Main

Houdini Main Changelogs

Houdini 16.0.555 If a packed object is used as a collision object with the finite element solver, then a warning is displayed on the packed object. Collisions between packed objects and finite-element objects are not supported. Tue. March 21, 2017
Houdini 16.0.555 Fixed a bug where calling the hou.hipFile.setName() HOM method from the Python Shell sometimes crashed Houdini. Tue. March 21, 2017
Houdini 16.0.555 Fixed a bug where calling fdependls in hscript or hou.fileReferences() in Python sometimes caused Houdini to crash or produce garbage characters in the returned result. Tue. March 21, 2017
Houdini 16.0.555 Fixed an issue with cursor handling that was preventing Python Panels from setting a cursor override. Tue. March 21, 2017
Houdini 16.0.555 When a base shader was imported by two separate shaders, there might have been issues computing derivatives properly. This could have resulted in bad texture filtering on one of the shaders. Tue. March 21, 2017
Houdini 16.0.555 Better default filtering of viewport textures (tri/bilinear) when the GL parms for texture filtering aren't present on the material. Tue. March 21, 2017
Houdini 16.0.555 Fixed bad viewport display of degenerate polygons (less than 3 vertices). Tue. March 21, 2017
Houdini 16.0.555 Fixed a crash when deleting reflection maps in the viewport. Tue. March 21, 2017
Houdini 16.0.555 Fixed a bug where Key-Value Dictionary parameters became corrupted when modifying the keys after the parameters were loaded from a .hip file. Tue. March 21, 2017
Houdini 16.0.555 Fixed VOP node layout for the new network editor.

Added Ce export to Show Shading Point shader. This make the shader work in PBR mode.

Tue. March 21, 2017
Houdini 16.0.555 The Sky Light shelf tool will now only create relative references between the sun and sky light objects. Tue. March 21, 2017
Houdini 16.0.554 Added opacity controls and inputs to the principled shader.

It also uses the basecolor texture's alpha channel now.

Mon. March 20, 2017
Houdini 16.0.554 Fixed the bug where renderable area lights with "Edge Falloff" would not output correct alpha. Mon. March 20, 2017
Houdini 16.0.554 Changed the layer output's name of the Classic Shader Core VOP from 'out_struct' to 'layer'. This fixes an error message that appeared when an instance of the operator was created inside a Material Shader Builder. Mon. March 20, 2017
Houdini 16.0.554 For HDK pixel filters, VRAY_PixelFilter now has a getChannelVectorSize function, so that it's possible to query the vector size of a channel other than the one being filtered. Mon. March 20, 2017
Houdini 16.0.554 Fix bug in bundle chooser dialog from operator path list parameters where it would disallow selection of nodes outside of the owner node's creator. Mon. March 20, 2017
Houdini 16.0.554 Fixed network editor zoom in and zoom out hotkeys to zoom around the center of the network view. Mon. March 20, 2017
Houdini 16.0.554 Fixed an optimization bug in VEX which occurred when an isshadow() function was called from within an imported shader. This would cause fake caustics to stop working in many material workflows. Mon. March 20, 2017
Houdini 16.0.554 Fixed a recently introduced bug where you could not drop down a node in the network editor from the TAB menu unless you first moved the mouse. Mon. March 20, 2017
Houdini 16.0.554 Fixed a bug in OceanEvaluate (and by extension OceanSource) that caused the Exponential by Frequency option to produce incorrect results when used on spectra with large masks or Wave-Instanced point clouds. Mon. March 20, 2017
Houdini 16.0.554 The menus of OCIO color spaces in VOPs are now dynamic, showing the color spaces available in the current configuration. Mon. March 20, 2017
Houdini 16.0.554 Improved performance of the Find Node dialog in the network editor, and ensure the "Select all matches" button always selects all matches, even if they have not yet been populated in the results list. Mon. March 20, 2017
Houdini 16.0.554 Mplay now uses the latest frame in the sequence for auto-resize of its window. Fixed mplay playbar bug where after removing a bunch of images in the sequence, appending new render would cause the timeline to be in incorrect range. Mon. March 20, 2017
Houdini 16.0.554 Fix Bone Capture Lines SOP to use the capture pose bone length when both Use Bone Link and Use Capture Pose are enabled. Unfortunately, this now results in different (albeit correct) cook results. Mon. March 20, 2017
Houdini 16.0.554 Fix Bone Capture Lines SOP to use the capture pose bone length when both Use Bone Link and Use Capture Pose are enabled. Unfortunately, this now results in different (albeit correct) cook results. Mon. March 20, 2017
Houdini 16.0 | Houdini 15.5 | Houdini 15.0 | Houdini 14.0 | Houdini 13.0 | Houdini 12.5 | Houdini 12.1 | Houdini 12.0