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Houdini Main Changelogs

Houdini 16.0.600 Fixed a deadlock in Mantra that can occur when there are many instances of a detail containing at least a few thousand primitives, and at least one of the instances has a material with displacement enabled. Fri. May 5, 2017
Houdini 16.0.600 Improved stylesheet evaluation performance in Mantra when a few target patterns match many primitives in some detail. Fri. May 5, 2017
Houdini 16.0.600 Fixed a bug in the VEX optimizer that, in extremely rare cases, could have resulted in an endless loop in VEX execution. Fri. May 5, 2017
Houdini 16.0.600 Fixed a bug where environment light and sun light failed to sample properly when their distance from the shading point is greater than the camera's max clip distance. Fri. May 5, 2017
Houdini 16.0.600 Shelf tools which have hotkeys in the Scene View are now indicated in its pop up tooltip. Previously, only the shelf tool's global hotkey was shown. Fri. May 5, 2017
Houdini 16.0.600 The Pose tool is now assigned to the Ctrl+R hotkey by default. Fri. May 5, 2017
Houdini 16.0.599 Fixed a bug in PolyBevel sop's fillet UVs introduced inadvertently in a recent revision. Thu. May 4, 2017
Houdini 16.0.599
  • Added a "Keep World Transform" checkbox on Geo Inputs. This allow changing the input's object merge Transform Type (None / Into This Object).
  • Fixed curve editing / painting on Mac with retina displays.
  • Fixed node inputs being detected as editable nodes.
  • Fixed bug when painting due to disabled mesh collider.
Thu. May 4, 2017
Houdini 16.0.599 Fixed a potential crash in the Bullet solver when using the 'min_activation_impulse' point attribute with a deforming static object. Thu. May 4, 2017
Houdini 16.0.599 Fixed a hang when "ignore shared edges" was toggled on in PolyBevel sop. Thu. May 4, 2017
Houdini 16.0.599 Fixed bug in Boolean sop where primitive groups were not preserved. Thu. May 4, 2017
Houdini 16.0.599 Custom packed primitives rendered as bounding boxes or centroids can now be selected in the viewport. Added a simple GT collection class to the packedsphere custom packed primitive example that provides exactly the same behavior as the default GT implementation for packed primitives. Thu. May 4, 2017
Houdini 16.0.599 Fixed a bug when using StyleSheets and IPR, changing properties on materials that are assigned via StyleSheets do not take effect until the next IPR update. Thu. May 4, 2017
Houdini 16.0.599 Prevent Houdini hang that could occur when viewing a SOP netwrok in a network editor pane with the "Compilable" badge turned on. Thu. May 4, 2017
Houdini 16.0.598
  • Fixed changed parameters sometimes reverting to their default values
after a rebuild.
  • Fixed bug when transferring primitive attributes to points with Split
Points by Vertex Attributes enabled.
  • Added the option to override Split Points by Vertex Attributes on the asset
  • Fixed regression with Transform inputs.
  • Fixed inputs disconnected after a rebuild of the asset.
Wed. May 3, 2017
Houdini 16.0.598 Fixed the hou.Desktop.createFloatingPaneTab() HOM method so that it creates a locked down floating panel without the graphical interface for adding more tabs or splitting the pane. Wed. May 3, 2017
Houdini 16.0.598 Fix Joint handle to avoid unexpected twisting when moving a set of contiguous joints. Wed. May 3, 2017
Houdini 16.0.598
  • Added additional Guide object to Ankle allowing for rotation of the whole foot guide, is some cases this may create an offset when creating a new rig via "New From..." if the source rig was built prior to this version
  • Added FKIK controls to extremities (hands/feet) - if a limb (arm/leg) has a child then the child's IKFK blends/match buttons will now also drive the IKFK blends/match button of the limb.
  • UI fixes including:
    • Added Display Controls for Bones/Controls per Module
    • promoted Chest Follow COG blend
    • validate Asset Name and Type
    • fixed scrolling in Autorigs parameter pane
    • fixed custom icon
  • Fixed autoscope bug for all modules
  • fixed duplicate geo_skin on "New From..."
  • layout of nodes in Guide and Built Network
Wed. May 3, 2017
Houdini 16.0.598 Fixed a bug in Bake Texture ROP where enabling "Create intermediate directories" did not create new directories when writing to IFD file. Wed. May 3, 2017
Houdini 16.0.597 Fixed a bug with the PolyPath SOP where it was outputting two copies of any path where the point with the second-lowest point number in the path had 3 or more neighbours and it was a neighbour of the lowest point number in the path. Tue. May 2, 2017
Houdini 16.0.597 Fixed a bug with the PolyPath SOP where it was outputting two copies of any path where the point with the second-lowest point number in the path had 3 or more neighbours and it was a neighbour of the lowest point number in the path. Tue. May 2, 2017
Houdini 16.0.597
  • Fixed bug making invisible collision geometries sometimes
becoming visible after modifying parameters on the asset.
  • Fixed bug with generated box/sphere simple colliders sometimes
having bad Transforms.
  • Fixed regression with Houdini Asset Mergers.
  • Fixed bug when creating input nodes (SOP/objpath parameters)
with spaces in thier name.
Tue. May 2, 2017
Houdini 16.0.597 Fixed a bug where the SSS sample ignores diffuse indirect contribution if its normal is facing away from the eye. Renders with PBR SSS and indirect diffuse may appear brighter than before due to the added bounce that was previously missing. Tue. May 2, 2017
Houdini 16.0.597 Fixed a bug where the SSS sample ignores diffuse indirect contribution if its normal is facing away from the eye. Tue. May 2, 2017
Houdini 16.0.597 Fixed a crash compiling VEX code that had a struct constructed in a member of the type of struct. Tue. May 2, 2017
Houdini 16.0 | Houdini 15.5 | Houdini 15.0 | Houdini 14.0 | Houdini 13.0 | Houdini 12.5 | Houdini 12.1 | Houdini 12.0