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Houdini Main Changelogs

Houdini 16.0.696 SOHO now supports Unicode strings in the interface calls. Fri. August 11, 2017
Houdini 16.0.696 Source code for Alembic support is now published on Github. It is no longer included in the Houdini installer. Fri. August 11, 2017
Houdini 16.0.695 The Ray Sop when transfering attributes from the hit will properly update the data ids of the attribute. Failing to do so would cause the values to seem to freeze downstream. Thu. August 10, 2017
Houdini 16.0.695 Fixed a bug in the crowd solver where agents could be transformed by a small amount on the initial frame of the simulation. The solver also now has a parameter to control whether the clips, position, orientation, etc are updated on the initial frame. Thu. August 10, 2017
Houdini 16.0.695 Fixed a bug in the TopoBuild state that could result in a crash after unwiring the templated geometry. Wed. August 9, 2017
Houdini 16.0.695 Maya: Fix UV issue when outputting multiple UV layers, and one of them contains "map1". Wed. August 9, 2017
Houdini 16.0.695 Fixed bug where mantra would crash when trying to render to a non-existent directory. Wed. August 9, 2017
Houdini 16.0.695 Fixed tiled output on Heightfield Output. Wed. August 9, 2017
Houdini 16.0.695 The mantra Python module now supports Unicode strings for the property() and setproperty() functions. Wed. August 9, 2017
Houdini 16.0.695 Allow Collect VOP in RIS Shader Network to define materials consisting of BxDF and displacement shaders. Also fixed drag-and-drop of BxDF shader nodes on geometry objects to assign them as materials. Wed. August 9, 2017
Houdini 16.0.695 Fixed bug in Python callbacks in mantra where quoted arguments weren't being handled properly (noticeably when rendering deep camera images). Wed. August 9, 2017
Houdini 16.0.694 Fixed a bug in the Bullet solver where sleeping objects could not be woken up by setting the 'bullet_sleeping' point attribute to 0 and resetting the deactivation time. Tue. August 8, 2017
Houdini 16.0.694 Updated RenderMan's pxrhaircolor shader, tweaked shader search path, added script editor and disable-when to args2hda.py, as well as assuming default bounds on geometry procedurals. Tue. August 8, 2017
Houdini 16.0.694 Integer parameters are able to use menu item token numerical value. Tue. August 8, 2017
Houdini 16.0.694 Automatically correct out of range position and size values for nodes, netboxes, sticky notes, etc. when loading a hip file or setting the value with a script. Tue. August 8, 2017
Houdini 16.0.694 Clamp environment maps used by the Environment lights to the 2D Texture size when rendering them in the viewport. Tue. August 8, 2017
Houdini 16.0.694 Added a resync method to RE_Render to reinitialize the cached GL state from the driver's GL state. This allows HDK code to perform raw GL calls without needing to reset the GL state to exactly how it was, though resync should be called infrequently to avoid performance issues. Tue. August 8, 2017
Houdini 16.0.690 Fixed regression where parameters would be missing from asset component detail panel when in subfolders. Fri. August 4, 2017
Houdini 16.0.690 Added a new object property "Uniform Volume Flipped Normal Detection Threshold" (object:uniformvolumeflipthresh) for uniform volumes. When normals are reversed on the container mesh (which can commonly occur on small surface features with large displacements or deformations), mantra may misidentify volume spans and produce rendering artifacts. Now it attempts to fix these cases as long as the bad normals occur within the span specified by this parameter. It is set to 0 by default (disabled). Fri. August 4, 2017
Houdini 16.0.690 hou.setUpdateMode() should now take effect immediately. User should no longer need to force it by running "updateui". Fri. August 4, 2017
Houdini 16.0.690 Fix crash in Bone Capture Biharmonic SOP if interrupted (eg. ESC pressed) during the last part of its cooking. Fri. August 4, 2017
Houdini 16.0.688 Recook nodes that use custom hscript expressions when modified by the exread or exrm hscript commands. Wed. August 2, 2017
Houdini 16.0.688 Fix crash that could occur when deleting custom hscript expressions that are still being used in the scene. Wed. August 2, 2017
Houdini 16.0.687 Fixed a bug where queued operations writing to vector2 or matrix2 attributes (e.g. via setattrib, setpointattrib, etc), were being executed in nondeterministic order. They are now executed in iteration order, like queued operations for other types. Tue. August 1, 2017
Houdini 16.0.687 Fixed a bug where bounding boxes may be computed incorrected with "Packed Disk" and "Packed Disk Sequence" primitives when the geometry has per-point velocity: With "Packed Disk", the bounding box could be inadvertently enlarged, and with "Packed Disk Sequence", the bounding box could be shrunk, causing holes or gaps in renders. Tue. August 1, 2017
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