Houdini Main Changelogs

Houdini 16.5.293 Fix incomplete results from hou.Node.references() and hou.Node.dependents() that failed to capture results from node cooking. This is now consolidated with their hscript equivalents "opdepend -ei" and "opdepend -eo". Note that the output of "opdepend -ei" and "opdepend -eo" may now be in a different order. Mon. November 13, 2017
Houdini 16.5.290 Fixed File > Set Project to correctly open directories. Fri. November 10, 2017
Houdini 16.5.290 Fix bug where holding down the SHIFT key while performing surface region controller drags would not slow down the handle movement. Fri. November 10, 2017
Houdini 16.5.290 Fixed a bug where the "Attach to Geometry" toggle in the handle RMB menu would show the incorrect value. Fri. November 10, 2017
Houdini 16.5.290 Fixed Move Pivot to Center and Move Center to Pivot shelf tools. They were referring to a deleted viewport state. Fri. November 10, 2017
Houdini 16.5.289 Added "Preserve Bubbles" option to Particle Fluid Surface. The option is tied to the Spherical method. This maintains geometry inside the fluid that would have been lost previously. Thu. November 9, 2017
Houdini 16.5.289 Fixed a crash writing to primitive intrinsics using arrays in VEX. Thu. November 9, 2017
Houdini 16.5.289 Fixed loading of custom pixel filters in mantra. Thu. November 9, 2017
Houdini 16.5.289 Fixed a bug where the "Sew Vertices with Shared Points" option on the UV Edit SOP was not correctly using the specified UV Attribute. Thu. November 9, 2017
Houdini 16.5.289 The UV attribute submenu in the viewport UV menu will now accept vec3 attributes named 'uv' or 'uv#' in addition to those tagged as texture coordinates. Thu. November 9, 2017
Houdini 16.5.289 Having "Bias Along Normal" option enabled no longer applies additional bias along the ray direction. Thu. November 9, 2017
Houdini 16.5.289 Improved performance when mantra processed multiple instances with style sheets applied as detail attributes on geometry where the style sheet on the instance would never adjust per-primitive styles. Thu. November 9, 2017
Houdini 16.5.289 Fix crash when loading scene files that contained Device Transform CHOP nodes (eg. Gamepad Camera setups). Thu. November 9, 2017
Houdini 16.5.289 Fixed a bug where several file histories were saved under the wrong names, so some filetypes will have the wrong history when loaded from an old file history record. Thu. November 9, 2017
Houdini 16.5.289 Fixed a bug where several file histories were saved under the wrong names, so some filetypes will have the wrong history when loaded from an old file history record. Thu. November 9, 2017
Houdini 16.5.288 Maya: Optimize outputting string attributes. This used to be very slow when using out-of-process backend. Wed. November 8, 2017
Houdini 16.5.288 HAPI: Optimize HAPI_GetAttributeStringData() to reuse string handles where possible. This allows caller to detect repeated string handles, and reduce the number of calls to HAPI_GetString(). Wed. November 8, 2017
Houdini 16.5.288 Fixed a bug where dsmconvert may output images with incorrect opacity values. Wed. November 8, 2017
Houdini 16.5.288 Fixed behavior of hotkeys assigned to Align Nodes Vertically and Horizontally in the Network Editor Layout menu. Wed. November 8, 2017
Houdini 16.5.288 Fixed a bug that caused the Agent ROP, Alembic ROP, and MDD ROP to ignore frame ranges explicity provided to the hscript render command and corresponding Python render method. These nodes now also respect the parent ROP's frame range when the valid frame range is not set to "Render Frame Range Only (Strict)". Wed. November 8, 2017
Houdini 16.5.288 Fixed crash when the Recompute Point Normals option on the Transform SOP is on. Wed. November 8, 2017
Houdini 16.5.288 Fixed bug where we were unable to pick SOP level dopnet geometry under the mouse cursor to set the view pivot location. Wed. November 8, 2017
Houdini 16.5.287 Fixed flipbooking of all viewports so that recent viewport messages are cleared, and make it more reliable when launching an all-viewport flipbook. Tue. November 7, 2017
Houdini 16.5.287 Fixed bugs in the Edit SOP where pure translates were not done in local space when the local space toggle was on and did not account for any pre-transform translates when the new soft metrics were used. Tue. November 7, 2017
Houdini 16.5.287 The Unpack SOP now preserves any unshared points from the input geometry. Tue. November 7, 2017