Main

Houdini Main Changelogs

Houdini 15.5.683 Added support for Houdini Bounder/bound handles, which appears as a box gizmo in unreal. Fri. December 9, 2016
Houdini 15.5.681 Added a menu option to "Open Scene in Houdini" that saves the current scene as a .hip file in the temp directory and opens it in Houdini. Wed. December 7, 2016
Houdini 15.5.680 Fixed a viewport instancing crash. Tue. December 6, 2016
Houdini 15.5.679 Fixed a bug in the Agent Layer SOP where the value of the Name Attribute parameter was ignored. Mon. December 5, 2016
Houdini 15.5.679 Fixing an error that could potentially occur When installing Orbolt assets and launching them in an existing session when using an http proxy. Mon. December 5, 2016
Houdini 15.5.676 Fixed a UI layout problem that would cause scrolling multiparm blocks with contents not big enough to require a scroll bar and nested inside folders to continuous flicker between a layout with a scroll bar and one without by making the scroll bar always visible. Fri. December 2, 2016
Houdin 15.5.675 FBX export now supports Blend Shapes nodes.

Added an option to force Blend Shape export:

  • if unchecked, blend shapes nodes will only be exported if no modification
to the geometry is done after them.
  • if checked, blend shapes nodes will always be exported, and any modification
done to the geometry after them will be ignored.

Added an option to force Skin Deform export:

  • if unchecked, Deform SOPs found in geometry nodes will only be exported
if no modification to the geometry is done after them.
  • if checked, Deform SOPs will always be exported, and any modification
done to the geometry after them will be ignored.
Thu. December 1, 2016
Houdini 15.5.674 Fixed a confusing error message from hou.AgentDefinition.addLayer() when the layer referenced a different shape library.

Also, hou.AgentDefinition.freeze() now optionally accepts a new shape library that the copy and its layers should reference.

Wed. November 30, 2016
Houdini 15.5.674 Add future compatibility for Houdini 15.5 licensing. Wed. November 30, 2016
Houdini 15.5.674 Fixed flipbook not rendering at all when the audio file name contains a space. Wed. November 30, 2016
Houdini 15.5.673 Fixed a bug that could cause a crash when doing deformation on the CPU for agent shapes (e.g. in Mantra or with the Unpack SOP). Tue. November 29, 2016
Houdini 15.5.669 Fix crash when evaluating certain hscript expressions like stamp() that got passed "@nonexistent" values. Fri. November 25, 2016
Houdini 15.5.669 When VEX functions which required parameter derivatives were used as import functions, there was a bug where the function might have been passed bad values. Fri. November 25, 2016
Houdini 15.5.669 Added ability to load geo/bgeo files saved in Houdini 16.0 containing polygons or tetrahedra. To load files from Houdini 16.0 in earlier versions of Houdini 15.5, set the HOUDINI15_5_GEO_COMPATIBILITY environment variable to 1 before saving the files in Houdini 16.0. Fri. November 25, 2016
Houdini 15.5.669
  • Fixed bug in duplication of generated materials
  • Improved logging accuracy and readability
Fri. November 25, 2016
Houdini 15.5.668 Added parameters to the Agent Look At SOP and Test Simulation: Ragdoll SOP to control the start frame and substeps for the embedded DOP network. The simulation start frame for the Agent Terrain Adaptation SOP now defaults to $FSTART. Thu. November 24, 2016
Houdini 15.5.668 Fix update bug in the Delta Mush SOP that was causing the Simple Female rig geometry to disappear when its facial values were changed. Thu. November 24, 2016
Houdini 15.5.668 Fixed bug where loading geo or bgeo files saved in Houdini 16.0 with 2-component or 4-or-more-component numeric attributes was sometimes not working. Thu. November 24, 2016
Houdini 15.5.667 Fixed the wireframe representation of VDB in the viewport which was broken in build 631. Wed. November 23, 2016
Houdini 15.5.667 Fixed a bug with copy-pasting an asset actor between sublevels. Wed. November 23, 2016
Houdini 15.5.667 Added support for UE4 4.14. 4.12 branch will no longer be updated. Wed. November 23, 2016
Houdini 15.5.665 Implemented support for pxrlayer and pxrlayermixer shaders. Mon. November 21, 2016
Houdini 15.5.662 Fixed occasional crashes when using point instancing with the Instance object in the viewport. Fri. November 18, 2016
Houdini 15.5.661 Updating light HDAs and light shaders to synchronize with RenderMan 21.2. Wed. November 16, 2016
Houdini 15.5.660 Added an option to the Crowd State DOP for whether agents with locomotive clips should be rotated according to the locomotion channel when there is an initial clip offset. Wed. November 16, 2016
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