int  sensor_panorama_create(float time, vector pos, int size, float near, float far, string candidateobj, string includeobj, string excludeobj, int uselit)
                    
                    
                
            
This function will render the surrounding environment using the GL render and provides a handle to use for querying the results.
Note
Because this needs to render the scene, it only works in interactive sessions of Houdini.
            
                time
            
            
        
The period in time when the render should be performed.
            
                pos
            
            
        
The location in world space coordinates where the render should be performed.
            
                size
            
            
        
The resolution of the performed render.
            
                near
            
            
        
The near plane restriction.
            
                far
            
            
        
The far plane restriction.
            
                candidateobj
            
            
        
A bundle, group, or expression that represents what objects will be displayed if their display setting is enabled.
            
                includeobj
            
            
        
A bundle, group, or expression that represents what objects will always be displayed.
            
                excludeobj
            
            
        
A bundle, group, or expression that represents what objects will never be displayed.
            
                uselit
            
            
        
Usually for AI purposes you want to not have any lighting as you are using color as a key to differentiate actors. However, if you want to display what a creature sees, lighting makes things more visually accurate.
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