Houdini Main Changelogs

Houdini 17.5.346 Call varchange on the TSTART and TEND variables when modifying the global start and end frames from the playbar. Mon. August 12, 2019
Houdini 17.5.343 Added a timeout to PDGMQ process. It will now terminate after 90s if no relay connection is made. This will prevent stray pdgmq python processes when something goes wrong during a cook. Fri. August 9, 2019
Houdini 17.5.343 Fixed an issue where the TOP SOP would attempt to recook the underlying PDG graph any time at least one item in the output TOP node failed. Fri. August 9, 2019
Houdini 17.5.343 Fix issue where Python SOPs generating warnings/errors get lost when the node is cooked from a parameter pane. Fri. August 9, 2019
Houdini 17.5.343 Unity plugin: Added rotation support for TreeInstances when using Heightfield Scatter for Unity terrain generation. Fixed deprecated warning on Unity 2019.2+ for terrain material. Fri. August 9, 2019
Houdini 17.5.343 Fixed audio scrubbing mode that was playing the audio on negative frames. Reworked the Audio Panel UI Audio Offset controls to make it consistent with the flipbook and mplay. Added a toggle to the Flipbook generation dialog to read the audio settings from the audio panel. Fri. August 9, 2019
Houdini 17.5.341 Fixed a sporadic failure in the ROP Fetch TOP node, where the ROP Fetch node would incorrectly look for a custom output parm name. Wed. August 7, 2019
Houdini 17.5.341 Fixed hotkey (Esc) PDG cook cancellation in TOP SOP. Wed. August 7, 2019
Houdini 17.5.341 Fixed unwanted audio playback when loading a scene file that had a valid audio file but had audio set to off in the Audio Panel. Wed. August 7, 2019
Houdini 17.5.341 Fixed a crash in hou.HDADefinition.nodeTypeCategory() when the operator type was invalid (e.g. an old POP HDA). Wed. August 7, 2019
Houdini 17.5.341 Fixed unreal_material_instance attribute creating an instance of the parent Material when being assigned a MaterialInstance. The attribute can now be used to create new instances of material instances. Wed. August 7, 2019
Houdini 17.5.341 Bumped the HDK version number for new parameters added to virtual functions of HOM_Node. Wed. August 7, 2019
Houdini 17.5.341 Added a parameter to hou.Node.recursiveGlob() to control its behavior of returning all the children of a matching node. Wed. August 7, 2019
Houdini 17.5.341 Fixed OpenGL ROP bug where closing the mplay window would close Houdini when rendering directly to ip. Wed. August 7, 2019
Houdini 17.5.340
  • Fixed an issue with the TOP SOP not loading results from partitions
  • Fixed an issue with the TOP SOP not recooking when the input geometry
Tue. August 6, 2019
Houdini 17.5.340 Fixed bug in LPE where SSS contribution was missing if it was specified using BSDF label in indirect bounces. Tue. August 6, 2019
Houdini 17.5.340 Got rid of incorrect viewport warnings regarding volume resolution reduction. Tue. August 6, 2019
Houdini 17.5.339 Fixed viewport bug where volumes could appear through solid objects when behind them and ghosting or xray was active. Mon. August 5, 2019
Houdini 17.5.336 Fixed bugs where if components of a maya input mesh were in a set and the set was deleted, syncing the asset would recreate the deleted set on the output geo. And if a uvSet or colorSet was deleted from an input mesh, it would persist on the output mesh, but with the houdini name instead of the maya name. Fri. August 2, 2019
Houdini 17.5.336 hqueuescheduler now uses wrapper script to execute jobs, this wrapper is also used by tractorscheduler.

Improved error handling of PDGMQ itself and in scheduler's relay server.

Fri. August 2, 2019
Houdini 17.5.336 Fixed a bug in the "opparm -d" hscript command's handling of data parameters that could result in the loss of data in some situations. Fri. August 2, 2019
Houdini 17.5.335 Fixed attribute type for color and uv attributes going in to the houdiniEngine plugin from Maya. Thu. August 1, 2019
Houdini 17.5.334 Fixed bug where snapping did not work properly when snapping to templates, selectable templates, and other objects were all turned off. Wed. July 31, 2019
Houdini 17.5.334 Fixed viewport frustum culling issues with alembic and agents. Wed. July 31, 2019
Houdini 17.5.334 Fix for a bug where the disable state/visibility of an attribute sometimes needed an extra sync to update correctly. (Note that changing the visibility still requires one syncAttributes to update, but it sometimes used to require two) Wed. July 31, 2019