|Houdini 16.0.554||Fixed an issue with pointreplicate procedural VOP.||Mon. March 20, 2017|
|Houdini 16.0.554||Added missing -DOPENVDB_3_ABI_COMPATIBLE compiler option for building HDK plugins that use openvdb 3.3.||Mon. March 20, 2017|
|Houdini 16.0.553||Particle primitives can now be selected in primitive selection mode in the viewport.||Sun. March 19, 2017|
|Houdini 16.0.553||Fixed a crash when an OpenColorIO config file references a LUT that does not exist.||Sun. March 19, 2017|
|Houdini 16.0.552||Fixed bug with loading the Reflection Map Size viewport display option from the saved display options which caused it to be set to a very low value of 16.||Sat. March 18, 2017|
|Houdini 16.0.551|| The PBR Non-Metallic VOP now disables reflections when IOR (almost) equals 1, not when IOR is less than or equal 1.
This should fix an issue where inverting a surface's normal and inverting the IOR didn't produce the same result.
|Fri. March 17, 2017|
|Houdini 16.0.551||The Geometry ROP will work in SOPs when wired to outputs other than the first output of a SOP.||Fri. March 17, 2017|
|Houdini 16.0.551||Fixing hou.itemBySessionId. It was ignoring the item_type parameter and always acting as if hou.networkItemType.NetworkBox had been passed in.||Fri. March 17, 2017|
|Houdini 16.0.551||Passing an invalid argument as the second parameter of hou.SopVerb.execute() will now generate a type error rather than crash.||Fri. March 17, 2017|
|Houdini 16.0.551||Fixed a bug where the Python Panel Quick Start example failed to open on Linux.||Fri. March 17, 2017|
|Houdini 16.0.551||The "child_nodes" parameter of the hou.Node.layoutChildren method was renamed to "items", and the list may now include network dots or subnet inputs as well as nodes.||Fri. March 17, 2017|
|Houdini 16.0.551||Fixed an issue with some tooltips and menu items being cutoff in high dpi mode||Fri. March 17, 2017|
|Houdini 16.0.551||Due to the bug fix in environment light, there may be some difference in color or intensity of the affected lights (the new results are correct). Also, the environment light textures are now resized internally based on "Light Importance Levels" parameter, so some of the details may appear fuzzy on glossy materials if the parameter is set too low.||Fri. March 17, 2017|
|Houdini 16.0.551||Fixed a bug where environment light can arbitrarily shift in tone or intensity when the environment map has high contrast details that are too high frequency for the current "Light Importance Levels" setting. Also, the default "Light Importance Levels" is changed from 8 to 10.||Fri. March 17, 2017|
|Houdini 16.0.551||Fixed an issue with geometry procedural and cvex coshader in a Material Builders when it resides inside a Material Network manager.||Fri. March 17, 2017|
|Houdini 16.0.550||The Alembic ROP now respects the "Use Display SOP" when cooking subnets.||Thu. March 16, 2017|
|Houdini 16.0.550||The SOP_Node::getGroupSelectButton() methods now have an additional argument to control whether to generate ordered selection strings.||Thu. March 16, 2017|
|Houdini 16.0.550||Fixed radial menu visual artefacts on high dpi Linux systems.||Thu. March 16, 2017|
|Houdini 16.0.550||The Fuse SOP has been verbified.||Thu. March 16, 2017|
|Houdini 16.0.550||Packaged Qt's qmake binary into $HFS/bin/Qt.||Thu. March 16, 2017|
|Houdini 16.0.550||generate_proto.py generates empty menus for groupradio and multiparms, allowing them to be the target of disablewhens.||Thu. March 16, 2017|
|Houdini 16.0.550||Bumped up the Qt package version to 5.6.1-12 in the HDK.||Thu. March 16, 2017|
|Houdini 16.0.550||Fixed a bug where the embedded help browser sometimes went blank when attempting to load a page that contained JPEG images.||Thu. March 16, 2017|
|Houdini 16.0.550||Fixed a bug where certain HQueue jobs (i.e. cluster simulation jobs, wedge render jobs) failed to open the .hip file on Windows client machines if the .hip file was located on the HQueue shared folder.||Thu. March 16, 2017|
|Houdini 16.0.550|| Fixed displacement on the Uniform Volume shader.
The hidden shop_disable_displace_shader parameter was always enabled.
Added a Displacement Bounds expression to compute the bounds using noise and texture displacement settings.
|Thu. March 16, 2017|