Houdini Main Changelogs

Houdini 17.0.393 Removed the Houdini navigation bar and search box from the standalone HQueue documentation. Mon. November 5, 2018
Houdini 17.0.393 Fixed bugs inserting instances of multiparms containing nested multiparms. Mon. November 5, 2018
Houdini 17.0.393 Fix crash when Pose Space Deform SOP has no packed primitives in its Geometry Library input. Mon. November 5, 2018
Houdini 17.0.390
  • Fixed placed Houdini Assets not functioning after being rebuilt.
  • Fixed World Outliner only creating a single mesh when fed actors
containing InstancedStaticMesh components. An input mesh is now created for each instance in the ISM.
  • Landscape inputs can now import data from LandscapeStreamingProxies.
  • Fixed various issues with Asset Inputs, it is now possible to daisy
chain them, and the connected actors should cook/update properly.
Fri. November 2, 2018
Houdini 17.0.390 Fixed issues with Pose Space Deform lists not dragging occasionally. Fixed issue with empty popup windows appearing when loading pose shape list. Fri. November 2, 2018
Houdini 17.0.390 The fix for the crash in the intersectall VEX function required changing the templates on HDK function GU_BVH::sendRayAll and sendRayAllRad, so if you have HDK plugins using them, they will need to be recompiled. Fri. November 2, 2018
Houdini 17.0.390 Fixed bug that sometimes led to a crash or incorrect primitive numbers when using the VEX intersectall function or anything that uses the equivalent (e.g. IsoOffset) and there was at least one packed primitives being intersected. Fri. November 2, 2018
Houdini 17.0.390 Fixed indexing bug that could cause snapping to the reference plane points and edges to be offset. Fri. November 2, 2018
Houdini 17.0.390 Prevent a python exception being printed to the console when hitting Alt, Shift, or Ctrl over the network editor display options dialog. Fri. November 2, 2018
Houdini 17.0.390 Fix slow (30fps) refresh rate when using the 3D mouse. Fri. November 2, 2018
Houdini 17.0.390 The VDB Advect Points SOP will properly advect a VDB point group inside a VDB Points primitive. Fri. November 2, 2018
Houdini 17.0.389 When creating deep camera images with 32-bit floating point opacity data, mantra will store the correct precision when saving to .exr files. Thu. November 1, 2018
Houdini 17.0.389 Fixed bug where adding pre-transform spare parameters to an object node would obliterate its existing pre-transform. Thu. November 1, 2018
Houdini 17.0.389 Added a volatile hotkey for putting the handle closest to the mouse cursor into detach mode with orientation picking enabled. The hotkey is not yet bound to an actual key. Thu. November 1, 2018
Houdini 17.0.388 Fixed Get Transform Channels vop node that was always getting marked as time dependant when calling chinput() with I. Fixed support for array and matrices in Set Channels vop node. Added support for array of transforms to Set Transform Channels vop node. Wed. October 31, 2018
Houdini 17.0.388 List of drivers and poseshapes in Pose Space Deform windows have drag and drop enabled. Wed. October 31, 2018
Houdini 17.0.388 Made a small optimization to avoid an unnecessary selector restart in the sop view state when showing the selection from a volatile select state. Wed. October 31, 2018
Houdini 17.0.388 Fix missing change notification when cooking the Pose-Space Deform SOP. Wed. October 31, 2018
Houdini 17.0.388 Fix a bug that could cause a python exception to be raised in the network editor when selecting both a node and a network box, and dragging and dropping the node onto a wire to insert it between two other nodes. Wed. October 31, 2018
Houdini 17.0.388 The SOP Solver DOP's Invoke mode had new options to support multiple outputs added in 17.0 which are used by Vellum. These options now have parameter-level documentation. Wed. October 31, 2018
Houdini 17.0.388 The topology of a compiled sop network now depends on the flags of all the nodes, ensuring that bypassing an already compiled block will be detected. Wed. October 31, 2018
Houdini 17.0.388 Attribute Reorient SOP now works on vertex attributes as well as point attributes. It also supports pattern matching in the attribute strings. Wed. October 31, 2018
Houdini 17.0.388 Fixed an ambiguous namespace compile error in the SOP_WindingNumber HDK example. Wed. October 31, 2018
Houdini 17.0.388 The Detangle SOP will now trivially exit if there are no colliders and no geometry on itself. This means Vellum Grains which have only SDF-based colliders will skip detangle entirely, avoiding unnecessary GPU copies during the solve iterations. Wed. October 31, 2018
Houdini 17.0.387 Fix for importing glTF files that don't have valid indices, causing the importer to crash. Tue. October 30, 2018