Houdini Main Changelogs

Houdini 16.5.427 Fixed a bug where opening the online Houdini help documentation in the embedded help browser produced "QWebChannel is not defined" errors. Thu. March 29, 2018
Houdini 16.5.427 When loading agents from a bgeo file, clip files that cannot be located on disk will now result in a warning instead of an error. This allows the clips to be reloaded if necessary from their new file paths. Thu. March 29, 2018
Houdini 16.5.426 Fixed a bug in the pyro shader core that resulted in it breaking when plugged into other vops. this happened because the context mask wasn't set appropriately, which resulted in a displacement shader being compiled using the surface shading code.

Also initialize all layer variables, even unused ones.

Wed. March 28, 2018
Houdini 16.5.426 Fixed extraneous dependency links shown in the Network View pane. This also fixes the opdepend command for the -I and -O (extra inputs and outputs) options to exclude regular inputs/outputs. Wed. March 28, 2018
Houdini 16.5.426 Fixed a bug in Unified Noise and Unified Noise Static that caused them to error when the filter width input was connected. Wed. March 28, 2018
Houdini 16.5.425 Restored backward compatibility of the finite element solver for simulations that are set up with the point attributes "external" and "force". Tue. March 27, 2018
Houdini 16.5.425 Added the ability to override the bake folder per asset by using the "unreal_bake_folder" detail attribute. Tue. March 27, 2018
Houdini 16.5.425 Plugin version 2: Added example scene, and updated parameter updating via script example. Tue. March 27, 2018
Houdini 16.5.425 Fix for MarkSceneDirty error in playmode for version 1. Tue. March 27, 2018
Houdini 16.5.424 Plugin version 2: Fixed open file dialog for HDAs on macOS. Mon. March 26, 2018
Houdini 16.5.424 Fixed Dopesheet and playbar that were deselecting regions when holding shift. Mon. March 26, 2018
Houdini 16.5.424 Fixed incorrect handling of the slash key on the number pad that arose as a result of fixes in 16.5.395. Mon. March 26, 2018
Houdini 16.5.421 Fixed a bug in the Character Picker where it failed to load layouts from JSON files. Fri. March 23, 2018
Houdini 16.5.420 Fixed an HQueue bug where the Prepare IFD Render Jobs job failed because of a missing 'cross_platform_ifd' parameter. Thu. March 22, 2018
Houdini 16.5.419 Added a new overload of GU_AgentXform::setTransform() (in the HDK) that allows a quaternion to be provided directly. Wed. March 21, 2018
Houdini 16.5.417 Fixed updates for transforms on packed primitives when the packed primitives are packed inside a packed disk primitive (or sequence). Mon. March 19, 2018
Houdini 16.5.417 Fixed a bug in principled shader where input disp and vdisp parameters were ignored unless their values were changed in an IPR update. Mon. March 19, 2018
Houdini 16.5.417 The Simulate shelf tool's default setup (from Ctrl+Click) now includes the necessary nodes for transitioning the agents into ragdolls. Mon. March 19, 2018
Houdini 16.5.417 Fix rare write to freed memory in attrib vop and volume vop sop when the vop script parsing fails. Mon. March 19, 2018
Houdini 16.5.413 Added support for Unreal 4.19. Thu. March 15, 2018
Houdini 16.5.413 Fixed a bug in gply where it was possible to consume some of the binary data following the end_header line as extra line feeds. Thu. March 15, 2018
Houdini 16.5.413 In Render View or a viewport Render Region, when Auto Update is off, clearing/changing a crop region, or changing various other render settings will no longer cause a new render to start immediately. Thu. March 15, 2018
Houdini 16.5.413 Disabled Substance import when generating material for Unity 2018.x This was necessary since Unity had removed built-in Substance support. Once Allegorithmic releases their Unity plugin, we can support it. Thu. March 15, 2018
Houdini 16.5.412 Fixed a bug in SOP states that could lead to component selections being lost after resuming the state. Wed. March 14, 2018
Houdini 16.5.412 Fixing compatibility of Pxr light objects, broken in 16.5.411. Wed. March 14, 2018