See Transform Groups for more information.
                
                    
                    
                    
                        string [] agentcliptransformgroups(<geometry>geometry, int prim)
                    
                    
                
            
Returns an empty array if prim is out of range or is not an agent primitive.
            
                <geometry>
            
            
        
When running in the context of a node (such as a wrangle SOP), this argument can be an integer representing the input number (starting at 0) to read the geometry from.
Alternatively, the argument can be a string specifying a geometry file (for example, a .bgeo) to read from. When running inside Houdini, this can be an op:/path/to/sop reference.
            
                prim
            
            
        
The primitive number.
| See also | |
| clip |  | 
| crowds | |
| transform |