Houdini Main Changelogs

Houdini 17.0.435 Fixed a bug in the Autorigs QuadLeg, the twist control constraint now uses an up vector object to prevent the twist from being distorted by rotations higher up in the rig. Mon. December 17, 2018
Houdini 17.0.435 Fixed a bug in RBD Material Fracture where fracturing per-piece did not correctly preserve the 'class' primitive attribute if it existed on the incoming geometry. Mon. December 17, 2018
Houdini 17.0.435 Added toggles on the Convex Decomposition SOP to skip adding the segment attribute or interior group to the output geometry. Mon. December 17, 2018
Houdini 17.0.435 Cryptomatte is automatically disabled under micropolygon rendering (previously it would let the render continue and crash). Updated docs to note the limitation. Mon. December 17, 2018
Houdini 17.0.432 Fixed a bug in the point velocity SOP that prevented use of direction attribute for conical noise. Fri. December 14, 2018
Houdini 17.0.432 Retime SOP will now also adjust angular velocity (w point attribute) when Scale Velocities is enabled. Fri. December 14, 2018
Houdini 17.0.432 Unity plugin: Now supports loading expanded HDAs. Fri. December 14, 2018
Houdini 17.0.432 In the Pose Space Deform library replaced the "Activate/Deactivate" button with a new switch button. Fri. December 14, 2018
Houdini 17.0.431 Unity plugin: Heightfield layers sharing the same "tile" attribute value in a Geo node will be created as a single Unity terrain with corresponding layers. This allows an object merge containing multiple heightfield layers to be grouped properly by tile index when creating Unity terrain with layers. Thu. December 13, 2018
Houdini 17.0.431 A bug has been fixed that could possibly cause non-deterministic repellant behaviour in a whitewater simulation. Thu. December 13, 2018
Houdini 17.0.431 Unity plugin: Added support for setting terrain layer properties such as textures, shader values, tile size, and tile offset via primitive attributes on heighfield. This also includes the new TerrainLayer properties in Unity 2018.3. These layer properties are exposed in the HDA's UI for terrain, and can be overridden by user, similar to other parameters. The attribute names have been added to the online plugin documentation under the Attributes section. Thu. December 13, 2018
Houdini 17.0.430
  • World inputs now creates primitive groups from component/actor Tags.
  • "basecolor" now works as an alias to "diffuse" when overriding material

            instance texture parameters.
Wed. December 12, 2018
Houdini 17.0.430 Fixed a bug in the Point Jitter SOP that prevented the group menu from being populated. Wed. December 12, 2018
Houdini 17.0.429 Include statements in the RenderProperties.json file will now have variables expanded. Tue. December 11, 2018
Houdini 17.0.429 Added QuadArm module, Added FK controls to clavicle/hip, fixed a number of UI issues, better calculation of QuadTail length, better QuadSpine control orientation, removed arclen expressions, removed channel reference from bone rot order Tue. December 11, 2018
Houdini 17.0.429 Fixed the Switch ROP so that it's "index" parameter expression is not evaluated every time (possibly multiple times) the network editor redraws. This should improve the performance of the network editor when looking at ROP Networks with many Switch nodes using complex expressions. Tue. December 11, 2018
Houdini 17.0.429 Fixed up importing glTF scene files due to bug with not expanding variables in path. Tue. December 11, 2018
Houdini 17.0.429 When a network editor background image can't be laoded, no longer set an error state on the parent network. Instead, load a standard error image to make it obvious the file could not be found without interfering with node cooking. Tue. December 11, 2018
Houdini 17.0.429 Swapped the behvaior of horizontal and vertical swiping in the network editor with the "align" hotkey (Shift+A) pressed. Tue. December 11, 2018
Houdini 17.0.428
  • It's now possible to use the currently selected Actors as "Bound selectors" for World Inputs. This will automatically select all the actors that are inside the selection's bounding boxes.
  • It is now possible to toggle the visibility of actors selected in a World Input.
Mon. December 10, 2018
Houdini 17.0.428 Fixed a bug in packed Alembic primitives that could cause an incorrect transform to be applied when unpacked. Mon. December 10, 2018
Houdini 17.0.428 Fix regression since Houdini 16.0 where the Mouse CHOP returned incorrect values because it was normalizing coordinates to a screen resolution of (1, 1). Mon. December 10, 2018
Houdini 17.0.428 Fix regression since Houdini 16.0 where the Mouse CHOP returned incorrect values because it was normalizing coordinates to a screen resolution of (1, 1). Mon. December 10, 2018
Houdini 17.0.428 Fixed a bug that prevented the use of backslashes in parameter labels. Mon. December 10, 2018
Houdini 17.0.425 The FBX exporter now exports vertex Alpha attributes correctly, and

doesn't export Alpha twice (in the color, and as a user attribute).
Fri. December 7, 2018