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Houdini Main Changelogs

Houdini 16.0.614 Fixed a bug where the Hair Clump SOP's randomization for clump crossover and clump selection wasn't using hair id attributes properly. This resulted in clumps changing when using "Limit to Bounding Box". Fri. May 19, 2017
Houdini 16.0.614 Modified the RMB parameter menu script context so that the kwargs dictionary contains a new 'locked_parms' key. The key's value is a tuple of locked parameters that are captured by the RMB click. This differs from the 'parms' key value which contains a tuple of the unlocked parameters. Fri. May 19, 2017
Houdini 16.0.614 Patch openvdb 3.3 with crash fix from openvdb 4.0.1 for Convert VDB Points SOP when encountering specific byte sequences. Fri. May 19, 2017
Houdini 16.0.614 Fixed a bug where soputils.selectGroupParm() would incorrectly raise an error when called with a node that is not a SOP. Fri. May 19, 2017
Houdini 16.0.613 Fixed a bug that prevented Hair Generate from rendering when the source groom object was referenced via a relative path. Thu. May 18, 2017
Houdini 16.0.613 Fixed extra vertices on collider meshes after a split occured. This caused the generation of incorrect simple colliders (box, capsule etc..) Thu. May 18, 2017
Houdini 16.0.613 Fixed bug where the frustum handle did not account for a camera's pixel aspect ratio. Thu. May 18, 2017
Houdini 16.0.613 Fixed crash in the finite element solver that would sometimes occur when the input to an embedded sim was changed. Thu. May 18, 2017
Houdini 16.0.613 Fixed camera crop when flipbooking from a multi-viewport Scene view. Thu. May 18, 2017
Houdini 16.0.613 Updated and added shaders and light objects for RenderMan 21.4 Also shader VOPs now allow assigning color, point, and vector types, which is allowed in RIS. Thu. May 18, 2017
Houdini 16.0.612 Materials and textures are now properly baked to the bake folder instead of the temp folder. Wed. May 17, 2017
Houdini 16.0.612 Fixed a bug where editing attributes or intrinsics in the Geometry Spreadsheet wasn't correctly reporting the changes, so downstream nodes that had already cooked weren't necessarily receiving the changes correctly. Wed. May 17, 2017
Houdini 16.0.611
  • Landscape inputs can now export selected landscape components to heightfields.
  • Fixed landscape inputs resetting after loading the level.
  • Fixed landscape transform issue.
  • Fixed object path inputs needing to be reassigned after loading the level.
Tue. May 16, 2017
Houdini 16.0.611 Fixed dynamic array handling in args2hda.py and rmands.py Tue. May 16, 2017
Houdini 16.0.611 Fixed viewport toon shaded look of the tooncolor shader by restoring the GL parm on the toolshader, ogl_glsl_shader, and pointing it to the GLSL toon shader. Tue. May 16, 2017
Houdini 16.0.611 Save the realtime playback and multiplier options along with the other global animation options. Tue. May 16, 2017
Houdini 16.0.610 Fixed a deadlock that was sometimes occurring when displaying a few thousand packed fragment primitives containing only polygon or tetrahedron primitives. Mon. May 15, 2017
Houdini 16.0.610 Fixed a bug in the alembicGetCameraResolution() HOM method that could cause it to try to read invalid samples. Mon. May 15, 2017
Houdini 16.0.610 Fixed a temporary regression over the past couple of builds where a very large triangulated mesh might crash. Mon. May 15, 2017
Houdini 16.0.610 When selecting shaded x-ray objects in high quality xray mode, also select them as solid objects (not wireframe outlines). Mon. May 15, 2017
Houdini 16.0.610 Fixed a bug in PBR SSS where having 0 scatter distance in individual color channels (but not the average of all three) would fail to fall back to diffuse and cause missing contribution and sometimes NaNs. Mon. May 15, 2017
Houdini 16.0.610 Added support for the new muscle system to the Mirror Capture Weights tool. Mon. May 15, 2017
Houdini 16.0.608 When dragging the focus pivot handle or the camera pivot handle for a camera in the viewport, the Focus Distance parameter is no longer set incorrectly to a value that's larger (farther) than the handle's position suggests it should be. Sat. May 13, 2017
Houdini 16.0.607 Fixed a bug in the Find Shortest Path SOP, where the output cost point attribute wasn't always correct in the case considering angle costs, when it might be possible to get to a point with lower cost than its cost in the full path, because the next turn in the path would have made the path that got to that point with lower cost have a higher cost overall than the path that was chosen. Fri. May 12, 2017
Houdini 16.0.607 Fixed a bug where transform VOP and transform vex calls may give incorrect results in bake renders. Fri. May 12, 2017
Houdini 16.0 | Houdini 15.5 | Houdini 15.0 | Houdini 14.0 | Houdini 13.0 | Houdini 12.5 | Houdini 12.1 | Houdini 12.0