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Houdini Main Changelogs

Houdini 16.0.533 Fixed a crash on CHOP viewport right-click->Geometry->Display. Mon. February 27, 2017
Houdini 16.0.533 Fixed a bug in the Alembic ROP that caused it to ignore an Object's "Render Polygons As Subdivision" parameter. Mon. February 27, 2017
Houdini 16.0.533 Fixed bug where snapping at the object level with occlusion on would let the selected objects, not snap targets themselves, occlude actual snap targets. Mon. February 27, 2017
Houdini 16.0.533 Fix cases where the Parameter pane inadvertently made nodes which had hidden unused parameters time dependent. Mon. February 27, 2017
Houdini 16.0.533 Fixed a bug in the Linux installation where the Houdini Core menu shortcut did not appear in the same category as Houdini FX. Mon. February 27, 2017
Houdini 16.0.533 Improved the Rename Selected Nodes dialog to produce more consistent and predictable results, especially when rename nodes connected in a hierarchy. Mon. February 27, 2017
Houdini 16.0.533 Fix inadvertent rounding when advancing time in the playbar when integer frames is disabled. Mon. February 27, 2017
Houdini 16.0.533 Preserve line breaks in the node type comment field displayed in the node info window. Mon. February 27, 2017
Houdini 16.0.533 On Windows, all native error pop ups such as "There is no disk in the drive" are now suppressed. Mon. February 27, 2017
Houdini 16.0.531 Suppressed warnings about boundary input edges when the edges were derived from primitive selections.

Also fixed an important bug regarding handling of terminal bevel edge end-points, ie those that are incident to a single edge being bevelled.

Sat. February 25, 2017
Houdini 16.0.530 Added OBJ constraints detection to the FBX animation exporter. Fri. February 24, 2017
Houdini 16.0.530 Fixed a crash when doing Edit Data Channels... from the Node Menu of CHOP nodes. Fixed the ui toolbar of the dialog which had incorrect icon links. Renamed the dialog from "Animation Editor" to "Edit Data Channels..." Fri. February 24, 2017
Houdini 16.0.530 You can now set the HOUDINI15_5_GEO_COMPATIBILITY environment variable to 1 to go back to a previous point/primitive order in the PolySplit SOP from before a bug fix. Fri. February 24, 2017
Houdini 16.0.530 Fixed a bug in the TopoBuild tool that resulted in the "Smooth All" operation affecting the boundary points. Fri. February 24, 2017
Houdini 16.0.530 Fixed a rare bug that could cause the clip time to loop around incorrectly when transitioning to the start of a clip whose loop range was adjusted via the clip properties. Fri. February 24, 2017
Houdini 16.0.530 Fixed a bug that prevented the PolySplit tool from working correctly in multiple views. Fri. February 24, 2017
Houdini 16.0.530 Mantra now handles trailing spaces on selection expressions more correctly. Fri. February 24, 2017
Houdini 16.0.530 Fixed a bug where using a custom lens shader or using polar or cylinderical projection mode would compute the camera ray differentials incorrectly, which could adversely affect filtering and dicing. Fri. February 24, 2017
Houdini 16.0.530 Fixed a bug that prevented access to the Boolean tool from some radial menus. Fri. February 24, 2017
Houdini 16.0.530 The HOM representation Alembic primitives now have transform(), setTransform(), and fullTransform() methods. Fri. February 24, 2017
Houdini 16.0.530 Object Appearance data tree view now browses for material VOPs too. Fri. February 24, 2017
Houdini 16.0.528 Updated VEX function docs to reflect that setattrib, setpointattrib, setvertexattrib, setprimattrib, and setdetailattrib will now automatically create the attribute if it doesn't yet exist. Wed. February 22, 2017
Houdini 16.0.528 Unreal: Materials and textures are now saved in a temporary cook folder (HoudiniEngine/Temp) when cooking. Added a file menu entry to "Clean Houdini Temp Folder" that deletes all unused / unreferenced temporary files. Landscape layers generated from heightfield masks/layers are also now saved to the temp folder to avoid being lost upon reloading the level Wed. February 22, 2017
Houdini 16.0.528 Added support of unreal 4.15. Wed. February 22, 2017
Houdini 16.0.528 PolySoup can now be compiled. Wed. February 22, 2017
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