Main

Houdini Main Changelogs

Houdini 16.0.713 Errors and warnings from message nodes will not be inspected when testing for load errors. This should eliminate false errors when synchronizing HDAs that contain message nodes. Mon. August 28, 2017
Houdini 16.0.712 Fixed a rendering order bug when a ROP subnet was rendered with the 'ignore inputs' flag in frame-by-frame mode. Sun. August 27, 2017
Houdini 16.0.710 Fixed a viewport crash when referencing an environment map from COPs which wasn't in the 6 face Right,Left,Top,Bottom,Front,Back format. Fri. August 25, 2017
Houdini 16.0.710 The RIS shaders nodes now correctly pass the menu item token value as shader parameter (for parameters that have menus) in shader assignments. Fri. August 25, 2017
Houdini 16.0.710 The Alembic SOP now only reports the frame range for imported objects. Fri. August 25, 2017
Houdini 16.0.710 Fixed an issue in the Bullet solver that could cause unexpected energy loss during collisions, even with bounce values near 1. This typically occurred when the number of substeps was high. Fri. August 25, 2017
Houdini 16.0.710 Minor improvements to the Object Mirror tool behaviour on IK bone chains. Fri. August 25, 2017
Houdini 16.0.709 Improved performance of point instancing in mantra using certain types of material stylesheets. Thu. August 24, 2017
Houdini 16.0.709 When applying a gallery entry to a node, don't clear the node's spare parameters before applying the gallery. The gallery entry itself should always update the spare parameters as needed. Thu. August 24, 2017
Houdini 16.0.709 Fixed a bug when invoking JIT global optimiation across modules in VEX. It was possible a vector or matrix value might have accessed uninitialized memory during this optimization process. Thu. August 24, 2017
Houdini 16.0.709 Fixed crash that would occur when importing the hou module into a regular python session (rather than hython). Wed. August 23, 2017
Houdini 16.0.708 Fixed a bug with global module optimization in VEX where the called shader contained array parameters. Wed. August 23, 2017
Houdini 16.0.708 Fix regression introduced in 16.0.676 where undos of scaling keys in time via the scale handle stopped working. Wed. August 23, 2017
Houdini 16.0.707 Fixed drag-n-drop to reorder pose entries in the Pose Library. Tue. August 22, 2017
Houdini 16.0.707 Fixed an issue with RenderMan vstruct that could throw python exceptions. Tue. August 22, 2017
Houdini 16.0.706 Fixed a bug in the Edit SOP where pure translates were not done in local space when the local space toggle was on.

Also fixed a small inefficiency when we were doing some extra work with the local space toggle on with an edge group (where it is not supported).

Mon. August 21, 2017
Houdini 16.0.706 Add FBX exporter option "Create Root For Subnet". It creates an extra root for the `Export` node when it is a subnetwork. This causes the exporting subnetwork node itself to be represented in the FBX file. The previous behaviour of the FBX exporter was to always do this but now it can be disabled. Mon. August 21, 2017
Houdini 16.0.706 Improved the ordinal parameters to be able to use menu token value. Mon. August 21, 2017
Houdini 16.0.706 Improved handling of ramp parameters in RIS shaders. Mon. August 21, 2017
Houdini 16.0.706 Fixed a bug where using "Reflect Tint" on Principled Shader could produce bad specular values when using high contrast textures with Catmull-Rom filtering. Mon. August 21, 2017
Houdini 16.0.703 Added support of Unreal 4.17 Fri. August 18, 2017
Houdini 16.0.703 Fixed blocky artifacts when using "Constrain By Maximum Roughness" feature with non-GGX BSDFs. Fri. August 18, 2017
Houdini 16.0.703 Fixed a crash applying stylesheets in some cases in Mantra. Fri. August 18, 2017
Houdini 16.0.703 Fixed cases where the value of HIP in the Houdini process environment may become out of sync with the value in the hscript environment. For example, where hou.getenv('HIP') becomes different from hou.expandString('$HIP'). Fri. August 18, 2017
Houdini 16.0.702 Viewport decoration fonts are slightly larger in High DPI mode now, and Large font size in particular is much bigger (useful for 4K laptops and smaller 4K screens). Thu. August 17, 2017
Houdini 16.0 | Houdini 15.5 | Houdini 15.0 | Houdini 14.0 | Houdini 13.0 | Houdini 12.5 | Houdini 12.1 | Houdini 12.0