Houdini Main Changelogs

Houdini 18.5.542 Scheduler TOPs now display a badge that indicates the number of work items that are actively cooking and queued with that scheduler. If the scheduler is configured to block the cook when there are failed items, the badge will also show the number of pending failed items. When only failed items are left the schduler badge shows a new status icon that indicates that the cook is waiting on the failed items to be resolved. Thu. April 8, 2021
Houdini 18.5.542 The picker for the Karma lens shader parm on the Camera LOP will now browse to SHOPs as well as VOPs. Thu. April 8, 2021
Houdini 18.5.542 Fixed an issue where the job wrapper script used by the HQueue and Tractor scheduler could throw an exception when trying to format the exit code of a job process. Additionally, the wrapper script will now correctly print out signal names on Linux and Mac OS if the job terminated because the process received a signal. Thu. April 8, 2021
Houdini 18.5.542 Fixed a bug with occlusion map scaling in the USD Preview Shader in HoudiniGL, which was affecting the diffuse color. Thu. April 8, 2021
Houdini 18.5.542 Fixed a bug where calling occlusion() VEX function in a surface shader may cause render to hang. Thu. April 8, 2021
Houdini 18.5.541 Houdini Engine will now attempt to checkout a Houdini Engine Indie license (when one is available) before the Houdini Engine Unity/Unreal license. Wed. April 7, 2021
Houdini 18.5.541 A warning is now given in the ROP FBX Animation/Character Output nodes when encountering duplicate path point attribute values. Since these path values dictate where to write the animation, duplicate values will cause animation to be lost. Wed. April 7, 2021
Houdini 18.5.541 Fixed an issue with the ROP Fetch TOP not correctly creating a dependency between the target ROP node and TOP node. This was causing output files on work items to not update properly when paths were changed on the ROP itself. Wed. April 7, 2021
Houdini 18.5.541 Fix crash when importing blendshapes from FBX files that do not have have blendshape channel names such as those exported from Rokoko. In these cases, fallback to using the blendshape target names instead. Wed. April 7, 2021
Houdini 18.5.541 Fixed an issue with the TOP Fetch throwing an exception when fetching a network with a Python Script TOP as the output node. Wed. April 7, 2021
Houdini 18.5.541 Fixed a potential crash when deleting a material that is in use by geometry displayed in the viewer. Wed. April 7, 2021
Houdini 18.5.541 Fixed an issue with PDG log messages printing with an incorrect time stamp on Windows. Wed. April 7, 2021
Houdini 18.5.541 Curve UX RFE:
  • Box selection now works with multi point select.
  • Pressing shift enters the "Hybrid Add/Edit nodes"
    • You can add points to the back of curve / front of curve / inbetween two nodes with a single mouse click in this mode
  • Updated the Info panel to reflect changes
  • Previous workflow is still valid even if you don't use this new feature.
Wed. April 7, 2021
Houdini 18.5.541 Work item statistics are now visible in the middle mouse button menu again. Wed. April 7, 2021
Houdini 18.5.540 Adding support for specifying the api key from the command line in sesictrl. Tue. April 6, 2021
Houdini 18.5.540 Added the option to frame currently selected nodes using F instead of framing the entire curve itself.
  • You can turn on/off this option as well as the framing distance in the asset settings
  • Additionally moved around the inspector UI.
Tue. April 6, 2021
Houdini 18.5.540 Scheduler TOPs now have an option to suspend the cook until all failed items from that scheduler can be retried. This makes it possible to keep the PDG cook alive, so that farm jobs can be manually rescheduled and submit an updated work item state back to the graph. Tue. April 6, 2021
Houdini 18.5.540 Ensure that invalid transforms won't be created when a lightmixer node is created, regardless of the prim type selected. Tue. April 6, 2021
Houdini 18.5.540 Version 2:
  • Fixed crash when using the bake button in the output section.
Tue. April 6, 2021
Houdini 18.5.540 The Geometry Spreadsheet View menu will list dictionary attributes. Tue. April 6, 2021
Houdini 18.5.540 Fixed a case in the LOPs view where small meshes could remain displayed if their primitive count increased greatly in the course of a single update. Tue. April 6, 2021
Houdini 18.5.540 Fixing an issue where the api key wasnt being used when used with login licensing. Also hserver will now check the api key file in addition to the command line options. Tue. April 6, 2021
Houdini 18.5.540 Fixed a bug where reloading a scene will require HDAs to be recooked. Tue. April 6, 2021
Houdini 18.5.540 Fixed some issues when looking through a light in the LOPs view with a render delegate other than GL, which most delegates don't recognize as a valid camera. Tue. April 6, 2021
Houdini 18.5.540 unity: Added the ability to modify curves from the inspector
  • Additionally, converted CurveNodeData.rotation to a Vector3.
  • Note that this will probably break previously saved Quaternion values
Tue. April 6, 2021