Warning
This function has been deprecated. Use setagentcollisionlayers instead.
            
                geohandle
            
            
        
Handle to the geometry to write to. geoself() can be used to get a handle to the current geometry.
            
                prim
            
            
        
The primitive number.
            
                layername
            
            
        
The name of one of the agent’s layers.
| See also | |
| crowds | |
| layer |