify.
            
                transform
            
            
        
The 4×4 transform.
            
                constrain
            
            
        
When True, update the children point transforms when modifying a point world transform. When False, the children points stay in place like when using Child Compensation on a transform handle. Defaults to True;
| See also | |
| attrib | 
                
                    
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