Houdini Main Changelogs

Houdini 16.5.352 Fixed viewport uvset handling when only a single layer was present so that uvs other than uv can be used. Thu. January 11, 2018
Houdini 16.5.351 Fixed omnidirectional light shadow casting in the viewport. Wed. January 10, 2018
Houdini 16.5.351 Look in $HFS/houdini for keymap overrides in addition to $HFS. Wed. January 10, 2018
Houdini 16.5.351 Added a primitive intrinsic for agents to inspect the file paths for any clips loaded from disk. Wed. January 10, 2018
Houdini 16.5.351 Fixed Houdini from crashing on startup when launched on macOS 10.10 and 10.11 machines. Wed. January 10, 2018
Houdini 16.5.351 Fixed a bug in the network editor's handling of volatile keys that could cause the network edtitor to hold on to continue receiving all keyboard events even after the volatile keys were released. Wed. January 10, 2018
Houdini 16.5.350 Optimized the finite element solver such that a greater speedup is achieved when a large percentage of points is hard constrained. This includes hard constraints that are specified using the pintoanimation attribute. Tue. January 9, 2018
Houdini 16.5.350 Fixed a bug where parts of an object may arbitrarily disappear when using Subdivision Group on an object that consists entirely of packed primitives. Tue. January 9, 2018
Houdini 16.5.350 Fixed the behavior of the Select Operator dialog when it is opened through the embedded parameter editor in the Network Editor. This was preventing material assignments from working on multiple object nodes. Tue. January 9, 2018
Houdini 16.5.349 When running as a GUI, pre-read the Tools.shelf section to speed up startup time. Tue. January 9, 2018
Houdini 16.5.350 Removed the $HIP/$JOB output path restriction in the HQueue Render and Simulation ROPs when submitting jobs to render either the current .hip file or a target .hip file. Tue. January 9, 2018
Houdini 16.5.350 Added support for a per-mesh-component color to be specified for use with split mode of mesh instancing via new unreal_instance_color prim attribute. Tue. January 9, 2018
Houdini 16.5.349 Points with an instancefile attribute now correctly show as points at the SOP level, rather than showing nothing at all. (instancefile instancing is an object-level instancing method. The instances can only be seen while at the object level.) Mon. January 8, 2018
Houdini 16.5.349 Fixed the disabled look of the QCheckBox widget returned by the hou.qt.createCheckBox HOM function. Mon. January 8, 2018
Houdini 16.5.349 Fixed bug in the edit SOP where the pre-transform would sometimes be ignored when soft transforming. Mon. January 8, 2018
Houdini 16.5.349 Fixed crash when the viewport receives a valid edge group for the selection with zero edges. Mon. January 8, 2018
Houdini 16.5.349 Fixed a bug in the hou.ui.selectFromList() HOM function where setting the `exclusive` argument to True did not enable exclusive selection. Mon. January 8, 2018
Houdini 16.5.349 Fixed bad volume sampling when up- or down-scaling volumes for the viewport, which resulted in point-sampled upscaling and overly smooth downscaling. Mon. January 8, 2018
Houdini 16.5.349 Fixed a OpenGL bug with cached unform buffer binding in shaders after RE_Render::invalidateState() is called. This can only affect HDK code that calls this function, as it is not used natively. Mon. January 8, 2018
Houdini 16.5.349 Fixed a bug in the Agent Look At DOP where the Group parameter was not respected when applying lookats. Mon. January 8, 2018
Houdini 16.5.349 setLinearTile() added to UT_VoxelTileIterator to make it easy to generate UTparallelForEachNumber loops. Mon. January 8, 2018
Houdini 16.5.349 Fixed a bug that prevented exclusion patterns from properly excluding objects when used in style sheet Object Path target specifications. Mon. January 8, 2018
Houdini 16.5.346 Fixed the initialization of the Compositing Cook Cache on MacOS, which was setting it to a very low value, causing performance issues and leaks. The minimum size is also now 1GB (up from 256MB). Fri. January 5, 2018
Houdini 16.5.346 Fixed a possible IPR crashing bug when updating stylesheets for scenes with large number of instances. Fri. January 5, 2018
Houdini 16.5.345 The Relax Selection operation in the Edit and UV Edit states now operates on all points participating in edge selections. Thu. January 4, 2018