Intrinsic values are similar to attributes, but are computed on-demand by Houdini rather than stored.
<type> primintrinsic(<geometry>geometry, string intrinsic_name, int prim_num)
<type>[] primintrinsic(<geometry>geometry, string intrinsic_name, int prim_num)
Intrinsic values are similar to attributes, but are computed on-demand by Houdini rather than stored.
<geometry>
When running in the context of a node (such as a wrangle SOP), this argument can be an integer representing the input number (starting at 0) to read the geometry from.
Alternatively, the argument can be a string specifying a geometry file (for example, a .bgeo) to read from. When running inside Houdini, this can be an op:/path/to/sop reference.
intrinsic_name
The name of the intrinsic to read. For example, "pointattributes", "pointcount", or "bounds".
prim_num
The number of the primitive to read the given intrinsic attribute for.
Returns
The value of the intrinsic attribute, or 0 if the intrinsic does not exist.
| See also | |
| attrib |
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| intrinsic | |
| prim |
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