Houdini Main Changelogs

19.5.740
  • Fixed an issue in the new input system where node ID re-use could resultin deleting the wrong nodes in the Houdini session when recooking an HDAactor
  • Fixed an issue in the new input system where recooking HDA actors that usethe same assets in their inputs could result in the object merges usingold / incorrect node paths in the Houdini session: these paths are nowupdated when uploading inputs to Houdini
  • Geometry input transforms are now applied when using Blueprint assets asgeometry inputs with the new input system
Fri. September 15, 2023
19.5.739

Fixed a bug in the RBD Bullet Solver's output impact points when impact analysis was disabled and no impacts had occurred.

Fri. September 15, 2023
19.5.738

Fixed Physics Volume instancers not baking correctly.

Thu. September 14, 2023
19.5.738

Fixed a bug in SOP Import where an invalid group pattern for the Subdivision Group caused all of the primitives to be imported as subd, instead of none.

Wed. September 13, 2023
19.5.737

Fixed multiparms not reseting in the details panel.

Wed. September 13, 2023
19.5.737

Fixed parameter details not displaying correctly if tabs are hidden.

Wed. September 13, 2023
19.5.737

Added support for UE 5.3.

Tue. September 12, 2023
19.5.737

Fixed bug where an attribute paint state entered before the node had an input would be missing the required visualizer after the input was wired.

Tue. September 12, 2023
19.5.736

Added string literal support to geps to prevent special characters inside string literals from breaking the parsing of the file.

Mon. September 11, 2023
19.5.736

Fixed an infinite loop in geps when failing to find an AI5_End_NonPrinting comment.

Mon. September 11, 2023
19.5.736

XPU renders that solely use the CPU will now use all cores, instead of n-1.

Mon. September 11, 2023
19.5.735

Fix multiple paint layers in the same edit layer not being cleared when modifying landscapes.

Mon. September 11, 2023
19.5.734

Fix a recently introduced bug that was causing LOP renderers other than Houdini GL to appear "jagged" in the viewport.

Sat. September 9, 2023
19.5.733

Addressed an issue where Karma XPU would use a lower thread quality of service class than expected. This resulted in the scheduler prioritizing temperature and acoustics over performance.

Fri. September 8, 2023
19.5.733
  • Fixed missing material slot prefixes with material attributes in skeletalmesh input
  • Material parameter attributes are now created when "Export MaterialParameters" is selected with skeletal mesh input
  • Fixed an issue where the collider creation of skeletal mesh input couldfail if one or more body setups have simple physical materials
  • Fixed an issue in the new input system with component level materialand physical material overrides where group filters were preventingthe overrides from being applied in some cases
Fri. September 8, 2023
19.5.732

Removed an unnecessary link-time dependency on the system libnsl library in the Houdini Linux build.

Thu. September 7, 2023
19.5.732
  • Added component level material and physical material overrides when usingworld inputs with the new input system.
  • Fixed a bug where the Houdini Session crashed when using "Export Input asReferences" on world inputs with the new input system.
Thu. September 7, 2023
19.5.732

Fixed a bug in the HDK Makefiles that caused Python compiler errors when building standalone applications on Linux.

Thu. September 7, 2023
19.5.732

Fixed the HDK hcustom script and HDK Makefiles such that they build standalone applications that no longer generate jemalloc warnings when launched on Linux.

Thu. September 7, 2023
19.5.732

Fixed a bug where diving into a SOP network under a SOP Create LOP would end up in object select mode instead of component.

Thu. September 7, 2023
19.5.731

Added ability to lock and unlock landscape edit layers via attributes.

Thu. September 7, 2023
19.5.731

The viewport view-axis gnomon and the view pivot now respect the UI scale.

Wed. September 6, 2023
19.5.731

XPU: Fixed a bug where animated displacement did not update in IPR until render restart, or when rendering multiple frames offline within a single process.

Wed. September 6, 2023
19.5.731

Fixed hou.Parm.containingFolders() to work for nested multiparm instances.

Wed. September 6, 2023
19.5.730

Fix build issues with various SOP HDK samples: SOP_WindingNumber, SOP_CopyToPoints, SOP_OrientAlongCurve, SOP_Sweep.

Tue. September 5, 2023