Houdini Main Changelogs
![]() |
21.0.475 | Implemented depth reconstruction to enable proper depth testing between GSplat scenes and mesh geometry. Enhanced renderer performance through bindless vertex implementation. Enable pivot tumbling. |
Mon. September 15, 2025 |
![]() |
21.0.475 | Added support for 3D Gaussian Splatting rendering with GPU radix sorting and indirect draw/compute dispatch for real-time performance. The renderer integrates with HDA "Bake GSplat" node with configurable renderer modes and SPH color options. Fixed rendering stability issue, flickering in small scenes, caused by data races in frustum-culled sorting. Supported object selection in GSplat scenes. |
Mon. September 15, 2025 |
![]() |
21.0.475 | Fixed authoring custom properties via the USD Configure Prims from Points SOP. |
Mon. September 15, 2025 |
![]() |
21.0.475 | The SOP Import LOP now authors the `usdmaterialreffile` attribute as an asset path, rather than a string. |
Mon. September 15, 2025 |
![]() |
20.5.723 | Added a new `usd_bindmaterial()` VEX function. |
Mon. September 15, 2025 |
![]() |
21.0.475 | Add a new 'usd_bindmaterial()' VEX function. |
Mon. September 15, 2025 |
![]() |
20.5.722 | Fixed Bake To Blueprint option not being selectable in PDG. |
Mon. September 15, 2025 |
![]() |
21.0.474 | Backport for r515914 and r516323 - Fix Stage Manager crash when using the Duplicate action in the RMB menu on a prim in the python panel. Fixed a bug where copying multiple items in the tree sometimes caused a null parent item due to it being weakref object. Fixed a bug where the tree was unnecessarily refreshed after a paste op, resrting the scroll position and selections. Centralized the visibility and activation icons in the tree. Fixed a bug where selecting items in the tree were being ignored due to recursive callbacks. Disabled double clicking on the visibility and activation columns. |
Sun. September 14, 2025 |
![]() |
21.0.474 | Fixed baked instance actors staying as children of the HDA actor. |
Sun. September 14, 2025 |
![]() |
21.0.474 | Internal source code reformatting. |
Sun. September 14, 2025 |
![]() |
21.0.474 | Fixed PDG delegates being bound incorrectly. |
Sun. September 14, 2025 |
![]() |
21.0.474 | Fixed Bake To Blueprint option not being available in PDG. |
Sun. September 14, 2025 |
![]() |
21.0.474 | Fix old references APEX script references of graph.writeToGeo() which should now be graph.saveToGeometry() due to name change. |
Sun. September 14, 2025 |
![]() |
21.0.472 | Fixed a bug with PDG reporting dictionary attributes as having a type of "None" instead of "Dictionary" when generating partitioner attribute merge warning messages. |
Fri. September 12, 2025 |
![]() |
21.0.472 | Fixed Motion Blur LOP's internal cache behavior. Now it only caches the current frame. |
Fri. September 12, 2025 |
![]() |
21.0.472 | Fixes a bug where locators would not work in ragdolls. |
Fri. September 12, 2025 |
![]() |
21.0.472 | Fixed a bug in the APEX Animate state's mirror tool which was preventing the previously selected joint from being reloaded. |
Fri. September 12, 2025 |
![]() |
20.5.720 | Fixed a bug where the viewport could continuously fail to load textures |
Fri. September 12, 2025 |
![]() |
20.5.720 | Fixed multi-threading race condition in the Scatter SOP when scattering on NURBS or Bezier surfaces that could cause a crash. |
Fri. September 12, 2025 |
![]() |
21.0.472 | Fixed multi-threading race condition in the Scatter SOP when scattering on NURBS or Bezier surfaces that could cause a crash. |
Fri. September 12, 2025 |
![]() |
21.0.472 | Fixed the UV Scale/Offset on the Quick Surface Material. |
Fri. September 12, 2025 |
![]() |
21.0.472 | Fixed a bug where the pre-highlighting of the tether geometries in the APEX Animate state's ragdoll tool would persist instead of disappearing. |
Fri. September 12, 2025 |
![]() |
21.0.472 | Significanlt yimprove the performance of the Duplicate LOP when creating large numbers of duplicates. |
Fri. September 12, 2025 |
![]() |
21.0.472 | Fixed an issue with hkey partition tab where it didnt refresh the UI after deleting the partition. |
Fri. September 12, 2025 |
![]() |
21.0.472 | The scene graph tree RMB menu now works for prims with UTF8-encoded Unicode characters in the prim name. |
Fri. September 12, 2025 |