Houdini Main Changelogs
|Houdini 17.0.486||Fixed a bug that caused some tools to ignore volatile component selections made before invoking the tool. Also fixed a bug that could result in a crash when using volatile states in multiple viewports.||Thu. February 7, 2019|
|Houdini 17.0.486||Added an option to the houdiniInputGeometry node to allow creating groups for facetOnly sets||Thu. February 7, 2019|
|Houdini 17.0.486||Fixed a possible crashing bug in VEX when dealing with nested structs and conditional statements.||Thu. February 7, 2019|
|Houdini 17.0.485||Added method to delete a group from the input geo bumped Hapi API version to 37||Wed. February 6, 2019|
|Houdini 17.0.485||Fixed an issue with the Retime SOP that would cause it to remain in an error state when its input failed to cook, even after a frame change that should not result in an error.||Wed. February 6, 2019|
|Houdini 17.0.485||Fixed a couple issues in the crowd solver that prevented arcing clips from being applied to parented agents, and could also produce unexpected results when e.g. dynamically parenting an agent during the timestep. The 'agentturnrate' point attribute is now set for child agents, and their transforms are also now updated at each substep to match the behaviour of normal unparented agents.||Wed. February 6, 2019|
|Houdini 17.0.485||Fixed a bug where user functions which modified arguments in VEX weren't properly tracking modifications when the function was called as an import shader.||Wed. February 6, 2019|
|Houdini 17.0.483||Unity plugin: Instanced objects now have their transform combined with their source prefab transform. Originally the point transform overrode existing Unity's transform.||Mon. February 4, 2019|
|Houdini 17.0.483||Fixed "Update Input Landscape Data" not working properly with object merge inputs.||Mon. February 4, 2019|
|Houdini 17.0.483||Fixed the density attribute painting button on the Hair Generate object.||Mon. February 4, 2019|
|Houdini 17.0.482||Fixed a viewport bug with SOP guides sometimes refusing to update.||Sun. February 3, 2019|
|Houdini 17.0.481||Agent base discs now properly display when the viewport is in Z-up mode.||Sat. February 2, 2019|
|Houdini 17.0.480||Fixed bugs homing/framing with objects using point or dop instancing.||Fri. February 1, 2019|
|Houdini 17.0.480||Agent Procedural no longer changes names of objects when rendered with verbosity level above 1, which could affect trace scopes and cryptomatte name layers.||Fri. February 1, 2019|
|Houdini 17.0.480||Attempting to add a primitive intrinsic with VEX (which should do nothing) will no longer crash.||Fri. February 1, 2019|
|Houdini 17.0.480||Fixed a crash that could occur when disabling and then re-enabling a SOP solver.||Fri. February 1, 2019|
|Houdini 17.0.480||Fixed a bug in UV Layout where reuse of trapped area under packed islands omitted the padding on the top side of the cavity.||Fri. February 1, 2019|
|Houdini 17.0.479|| Limit the skinshadercore VOP to being used in the surface context.
This should fix any errors and warnings related to the contents being included in displacement shaders. It was previously possible for this to happen when the VOP was assigned as a shader directly, without explicitly piping into a surface outputs VOP.
|Thu. January 31, 2019|
|Houdini 17.0.479||Fixed bug where changing levels in the viewer would cause an older state to be entered rather than the last one the viewer was in at that level, introduced in 17.0.421.||Thu. January 31, 2019|
|Houdini 17.0.478||Fixed errors with the attribute dropdown menus and paint buttons on the Guide Groom and Hair Generate objects.||Wed. January 30, 2019|
|Houdini 17.0.478|| The Hairgen SOP now takes into account primitive list data ids when checking for input changes.
It also no longer warns about missing guide attributes when there are no guides.
|Wed. January 30, 2019|
|Houdini 17.0.478||Fixed a packed primitive crash in the viewport during an incremental update after revisiting a SOP which previously displayed it.||Wed. January 30, 2019|
|Houdini 17.0.478||Fix missing data dependencies in the View Dependencies dialog for VEX and Python nodes.||Wed. January 30, 2019|
|Houdini 17.0.478||Image plane using Light Path Expression can now store unshadowed lighting contributions by prefixing the expression with "unoccluded;" token.||Wed. January 30, 2019|
|Houdini 17.0.478||Tetrahedrons will now be deleted if all their points are deleted. This means a blast or delete sop on a point group will remove both the points and tetrahedrons if they are entirely contained in the group, as is the case for other primitive types.||Wed. January 30, 2019|