Houdini Main Changelogs
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21.0.471 | Fixed a crash related to outputs of collapsed VOP nodes. |
Thu. September 11, 2025 |
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21.0.471 | Fixed an issue in APEX Script where untyped nulls with an output wired and the corresponding spare input unwired would fail to decompile. |
Thu. September 11, 2025 |
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21.0.471 | The menu to select AOVs for the variance oracle no longer replaces the previous AOV, but instead toggles AOVs. |
Thu. September 11, 2025 |
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21.0.471 | Fix chop(filename, channel, sample) vex functions with a float sample argument. The float sample wasn't converted properly from a zero based index and wasn't working in the same way as the int sample version. |
Thu. September 11, 2025 |
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20.5.719 | Packages - new preload_libraries keyword
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Thu. September 11, 2025 |
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21.0.470 | Fixed errors thrown by sliders in Context Options. |
Wed. September 10, 2025 |
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20.0.1190 | Fixed Color Editor sliders text fields that could display black when dragging the sliders. |
Wed. September 10, 2025 |
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21.0.470 | Fixed a bug where the built-in "Material Name" Cryptomatte layer may produce non-deterministic names when using instancers. |
Wed. September 10, 2025 |
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21.0.470 | Rig State: Fix a bug where the limb controls did not get properly parented to the root. Make sure that the root allows the joint mapping to be updated. |
Wed. September 10, 2025 |
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21.0.470 | Fixed a potential crash display apex scenes on some devices |
Wed. September 10, 2025 |
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21.0.470 | Fix a bug in the Rig State where the number of joints set for splines or fk chains was not matchint up with the set number and dissallow joint chains with less than 2 joints. |
Wed. September 10, 2025 |
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21.0.470 | Fix Python exception in hotkey editor. |
Wed. September 10, 2025 |
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21.0.470 | Fixed a crash when displaying apex characters using constraints Fixed a bug where attribute data would be re-uploaded to GPU even though the contents hadn't changed |
Wed. September 10, 2025 |
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21.0.470 | Fixed a bug in the Apex Animate State where the effect of a constraint would disappear when moving the mouse into the viewport until another action was taken. Q |
Wed. September 10, 2025 |
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21.0.470 | Fix a bug in the Autorig Builder SOP the foot ball guide control would dissappear if a foot component was created without a pre existing skeleton |
Wed. September 10, 2025 |
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21.0.470 | Fixed potential crash introduced in 21.0.464 when applying animation catalog captures. |
Wed. September 10, 2025 |
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21.0.470 | Fixed a bug in APEX Animate where the constraints in a scene would reappear after closing and opening the state when all constraints were removed. |
Wed. September 10, 2025 |
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21.0.470 | Fixed a bug where the APEX Scene Invoke SOP would not properly setup the scene's constraints. |
Wed. September 10, 2025 |
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21.0.470 | Fixes a bug where the Cryptomatte Picker State would throw python exceptions while trying to pick in the composite view. |
Wed. September 10, 2025 |
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21.0.470 | Fixed a bug where some multiparm interface operations did not trigger the multiparm's callback. |
Wed. September 10, 2025 |
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21.0.470 | Fixed a bug where selecting multiple multiparm instances and drag-dropping them would not behave correctly. |
Wed. September 10, 2025 |
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21.0.470 | Fixed a bug in the Scatter 2.0 SOP that could result in a crash when an allocation fails. |
Wed. September 10, 2025 |
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21.0.470 | Tweaked the clamping when auto-resizing handles lower to allow handles to maintain their size at higher zoom levels. |
Wed. September 10, 2025 |
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21.0.469 | Simplified RBD Destruction LOP's handling of v,w and accel attribs and fixed a bug with the native instances velocities getting double transforms. |
Wed. September 10, 2025 |
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20.5.718 |
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Wed. September 10, 2025 |