Houdini Main Changelogs

20.5.423

Added a parameter to control root job verbosity when using Submit as Job with the Deadline, HQueue and Tractor schedulers.

Tue. November 19, 2024
20.5.423

Fixed an issue where the correct OCIO colorspace might not be applied when loading an EXR file into Copernicus.

Tue. November 19, 2024
20.5.422

Fixed bake outlinder folder not being set correctly if specified on a primitive attribute.

Tue. November 19, 2024
20.0.895
  • Added support for the "unreal_pdg_asset" detail attributes.This can be used to indicate to the plugin if the HDA is expected (or not)to use PDG. This is especially useful on big HDAs that contain a lot of nodesas it will speed up instantiation and rebuild times significantly.
  • Improved the logic used when parsing TOP Networks and when automaticallyidentifying PDG Assets.
  • Improved performance when instantiating/processing large HDAs.
  • Rebuilding an HDA no longer causes every parameter to be individually re-seton the Houdini side. This significantly reduces the time needed for theseoperations on big HDAs that have a lot of nodes and parameters.
  • Fixed errors/warnings for UE5.5.
Tue. November 19, 2024
20.0.895

The "non-bypassed" node flag is now properly considered as recursive by HAPI_ComposeChildList. Bumped HAPI version to 6.2.4.

Tue. November 19, 2024
20.5.422

Fixed unreal_output_name not being read correctly for primitive and detail attributes.

Tue. November 19, 2024
20.5.422

Fixed crash in the Flipbook ROP when the output resolution is changed.

Mon. November 18, 2024
20.0.894

Fixed viewer update of object transforms when navigating in and out of subnet objects in Hide Other Objects mode.

Mon. November 18, 2024
20.5.422

Fixed viewer update of object transforms when navigating in and out of subnet objects in Hide Other Objects mode.

Mon. November 18, 2024
20.5.422

Fix that can happen when switching to Rig Tree pane under particular circumstances.

Mon. November 18, 2024
20.5.421

Added support for landscape creation in Unreal 5.5.

Mon. November 18, 2024
20.5.421

Fixed an isse where the edit layer name could be ignored when creating a landscape.

Mon. November 18, 2024
20.5.421

Landscape import performance optimizations.

Mon. November 18, 2024
20.0.894

Fix a bug with the Feather Procedural where barbs weren't deformed with the animated surfaces in some configurations.

Mon. November 18, 2024
20.5.419

Fix degenerate cases when computing bezier() segment slopes on animation channels.

Fri. November 15, 2024
20.5.419

Fixed a bug that was causing HAPI_GetPresetNames to crash when using Thrift sessions.

Fri. November 15, 2024
20.5.419

Added new callbacks to APEX's string library: ToInteger, and ToFloat.

Fri. November 15, 2024
20.5.418

Added 'A' (albedo) event type in light path expression so that it's possible to write out albedo AOV based on specific path or BSDF component.

Thu. November 14, 2024
20.5.418

Fixed a bug where box-select wouldn't select instanced primitives on macOS

Thu. November 14, 2024
20.5.418

Fixed Edit Material Network LOP which would occasionally use Generic VOP instead of the Mtlx Standard Surface VOP.

Thu. November 14, 2024
20.5.418

Fixed a bug where some animation could be lost when merging APEX Animation Layers in certain cases.

Thu. November 14, 2024
20.5.418

Hide deactivated lights from the light linker since it has no way to activate them.

Thu. November 14, 2024
20.0.890

Fix CH_Manager.h in the HDK to work around a bug in gcc13 so this compiler can be used to build HDK plugins that include this header.

Thu. November 14, 2024
20.5.417

Fix update issue when locking/unlocking a parameter in the light mixer.

Wed. November 13, 2024
20.5.417

Fix hotkey editor showing the Esc key assignment window when pressing enter in the search field.

Wed. November 13, 2024