Houdini Main Changelogs

Houdini 16.5.373 Switching the agent layer now updates the viewport in all cases. Thu. February 1, 2018
Houdini 16.5.373 Fixed viewport bug where adding and removing attributes on packed alembics would not properly update. Thu. February 1, 2018
Houdini 16.5.373 Added the hou.Parm.setFromParm method to copy values, including channels, from a source parameter. Thu. February 1, 2018
Houdini 16.5.373 Fixed a bug in the HDK mantra sprite procedural example when importing vblur. Thu. February 1, 2018
Houdini 16.5.372
  • Added support for LOD groups:
Its now possible for the plug-in to generate Static Meshes with LODs. For this, each LOD must be in a group starting with "lod" (lod0, lod1 etc.)
  • Fixed bug with mesh sockets sometimes being ignored.
  • Fixed bug causing incorrect Tangents when converting to Unreal's coordinate system.
  • Fixed bug where the details panel indicated complex colliders for mesh with simple colliders.
  • The Details Panel will now indicate the number and type of colliders,
the number of LODs and sockets for the generated Static Meshes.
Wed. January 31, 2018
Houdini 16.5.372 When MANTRA_NONRAT_ERROR is set, mantra will no longer error out when accessing .ies files for lights. Wed. January 31, 2018
Houdini 16.5.372 Removed Pivot, Transform Order, Rotate Order and Uniform Scale options from the Local Transform branch in the Reference -> Scene chooser dialog. You can still reference these options through the Parameters branch. Wed. January 31, 2018
Houdini 16.5.372 Removed Pivot, Transform Order, Rotate Order and Uniform Scale options from the Local Transform branch in the Reference -> Scene chooser dialog. You can still reference these options through the Parameters branch. Wed. January 31, 2018
Houdini 16.5.372 Fixed a bug where the expressions created from the Reference -> Scene Data -> Local Transform workflow did not properly handle object constraints on the source (referenced) node. Wed. January 31, 2018
Houdini 16.5.371 Back-ported the new UVFlatten sop (2.0) to the 16.5. Tue. January 30, 2018
Houdini 16.5.371 Fix curve mesh not being re-created if it didn't have any points the first time it was cooked. Tue. January 30, 2018
Houdini 16.5.371 The GABC_PackedArchive, GABC_PackedAlembic, and GABC_PackedInstance classes are now in the GABC_NAMESPACE namespace. Tue. January 30, 2018
Houdini 16.5.370 Fixed an issue with the finite element solver that occurs when fracturing is enabled, where an error would be displayed if no Target Deformation was specified on a Solid Object. Mon. January 29, 2018
Houdini 16.5.370 Added support for Hierarchical Instanced Static Mesh Components when overriding instance inputs. If the mesh used to override an instanced input has LODs, then an HISMC will be created instead of a ISMC. Mon. January 29, 2018
Houdini 16.5.370 Added a viewport display option to control whether vertex markers are offset into the polygons, or displayed on their point. The default is to offset them to allow individual selection of vertices. When they are not offset, all verticies at that point will be selected when clicked. Mon. January 29, 2018
Houdini 16.5.370 In Mantra ROP, when Extra Image Planes have "Different File" option enabled, and have "Light Exports" set to "Merge all lights into single channel", then SOHO will no longer append _0, _1 ... to channel names to make them unique. Mon. January 29, 2018
Houdini 16.5.367 Fixed a crash in VEX when writing to an array attribute using a single integer, float, vector, etc, instead of an array. Fri. January 26, 2018
Houdini 16.5.367 Fixed potential visual artifacts when multiple instances of a single volume primitive are overlapping. Fri. January 26, 2018
Houdini 16.5.367 Fixed a bug in the Context Viewer pane that prevented it from accepting drag-n-drop of SHOP nodes onto geometry in the viewport. Fri. January 26, 2018
Houdini 16.5.366 Fixed a bug in deep volume renders where separate, non-overlapping, spans of volume may be erroneously treated as a single span. Deep composites and deep shadows using new DCMs and DSMs may appear slightly different. Thu. January 25, 2018
Houdini 16.5.366 Fixed a bug in deep volume renders where separate, non-overlapping, spans of volume may be erroneously treated as a single span (i.e. zfront and zback values in resulting DCM are always contiguous with zero gaps). Thu. January 25, 2018
Houdini 16.5.366 Fixed the hou.Desktop.paneTabOfType() HOM method so that it accepts keyword arguments. Thu. January 25, 2018
Houdini 16.5.366 Fixed Houdini installer on Windows asking for a reboot when it was not necessary. Thu. January 25, 2018
Houdini 16.5.366 Fixed a bug that caused brief flashes of garbage pixels or bright red/blue pixels in the Houdini user interface when changing desktops or resizing the viewport. Thu. January 25, 2018
Houdini 16.5.366 Fixed a regression in viewport alembic playback performance. Thu. January 25, 2018