bsdf  medulla_diffuse(vector nml, ...)
                    
                    
                
            
                
                    
                    
                    
                        bsdf  medulla_diffuse(vector nml, vector geo_normal, ...)
                    
                    
                
            
A diffuse BSDF designed specifically for the curve medulla shading, to avoid hard surface optimizations which would cause different artifacts, like edge darkening.
Light inclusion/exclusion options ¶
            
                "categories",
                string
                
                    ="*"
                
            
            
        
Specifies lights to include/exclude by their “category” tags.
    This is the preferred include/exclude lights rather than pattern matching
    light names with the "lightmask" keyword argument.
For example:
diff = diffuse(nml, "lightmask", "hero | fill");
See light categories for more information.
            
                "lightmask",
                string
                
                    ="*"
                
            
            
        
When evaluating light and shadow shaders, objects have pre-defined light masks. This mask is usually specified in the geometry object and specifies a list of lights which are used to illuminate a surface or fog shader. It is possible to override the default light mask by specifying a “lightmask” argument.
For example:
diff = diffuse(nml, "lightmask", "light*,^light2");
…will cause all lights whose names begin with “light” except for a light named “light2” to be considered for diffuse illumination.
All Houdini scoping patterns, excepting group expansion, are supported:
- 
        
        
*- wild-card match - 
        
        
?- single character match - 
        
        
^- exclusion operator - 
        
        
[list]- character list match 
| See also | |
| bsdf | 
                
                    
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| pbr | 
                
                    
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| shading | 
                
                    
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