Houdini Main Changelogs

Houdini 16.5.494 Plugin version 2: Fixed mouse jumping to handle when dragging a point while editing a curve. Fixed out of bounds errors when comparing generated materials to existing material overrides. Fixed HoudiniEngineUnity/Scenes/ParamModifierExample.unity Mon. June 4, 2018
Houdini 16.5.491 Gas Open CL DOP now has the parameter for Float3 bindings so you can successfully bind float3s. (Note that float3 is an alias for float4, so this is mostly just a notational convenience) Fri. June 1, 2018
Houdini 16.5.491 Improved BxDF shader handling in point instancing. Fri. June 1, 2018
Houdini 16.5.490 Fixed a bug on Windows where Mantra renders failed if there was a path in HOUDINI_PATH that exceeded the Windows path length limit. Thu. May 31, 2018
Houdini 16.5.490 Plugin version 2: Added Project Curve button to Curve UI for an asset with editable curves. This allows user to project the current curve points onto colliders or layers. Updated docs with this change Thu. May 31, 2018
Houdini 16.5.490 Fixed a bug where Houdini dialogs and windows sometimes opened past the boundaries of the screen. For example, clicking on the "Show Details" button in an error dialog when the error dialog is near the top edge of the screen on Windows. Thu. May 31, 2018
Houdini 16.5.490 Fixes a Mac bug where loadAsset (or any other browser invocation) would crash if the engine plugin was loaded and running in-process, by forcing the browser to OS native for the Mac if the plugin prefs are set to in-process Thu. May 31, 2018
Houdini 16.5.490 Fixed a bug where tile suffix wasn't being appended to cryptomatte output filenames when tile rendering. Thu. May 31, 2018
Houdini 16.5.490 Plugin version 2: For asset input type, filter out any thing other than assets in selection. Also avoid setting the asset into its own input field. Now multiple scripts can be attached via custom attribute. The script names are delimited by semicolon. Only update an output gameobject's name if its different, and not a unique version of the updated name. This keeps the previous unique name without toggling a unique id on and off on each cook. Added Use Full Path Names for Output option to Plugin Settings, which allows user to specify how output names are formed (full path or display node only) Updated docs with section on output naming scheme. Thu. May 31, 2018
Houdini 16.5.489 Fixed a bug where the Houdini installer could cause Windows to reboot without asking the user first. Wed. May 30, 2018
Houdini 16.5.489 Fixed a viewport crash with packed points. Wed. May 30, 2018
Houdini 16.5.489 Curvature VOP on a SubD object will take true displacements into account regardless of whether smooth option is enabled or not (previously displacement only affected curvature if smooth option was disabled). Wed. May 30, 2018
Houdini 16.5.489 Fixed visual glitches with Curvature VOP under the following circumstances: Object has triangles. Smooth option is enabled and object has per-vertex normals. Smooth option is enabled and object has scale. Smooth option is disabled and the object is rendered as SubD. Wed. May 30, 2018
Houdini 16.5.489 Fixed hou.Desktop.paneUnderCursor() and hou.Desktop.paneTabUnderCursor() HOM methods so that they take into account floating pane windows that are attached to the desktop. Added new hou.ui.paneUnderCursor() and hou.ui.paneTabUnderCursor() functions that take into account all visible panes and pane tabs including panes and pane tabs not attached to the current desktop. Wed. May 30, 2018
Houdini 16.5.489 Plugin version 2: Fixed input asset bug where replacing an input asset with another was not working. Fixed input bug where switching the input type of a saved (in scene) asset's input field wasn't working. Changed assignment of Unity scripts via custom attribute to be on the generated output rather than the root asset gameobject. Added material override section to docs. Fixed cook button label. Wed. May 30, 2018
Houdini 16.5.488 Added missing documentation for version 1.0 of the POP Steer Obstacle DOP, and removed old parameters from the help for version 2.0 of the node. Tue. May 29, 2018
Houdini 16.5.488 Fixed a crash on macOS when opening the Download Shelf or the Download Color Scheme dialog. Tue. May 29, 2018
Houdini 16.5.487 Fixed a bug where PyQt/PySide QCheckBox widgets appeared unchecked when in the PartiallyChecked state. Mon. May 28, 2018
Houdini 16.5.487 Houdini Core no longer attempts to run Houdini Apprentice if no Core licenses are available. Mon. May 28, 2018
Houdini 16.5.487 Fixed a threading bug that could occasionally cause errors when loading agents from multiple geometry files in parallel (e.g. in Mantra with motion blur enabled). Mon. May 28, 2018
Houdini 16.5.484 Fixed a potential race condition in sohoglue.makeDirs() that could cause it to fail if another process created the directory. Fri. May 25, 2018
Houdini 16.5.484 Fixed a bug where the hou.GeometryViewport.queryNodeAtPixel() and hou.GeometryViewport.queryPrimAtPixel() HOM methods crashed Houdini when executed from a Python Shell. Fri. May 25, 2018
Houdini 16.5.484 Fixed a bug where the hou.PaneTab.clone() HOM method returned the wrong pane tab when executed from a Python Shell. Fri. May 25, 2018
Houdini 16.5.484 Fixed a bug where the RMB parameter menu occassionally crashed when the menu was defined by a custom PARMmenu.xml file. Fri. May 25, 2018
Houdini 16.5.483 Reseeding in the flipsolver is now forced to be active when narrow band is active. This is important because the simulation can collapse with narrow band if the band of particles are not maintained properly. Thu. May 24, 2018