<type> vertex(<geometry>geometry, string attribute_name, int linear_vertex_index)
<type>[] vertex(<geometry>geometry, string attribute_name, int linear_vertex_index)
Specifies the vertex using the linear index into the list of all vertices.
<type> vertex(<geometry>geometry, string attribute_name, int prim_num, int vertex_num)
<type>[] vertex(<geometry>geometry, string attribute_name, int prim_num, int vertex_num)
Specifies the vertex as a primitive number and then an offset into the list of vertices on that primitive.
<geometry>
When running in the context of a node (such as a wrangle SOP), this argument can be an integer representing the input number (starting at 0) to read the geometry from.
Alternatively, the argument can be a string specifying a geometry file (for example, a .bgeo) to read from. When running inside Houdini, this can be an op:/path/to/sop reference.
attribute_name
The name of the attribute (or intrinsic) to read.
Returns
The value of the given attribute on the given vertex, or 0 if the attribute or vertex do not exist.
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