| Since | 18.0 |
float agentchannelvalue(<geometry>geometry, int prim, int channel)
Returns zero if prim is out of range, prim is not an agent primitive, or channel is out of range.
<geometry>
When running in the context of a node (such as a wrangle SOP), this argument can be an integer representing the input number (starting at 0) to read the geometry from.
Alternatively, the argument can be a string specifying a geometry file (for example, a .bgeo) to read from. When running inside Houdini, this can be an op:/path/to/sop reference.
prim
The primitive number.
channel
Index of a channel in the agent’s rig.
| See also | |
| clip |
|
| crowds |