Houdini Main Changelogs

Houdini 18.0.422 Tractor will use TRACTOR_ENGINE if parms are not set, and TRACTOR_DEBUG should be used to turn on API debugging, removed the use of the parm tractor_debug.

TRACTOR_PASSWORD will not be sent to job when Inherit Local Environment is enabled.

Mon. March 30, 2020
Houdini 18.0.422 Fixed a possible crash when husk was rendering products that contained duplicate AOVs. This crash would only happen under very specific conditions (a specific ratio of image resolution compared with the number of render threads). Mon. March 30, 2020
Houdini 18.0.422 Changed default LOP tool behavior when creating nodes in the viewport to insert new nodes inline after teh node with the display flag, rather than creating a separate branch from teh displayed node. Mon. March 30, 2020
Houdini 18.0.421 Create Tractor session file into $TEMP instead of ~~ and disable session file with $PDG_DISABLE_TR_SESSIONFILE Sun. March 29, 2020
Houdini 18.0.421 Fixed a viewport crash when looking through a locked camera in LOPs and doing File>New. Sun. March 29, 2020
Houdini 18.0.421 Unity plugin: Fixed Unity standalone build error. Sun. March 29, 2020
Houdini 18.0.421 Added an option to the macOS installer for associating the .hip file type to Houdini FX. Sun. March 29, 2020
Houdini 18.0.419 Fixed issue with OBJ level HDAs having to be recooked manually in order for geometry nodes contained within the network to be updated. Fri. March 27, 2020
Houdini 18.0.419 Fix bug in Bone Capture Lines SOP where it was generating incorrect rest transforms for polygonal line inputs. Also added missing drop-down menu for the Group parameter. Fri. March 27, 2020
Houdini 18.0.419 Unity plugin: Changed the HDA preset saved file extension to .heupreset from .preset, since Unity uses the latter for its own preset file format. Fri. March 27, 2020
Houdini 18.0.419 If the plugin fails to create a material for a mesh face, the plugin will no longer reattempt to create the material when processing other faces that use the same material. This will drastically speed up the cook time for an HDA when one or more of its materials cannot be created for some reason. Fri. March 27, 2020
Houdini 18.0.419 Fixed an issue with the Geometry Import TOP not cooking correctly when the Houdini session was set to Manual Update mode. Fri. March 27, 2020
Houdini 18.0.419 Unity plugin: Added support for loading assets from Packages/, besides the default Assets/ folder, which fixes loading assets deployed using Unity's new package manager. Fri. March 27, 2020
Houdini 18.0.419 Added a soho property parameter, 'soho_ipr_stop', to execute scripts when IPR Stop button is pressed. Fri. March 27, 2020
Houdini 18.0.419 Added new LOP_LayerCheckpoints member data to all LOP_Node objects, which will require a recompile of all LOP plugins. Fri. March 27, 2020
Houdini 18.0.419 Improved the performance of the Stage Manager LOP by caching the results of previous cooks. Fri. March 27, 2020
Houdini 18.0.419 Fixed an HQueue bug where render jobs could not be submitted for Karma LOP nodes. Fri. March 27, 2020
Houdini 18.0.419 Fixed an issue with PDG's job-side work item deserialization failing when it encountered a PyObject attribute that it can't load. Fri. March 27, 2020
Houdini 18.0.419 Fixed a bug where the Linked Parameters Python Panel example failed to load. Fri. March 27, 2020
Houdini 18.0.419 Fixed the display of USD-generated error messages in the node info window. Previously the messages were often filled with HTML symbols like "<". Fri. March 27, 2020
Houdini 18.0.418 Added the ability to override the node name of the output geometry using a detail string attribute named "hemax_node_name_output". Thu. March 26, 2020
Houdini 18.0.418 Common attributes in a work item batch are now accessible on the batch itself, as well as on the subitems inside of the batch. Thu. March 26, 2020
Houdini 18.0.418 Fixed an issue with Material prim input interface for auto-wrapped VEX shaders, where Parm VOPs were not defining such inputs. Thu. March 26, 2020
Houdini 18.0.418 Unity plugin: Fixed up the input height field size and position when using grid spacing greater than 1. Updated documentation on correctly generating unity terrain using height fields, and using terrain as inputs, in terms of sampling, sizes, and grid spacing. Thu. March 26, 2020
Houdini 18.0.418 There are new command line options in husk to control I/O redirection: --stdout, --stderr, --append-stdout, --append-stderr can be used to redirect output and errors to log files. On Windows, there are two special files (consolewait and consolenowait) which will redirect output to a console window. Thu. March 26, 2020