See Transform Groups for more information.
                
                    
                    
                    
                        float  agenttransformgroupweight(<geometry>geometry, int prim, int transformgroup, int transform)
                    
                    
                
            
Returns the transform’s weight if it is a member of the specified transform group, and zero otherwise.
            
                <geometry>
            
            
        
When running in the context of a node (such as a wrangle SOP), this argument can be an integer representing the input number (starting at 0) to read the geometry from.
Alternatively, the argument can be a string specifying a geometry file (for example, a .bgeo) to read from. When running inside Houdini, this can be an op:/path/to/sop reference.
            
                prim
            
            
        
The primitive number.
            
                transformgroup
            
            
        
Index of a transform group in the agent’s definition. A transform group’s index can be obtained via agentfindtransformgroup.
            
                transform
            
            
        
Index of a transform in the agent’s rig.
| See also | |
| crowds | |
| transform |