Main

Houdini Main Changelogs

Houdini 16.0.667 When starting a wiring operation, don't snap to the nearest available connection end point until the mouse has moved a small distance. This is to help prevent accidentally connecting nodes together. Tue. July 11, 2017
Houdini 16.0.667 Fixed a bug in the Alembic SOP that prevented it from creating a path attribute for unpacked Alembic primitives. Tue. July 11, 2017
Houdini 16.0.666 Fixed Actors pre-assigned to sockets not being detected properly when their Actor Label was different to their Actor Name. Mon. July 10, 2017
Houdini 16.0.666 Fix the disabling of the Threshold & Bandwidth parameters of the Gas Particle to Field DOP. Mon. July 10, 2017
Houdini 16.0.666 Fixed an issue where SSS would only evaluate on first instance when there are packed instances within a packed disk primitive. Mon. July 10, 2017
Houdini 16.0.666 Fixed shelf tools (sop and obj) to better handle inexact node type names. Mon. July 10, 2017
Houdini 16.0.663 Fixed a bug in the Alembic Archive Object that prevented it from reading user properties. Fri. July 7, 2017
Houdini 16.0.663 Explain why MSVCDir might be invalid when hcustom errors out on Windows. Fri. July 7, 2017
Houdini 16.0.663 Fixed a bug in the Alembic ROP that prevented empty face sets from being exported. Fri. July 7, 2017
Houdini 16.0.662 Added remaining variables to the Global VOP for OSL generic shader. PRman implementation supports them, even though language specification does not officially require them. Thu. July 6, 2017
Houdini 16.0.662 Improved mantra's threading performance during start up time when there were significant numbers of packed primitives. Thu. July 6, 2017
Houdini 16.0.662 A shaded open curve in the viewport with a width attribute of zero at a point along the curve no longer causes the segments around that point to disappear. Thu. July 6, 2017
Houdini 16.0.661 Improved performance of the DOP Network SOP when it is only merging a single piece of geometry with an identity transform from the cached simulation. Wed. July 5, 2017
Houdini 16.0.661 There were some minor performance enhancements made to mantra. These should be barely noticeable except under extreme edge cases. Wed. July 5, 2017
Houdini 16.0.661 Fixed handling of the unreal_lightmap_resolution custom attribute. Wed. July 5, 2017
Houdini 16.0.660 Fixed a bug in the Boolean SOP, where it wasn't correctly handling the case where there is a single input (or the same node's output wired into both inputs), and two groups are specified. The second group was being merged in twice, and there may have been other similar issues that are now fixed. Also, the Seams case no longer creates attributes from the input geometry, since it wasn't writing values to them anyway; they were all set to the default values. Tue. July 4, 2017
Houdini 16.0.660 Fixed a sporadic deadlock in the automatic promotion from vertex to point attribute when adding a point attribute with the same name as an existing vertex attribute. Tue. July 4, 2017
Houdini 16.0.660 Fixed baked landscape layers disappearing after the Houdini asset who created them was destroyed. Tue. July 4, 2017
Houdini 16.0.660 Fixed a bug in the Boolean SOP, where it wasn't correctly handling the case where there is a single input (or the same node's output wired into both inputs), and two groups are specified. The second group was being merged in twice, and there may have been other similar issues that are now fixed. Tue. July 4, 2017
Houdini 16.0.660 Added a -m <w> <h> option to the compproject command to set the resolution limit in the COPs engine (default 10k x 10k). Tue. July 4, 2017
Houdini 16.0.656 Implemented hou.Node.eventCallbacks() HOM method which returns the node event callbacks that were registered with calls to hou.Node.addEventCallback(). Fri. June 30, 2017
Houdini 16.0.656 Workaround an issue with OpenCL driver on Mac that prevented small volumes from being processed properly. Fri. June 30, 2017
Houdini 16.0.656 The Generate Kernel option of OpenCL SOP will not produce invalid code when there is no writeable volume or force alignment is not set properly. Instead, it will generate comments suggesting the correct parameter settings. Fri. June 30, 2017
Houdini 16.0.656 Fixed a potential crash in the hou.AgentLayer constructor. Fri. June 30, 2017
Houdini 16.0.656 Fixed crash that would occur on some Windows systems when running hcustom. Fri. June 30, 2017
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