matrix  wo_space()
                    
                    
                
            
In shading contexts, this transforms the current position.
                
                    
                    
                    
                        vector  wo_space(vector pos)
                    
                    
                
            
                
                    
                    
                    
                        vector4  wo_space(vector4 pos)
                    
                    
                
            
Transforms a position value from World to Object space.
| transform |