Houdini Main Changelogs
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21.0.469 | Simplified RBD Destruction LOP's handling of v,w and accel attribs and fixed a bug with the native instances velocities getting double transforms. |
Wed. September 10, 2025 |
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20.5.718 |
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Wed. September 10, 2025 |
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21.0.470 | Fixed an issue where viewport overrides were accidentally being picked up in Live Renders. This may become optional in future but, for now, the default is that such overrides (including expansion states) are meant only for the viewport. |
Wed. September 10, 2025 |
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21.0.469 | Eliminate Qt6 warning output by the Stage Manager LOP Inspector pane. |
Tue. September 9, 2025 |
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21.0.469 | Fixed bucketing artifacts with karma CPU when getting hit normals via rayimport, which affects kma_camerafalloff and any material in the material catalog that uses it (such as CarPaint). |
Tue. September 9, 2025 |
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21.0.469 | Fixed an issue with Muscle Transfer SOP where result was very wobbly if the target character wasn't fully aligned to one of the axes. All Muscle Transfer outputs will now differ slightly. |
Tue. September 9, 2025 |
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21.0.469 | Fixed an issue with Muscle Transfer SOP where result was very wobbly if the target character wasn't fully aligned to one of the axes. |
Tue. September 9, 2025 |
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21.0.469 | Fixed an issue with selection sets not saving properly in the APEX Animate state if the state had been previously exited on the same node with no sets. |
Tue. September 9, 2025 |
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21.0.469 | Fixed error on node deletion with viewer state active for the following:
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Tue. September 9, 2025 |
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21.0.469 | Fixes Maximum Limit parameter on Gas Dissipate that previously had no effect. |
Tue. September 9, 2025 |
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21.0.469 | Added an "Axis System" parameter to the Fbx Animation Import and Fbx Skin Import SOP nodes to convert the input FBX file to a Y-Up or Z-Up coordinate system. The default setting performs a conversion to match the axis system of the 3D viewport. |
Tue. September 9, 2025 |
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20.5.716 | Fixed temp and bake folders not being applied from presets. |
Tue. September 9, 2025 |
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21.0.469 | Fix A bug where the scapula components auto translate wasnt working. Updated Otto with the latest scapula fix. |
Tue. September 9, 2025 |
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21.0.469 | Fix missing group highlights when geometry is in shaded mode without a wireframe overlay in the viewport. |
Tue. September 9, 2025 |
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21.0.469 | Fixed a crash in the MoltenVK viewport when drawing crowd primitves. Also fixes some guide geometry failing to draw in the viewport |
Tue. September 9, 2025 |
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21.0.469 | Fixed a bug on the autorig builder root component where the control shape for the root was missing when creating a new root. |
Tue. September 9, 2025 |
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21.0.469 | Fix bug where the initial drag and drop creation of the first component in the autorig builder sop was not showing the controls instantly. |
Tue. September 9, 2025 |
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21.0.469 | Fix bodyside naming suggestions for the Autorig Builder SOP on component drag and drop interactions to be more accurate. |
Tue. September 9, 2025 |
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21.0.468 | Fixed bake and temp folders not being applied from presets. |
Mon. September 8, 2025 |
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21.0.468 | Fixed an issue where the plugin would crash if receiving invalid transforms from Houdini. |
Mon. September 8, 2025 |
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21.0.468 | The Error COP can now be used when it has no input. |
Mon. September 8, 2025 |
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21.0.468 | Fixed bug where the extra keymaps for non-US keyboard layouts excluded the bindings from dynamically registered python states and handles. |
Mon. September 8, 2025 |
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21.0.468 | The APEX Animation Catalog will now be automatically opened or activated when attempting to add poses, animations, or folders through the Animate State's context menu. |
Mon. September 8, 2025 |
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21.0.468 | Fixed a bug in the Triplanar Hex Tile COP that caused it to produce 4-channel outputs in all signatures. |
Mon. September 8, 2025 |
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21.0.468 | Fixed a bug where deleted attributes would still be displayed in the viewport |
Mon. September 8, 2025 |