bsdf  translucent(vector nml, vector ng, ...)
                    
                    
                
            
Returns a diffuse BSDF for the transmission direction. This can be used as a cheap alternative to subsurface scattering for thin surfaces, to allow illumination to pass from one side of the object to the other while also broadly diffusing the illumination like diffuse.
| See also | |
| bsdf |  | 
| pbr |  | 
| shading |  |