Houdini Main Changelogs

Houdini 18.0.316
  • Fixed a regression in edge loop.
Wed. December 11, 2019
Houdini 18.0.316 Restore missing handle list in the RMB menu on the Handle tool. Wed. December 11, 2019
Houdini 18.0.315 Fixed a crash that occurred on Houdini shutdown if the desktop had a floating window containing the viewport. Tue. December 10, 2019
Houdini 18.0.315 Added a parameter to downloadfile TOP to disable SSL verifcation for https files. Tue. December 10, 2019
Houdini 18.0.315 Added parms to usdrender TOP to allow expected output files to be specified. This allows downstream nodes to make use of these files in their static generation stage. Also made the output path parm an optional override. Tue. December 10, 2019
Houdini 18.0.315 Fix issue when starting Houdini/hython over network paths that contain spaces in them. Tue. December 10, 2019
Houdini 18.0.315 Grain Source SOP, and hence the Vellum Configure Grains, will no longer run into problems when jitter scale was small. This would happen even if jittering was disabled. Tue. December 10, 2019
Houdini 18.0.315 Fixed a bug in the Volume LOP that caused it to author time samples with incorrect time values. Tue. December 10, 2019
Houdini 18.0.315 Some types of empty vdbs, particularly those with leaf nodes that are empty, will no longer report giant bounds but properly report zero sized bounds. Tue. December 10, 2019
Houdini 18.0.315 Packages - Allow package to specify extra package folders
  • Added the new keyword `package_path` for adding extra package folders to scan.
  • The extra folders are scanned recursively after Houdini is done scanning the current folders.
Tue. December 10, 2019
Houdini 18.0.315 Added hidden "displayColor" parameter to Volume Cloud shader (the default volume shader) to handle cases where the volume primitive has "displayColor" attribute instead of "Cd". Tue. December 10, 2019
Houdini 18.0.314 Fix bug when doing direct FBX imports for crowd agents that would extract embedded media from within into a ".fbm" directory. Mon. December 9, 2019
Houdini 18.0.314 Unity plugin: Fixed instances not being generted for object instancer. Mon. December 9, 2019
Houdini 18.0.314 Hserver should no longer spin up to 100% CPU and stay there. Also added several quality of life improvements and bug fixes to hserver. Mon. December 9, 2019
Houdini 18.0.313 Added global control to enable/disable DOF. Sun. December 8, 2019
Houdini 18.0.313 Fixed incorrect sync and reference field channels in GAS_SyncronizeFields in the flip solver. Sun. December 8, 2019
Houdini 18.0.311 Fixed a bug with erroneous rejection of constant volumes by the Volume Bound SOP. Fri. December 6, 2019
Houdini 18.0.311 GAS Feedback DOP was changed to support using a corner-sampled pressure field in the non-weighted case. These changes could also introduce minor differences in cases where the pressure is center-sampled, such as pyro simulations with 2-way rigid body coupling. Fri. December 6, 2019
Houdini 18.0.311 Two-way interactions between sparse pyro and rigid bodies work correctly now. Fri. December 6, 2019
Houdini 18.0.311 Unity plugin: Added new functionality to store attributes on a new script component, called HEU_OutputAttributeStore, on generated gameobjects. See online plugin documentation under Attributes and Groups, as well as the new example asset HEUInstanceAttributeStore.hda. Fri. December 6, 2019
Houdini 18.0.311 Dome light environment maps now use the USD-specified orientation in GL when in LOPs. Fri. December 6, 2019
Houdini 18.0.311
  • Fixes a problem where hou.SceneViewer.setCurrentState would ignore the enter mode flag.
  • This fix allows nodeless python states to enter correctly now in supported contexts.
Fri. December 6, 2019
Houdini 18.0.311 Python State - Add point example
  • Added a new scene example to demonstrate how to write a python state for adding points in a viewport ($HH/viewer_states/example/add_point_demo.hip)
  • Added new "Add Point" sample to the Viewer State code generator.
Fri. December 6, 2019
Houdini 18.0.311 Added a new Filter by Range TOP node. This is similar to a Filter by Expression node, but it provides a higher level interface for removing work items that fall within or outside of a specified range. Work items can be filtered by their Frame, Index or a custom numeric attribute value. Fri. December 6, 2019
Houdini 18.0.311 A case where VDB From Polygons would be indeterministic is fixed. Fri. December 6, 2019