Houdini Main Changelogs

21.0.538

Added support for Unreal Engine 5.7

Mon. November 17, 2025
21.0.524

Fixed a bug where the "Remove Scaling from Joint Transforms" toggle on the FbxCharacterOutput ROP was not being applied to the animated skeleton (only the capture pose). This was the intended behavior and should produce expected results when importing these rigs in Unreal.

Mon. November 3, 2025
21.0.492

Fixed unreal_bake_folder and unreal_output_name not being applied to geometry collections.

Thu. October 2, 2025
20.5.732

Work around an issue where Unreal would assert if a Geometry Collection were updated.

Thu. September 25, 2025
21.0.484

Work around an issue where Unreal would assert if the Geometry Collection were updated.

Wed. September 24, 2025
21.0.484

Height field transforms are now applied when creating landscapes in Unreal.

Wed. September 24, 2025
21.0.482

New Unreal->Mesh translator code which allows more efficent data transfer and fixes several issues related to the Reference Input Manager when a mesh is used multiple times in different inputs.

Mon. September 22, 2025
20.5.710

Print Houdini crash log to Unreal log if the plugin thinks Houdini terminated.

Wed. September 3, 2025
21.0.462

Print Houdini crash log to Unreal log if the plugin thinks Houdini has crashed.

Tue. September 2, 2025
20.5.688

Updated KineFXToUnreal to include phys asset name.

Tue. August 12, 2025
20.5.675

Fixed a bug that was causing the Houdini Engine for Unity/Unreal license to not be checked out when using Unity on MacOS.

Tue. July 29, 2025
21.0.394

Added support for spline attributes export from Houdini to Unreal. Unreal 5.6 only.

Thu. June 26, 2025
21.0.393

Exposed the Split Mesh Support property in the UI and capped the number of LODs to prevent Unreal from crashing.

Wed. June 25, 2025
21.0.390

Fixed an issue where world input default parameters would crash Unreal when using PCG.

Sun. June 22, 2025
20.5.619

Added support for Unreal 5.6.

Tue. June 3, 2025
21.0.371

Added support for Unreal 5.6.

Tue. June 3, 2025
21.0.364

Fixed Unreal 5.6 PCG deprecation issues.

Tue. May 27, 2025
21.0.307

Added asyncrhonous Houdini Session starting when using PCG so that Unreal remains responsive if a Houdini Session doesn't exist.

Mon. March 31, 2025
21.0.288

Add "Send To Houdini" support for Unreal textures.

Wed. March 12, 2025
20.5.510

Fixed a bug that could cause, in rare circumstances, for a Houdini Engine license to be used when a Houdini Engine for Unity/Unreal license should have been used.

Fri. February 14, 2025
21.0.261

Fixed an issue where recooking data tables could trigger an assert in Unreal.

Thu. February 13, 2025
20.0.963

Fixed a bug where the FBX Character Output ROP with Unreal Export Preset selected was exporting to the Z-Up RH axis system when it should be left-handed.

Sun. January 26, 2025
20.5.489

    Fixed a bug where the FBX Character Output ROP with Unreal Export Preset    selected was exporting to the Z-Up RH axis system when it should be    left-handed.

Fri. January 24, 2025
21.0.241

Fixed a bug where the FBX Character Output ROP with Unreal Export Preset selected was exporting to the Z-Up RH axis system when it should be left-handed.

Fri. January 24, 2025
21.0.224

Added support for importing COP nodes as Unreal textures using NodeSync without having to reference them through a material.

Tue. January 7, 2025