bsdf translucent(vector nml, vector ng, ...)
Returns a diffuse BSDF for the transmission direction. This can be used as a cheap alternative to subsurface scattering for thin surfaces, to allow illumination to pass from one side of the object to the other while also broadly diffusing the illumination like diffuse.
| See also | |
| bsdf |
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| pbr |
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| shading |
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