Houdini Main Changelogs

Houdini 16.5.553 Unity Plugin Version 2: Now supporting embedded materials used in input geometry. Unity treats these as subassets, part of the main container asset. Plugin adds a SUBASSET:: tag to the material path attribute in the input geometry and on the roundtrip back, does the special subasset load if material path has this tag. Fixes using OBJ files with embedded materials in input nodes. Fri. August 3, 2018
Houdini 16.5.553 Improved uniform volume span identification in cases where the volume containers intersect on SOP level. The renders will appear different. Fri. August 3, 2018
Houdini 16.5.553 Improved uniform volume span identification in cases where the volume containers intersect on SOP level. This can alleviate the need to clean the container geometry via boolean union. Fri. August 3, 2018
Houdini 16.5.552 Fixed a bug in the Network Editor where it was impossible to disconnect a node with a shake gesture for certain combinations of operating systems, hardware and input devices. Thu. August 2, 2018
Houdini 16.5.552 Fixed possible very rare deadlocking issue rendering images in mantra. The issue showed up rendering agent primitives. Thu. August 2, 2018
Houdini 16.5.552 Fixed a bug in the Alembic SOP that could cause it to become time dependent when loading non-visible shapes. Thu. August 2, 2018
Houdini 16.5.551 Fixed a bug in the Unpack SOP that could cause it to try reading free'd memory. Wed. August 1, 2018
Houdini 16.5.551 Converting Houdini volume primitives to VDB primitives now preserves its Name attribute value as the VDB grid's name where available. Wed. August 1, 2018
Houdini 16.5.551 The Add SOP had extra duplicate labels in the point list when it was verbified, these are now fixed. Wed. August 1, 2018
Houdini 16.5.550 Added an example project that demonstrates how to create a user interface for a Houdini Digital Asset's parameters using HAPI and Qt. Tue. July 31, 2018
Houdini 16.5.550 The opnode_sum.py python script now also output vex information using the output of vcc. Tue. July 31, 2018
Houdini 16.5.550 Fixed a bug in the Unpack SOP that incorrectly that could incorrectly promote attributes when the number of iterations is not set to the default value. Tue. July 31, 2018
Houdini 16.5.550 Unity Plugin Version 2: Added support for setting Unity layer via primitive or detail string attribute with name 'unity_layer'. Moved setting of tag, layer, and scripts for output gameobjects after all geometry and instances have been generated. Updated Attribute section in docs. Tue. July 31, 2018
Houdini 16.5.550 Fix potential crashes when performing an undo containing multiparm changes. Tue. July 31, 2018
Houdini 16.5.549 Fixed an issue with saving shelf sets in $HOME directory. Mon. July 30, 2018
Houdini 16.5.546 Fixed an issue in the Bullet solver where collisions between a static object and a glued chunk containing at least one static object could be incorrectly ignored. Fri. July 27, 2018
Houdini 16.5.546 Added an Extract Locomotion CHOP, which allows extracting locomotion from a clip in the same manner as the Agent ROP. Fri. July 27, 2018
Houdini 16.5.545 Fixed an OBJ transform caching bug that was occuring when deleting and recreating objects with the same names.$ Thu. July 26, 2018
Houdini 16.5.544 Fixed a bug that was often causing reading of string attributes to be slower than necessary, especially when multi-threading. Wed. July 25, 2018
Houdini 16.5.544 Fixed an issue where the Bullet solver could cause very slight changes to the joint transforms of animated static agents. Wed. July 25, 2018
Houdini 16.5.543 Fixed a bug where it was not possible to rotate a detached handle. Tue. July 24, 2018
Houdini 16.5.543 Unity Plugin Version 2: Added support for packed primitives with groups. This allows for instanced meshes with collider and LOD groups. Fixed collider mesh not generating without a renderable mesh. Now if an output has a collider mesh specified but no renderable mesh, the collider mesh will still be generated and applied to the GameObject. Tue. July 24, 2018
Houdini 16.5.542 Added a toolutils.networkEditor() method to return a visible network editor pane tab. Very similar in concept to the toolutils.sceneViewer() method. Mon. July 23, 2018
Houdini 16.5.542 Fixed position offset when converting a landscape to heightfield caused by incorrect bounds calculated on the landscape. The issue was caused when instanced meshes (ie grass) on the landscape actors were placed on the borders of the terrain. Mon. July 23, 2018
Houdini 16.5.542 Fixed an issue that caused the crowdstoolutils.bakeAgent() function to fail when used in hython. Mon. July 23, 2018