int  setagentworldtransform(int geohandle, int prim, matrix transform, int index)
                    
                    
                
            
            
                geohandle
            
            
        
Handle to the geometry to write to. geoself() can be used to get a handle to the current geometry.
            
                prim
            
            
        
The primitive number.
            
                transform
            
            
        
The new transform (in world space) of the bone.
            
                index
            
            
        
Index of a transform in the agent’s rig.
| See also | |
| crowds | |
| transform |