Houdini Main Changelogs

Houdini 18.5.452 Fixed a bug in MotionClip Extract which would cause poses at non-integer frames not to be extracted correctly when using the 'Unpack Existing Samples' option. Fri. January 8, 2021
Houdini 18.5.452 OpenVDB support bumped to 7.2.1. Fri. January 8, 2021
Houdini 18.5.452 Fixed an issue where some error messages in the TOPs work item log viewer would be written to the console instead of into the log viewer. Fri. January 8, 2021
Houdini 18.5.452 When baking Ptex textures, mantra will now handle the %(CHANNEL)s expansion when the variable occurs in the directory path rather than the filename. Fri. January 8, 2021
Houdini 18.5.451 Karma will now properly pass through the 4th component of 4-channel AOVs bound to a primvar or shader variable rather than writing in the Alpha. Thu. January 7, 2021
Houdini 18.5.451 The LOP viewer will now follow the Scene Graph Tree selection and view masks when inside LOP subnets. Thu. January 7, 2021
Houdini 18.5.451 Fix crash in Vortex Force DOP as seen in the SimpleVortex example. Thu. January 7, 2021
Houdini 18.5.451
  • Fixed button parameters being triggered upon rebuild/recook.
  • Disabled the creation of attributes for the material parameters of input meshes. This could cause crashes when a lot of string attributes were sent.
Thu. January 7, 2021
Houdini 18.5.451 Fixed potential crashes in the Bullet solver if there were multiple objects with the same value for the 'id' point attribute. Thu. January 7, 2021
Houdini 18.5.450 Fixed potential crash when running an opparm command that added a missing multiparm instance followed by a chlock command, which is something that can occur when changing a node's type. Wed. January 6, 2021
Houdini 18.5.450 Small change to how the license ip mask is validate in hserver and sesinetd. Wed. January 6, 2021
Houdini 18.5.450 Fixed a crash caused by certain actions after closing a LOP viewer, such as saving a hip file. Wed. January 6, 2021
Houdini 18.5.450 Added an option to the Crowd Transition DOP to allow the transition to interrupt any active or pending transition that an agent has. This is primarily useful for ensuring that switching to a ragdoll state can always occur immediately. Wed. January 6, 2021
Houdini 18.5.450 Forcing the JOB variable to be always global. Wed. January 6, 2021
Houdini 18.5.450 Fixed an issue with inconsistent node paths being added to work items, when using a work item expression in the ROP Path parameter of the ROP Fetch TOP node. Wed. January 6, 2021
Houdini 18.5.450 Fixed a bug in the Python 3 build where importing the _ctypes extension module failed on some Linux distributions because of a missing compatible libffi library. Wed. January 6, 2021
Houdini 18.5.449
  • Fixed "Open In Houdini" / "Open Session Sync" not using the proper executable when using the steam version of Houdini Indie.
  • Restricted the default classes displayed in the drop down menu when using string parameters as AssetPicker without specify a class. Too many object types were listed, causing the drop down to be very slow to open. Any UObject can still be dragged and dropped on the asset picker.
  • Removed unnecessary Outer check when baking landscape. This should fix Landscape Baking failing when using PDG.
Tue. January 5, 2021
Houdini 18.5.449 Fixed a potential issue when clearing the GL texture cache in the viewer. Tue. January 5, 2021
Houdini 18.5.449 Fixed an issue with the ROP Composite Output TOP writing out files with an incorrect name, when the output file path has a per-frame work item attrib reference in it. Tue. January 5, 2021
Houdini 18.5.449 Fixed an issue with attributes added to batch parents in the onSchedule callback not triggering data layer events, and not updating work item colors when a work item color attribute is enabled in the display options. Tue. January 5, 2021
Houdini 18.5.449 SOP Import is now able to translate the bounding box view mode for packed primitives into the USD bounding box draw mode. Tue. January 5, 2021
Houdini 18.5.449 Karma should properly respect the "Display Materials" toggle on the viewport controls. Tue. January 5, 2021
Houdini 18.5.449 Fixed several bugs with switcher style multi-parms resetting back to the first tab whenever the number of instances changed. Changed it so that we switch to the newly added instance after one is added using the plus button. Fixed a bug where the switcher would sometimes briefly show the first tab before drawing the correct tab. Tue. January 5, 2021
Houdini 18.5.449 Fixed a bug where HQueue unexpectedly and automatically rescheduled failed PDG jobs. Tue. January 5, 2021
Houdini 18.5.449 The instance object now respects the transform attribute in the 3D view. Tue. January 5, 2021