Houdini Main Changelogs
| 21.0.538 | Added support for Unreal Engine 5.7 |
Mon. November 17, 2025 | |
| 21.0.524 | Fixed a bug where the "Remove Scaling from Joint Transforms" toggle on the FbxCharacterOutput ROP was not being applied to the animated skeleton (only the capture pose). This was the intended behavior and should produce expected results when importing these rigs in Unreal. |
Mon. November 3, 2025 | |
| 21.0.492 | Fixed unreal_bake_folder and unreal_output_name not being applied to geometry collections. |
Thu. October 2, 2025 | |
| 20.5.732 | Work around an issue where Unreal would assert if a Geometry Collection were updated. |
Thu. September 25, 2025 | |
| 21.0.484 | Work around an issue where Unreal would assert if the Geometry Collection were updated. |
Wed. September 24, 2025 | |
| 21.0.484 | Height field transforms are now applied when creating landscapes in Unreal. |
Wed. September 24, 2025 | |
| 21.0.482 | New Unreal->Mesh translator code which allows more efficent data transfer and fixes several issues related to the Reference Input Manager when a mesh is used multiple times in different inputs. |
Mon. September 22, 2025 | |
| 20.5.710 | Print Houdini crash log to Unreal log if the plugin thinks Houdini terminated. |
Wed. September 3, 2025 | |
| 21.0.462 | Print Houdini crash log to Unreal log if the plugin thinks Houdini has crashed. |
Tue. September 2, 2025 | |
| 20.5.688 | Updated KineFXToUnreal to include phys asset name. |
Tue. August 12, 2025 | |
| 20.5.675 | Fixed a bug that was causing the Houdini Engine for Unity/Unreal license to not be checked out when using Unity on MacOS. |
Tue. July 29, 2025 | |
| 21.0.394 | Added support for spline attributes export from Houdini to Unreal. Unreal 5.6 only. |
Thu. June 26, 2025 | |
| 21.0.393 | Exposed the Split Mesh Support property in the UI and capped the number of LODs to prevent Unreal from crashing. |
Wed. June 25, 2025 | |
| 21.0.390 | Fixed an issue where world input default parameters would crash Unreal when using PCG. |
Sun. June 22, 2025 | |
| 20.5.619 | Added support for Unreal 5.6. |
Tue. June 3, 2025 | |
| 21.0.371 | Added support for Unreal 5.6. |
Tue. June 3, 2025 | |
| 21.0.364 | Fixed Unreal 5.6 PCG deprecation issues. |
Tue. May 27, 2025 | |
| 21.0.307 | Added asyncrhonous Houdini Session starting when using PCG so that Unreal remains responsive if a Houdini Session doesn't exist. |
Mon. March 31, 2025 | |
| 21.0.288 | Add "Send To Houdini" support for Unreal textures. |
Wed. March 12, 2025 | |
| 20.5.510 | Fixed a bug that could cause, in rare circumstances, for a Houdini Engine license to be used when a Houdini Engine for Unity/Unreal license should have been used. |
Fri. February 14, 2025 | |
| 21.0.261 | Fixed an issue where recooking data tables could trigger an assert in Unreal. |
Thu. February 13, 2025 | |
| 20.0.963 | Fixed a bug where the FBX Character Output ROP with Unreal Export Preset selected was exporting to the Z-Up RH axis system when it should be left-handed. |
Sun. January 26, 2025 | |
| 20.5.489 | Fixed a bug where the FBX Character Output ROP with Unreal Export Preset selected was exporting to the Z-Up RH axis system when it should be left-handed. |
Fri. January 24, 2025 | |
| 21.0.241 | Fixed a bug where the FBX Character Output ROP with Unreal Export Preset selected was exporting to the Z-Up RH axis system when it should be left-handed. |
Fri. January 24, 2025 | |
| 21.0.224 | Added support for importing COP nodes as Unreal textures using NodeSync without having to reference them through a material. |
Tue. January 7, 2025 |