The Annecy International Animation Film Festival is the world's premier celebration of animation, bringing together around 12,000 industry professionals each year in the picturesque French alpine town of Annecy. For an entire week, the event gathers the biggest names in the sector and celebrates the creative and diverse animation styles and techniques from around the globe.
A Mifa accreditation gives you access to Houdini presentations and workshops as well as all Festival and Mifa screenings and events.
SideFX is proud to be hosting Houdini HIVE Talks at Annecy which offer a firsthand look at how industry experts are using Houdini in production, including an in-depth exploration of the powerful new animation tools in Houdini 22.
Get hands-on at the IGNITE Workshops and experience Houdini's procedural, node-based workflow for yourself.
Houdini HIVE TALKS
CEST
Salle de L’Europe | Wednesday | June 24 | CEST
3:15 PM
Alex Caballer Williams & Valerio Tarricone | Skydance
Houdini IGNITE WORKSHOPS
Day 1 | Campus Room 2:
Introduction to Animation in Houdini
Thursday June 25 | 9:30 AM - 4:00 PM
Designed as a beginner-friendly animation track, Day One introduces artists to Houdini’s animation workflows in a practical and approachable way. The session begins with a guided introduction to the Houdini interface, core animation tools, and the procedural mindset behind the software. From there, participants will move into a hands-on production-style exercise focused on animating a cartoony dragon from scratch.
Throughout the day, attendees will explore a full animation workflow inspired by real production scenarios, including planning, rough animatic and layout, pose-to-pose blocking, and final polish. The workshop will also introduce Houdini’s APEX animation tools and state system, showing how they can be used to manage keyframes, refine timing and spacing, push poses, and experiment creatively during the animation process.
This workshop is for: Beginner Houdini users
NOTE: You need to have an Annecy pass to access the workshop room.

INSTRUCTORS:

Max Rose is a 3D animator and technical artist known for blending strong character performance with deep procedural and rigging expertise. His work spans advanced KineFX and APEX-based systems, along with forward-thinking explorations into AI-assisted animation workflows. As Senior Character UX Specialist at SideFX, Max is helping to shape the future of character tools in Houdini, making complex systems feel intuitive and artist-friendly.

Saša Budimir is a freelance 3D artist/animator from Zagreb, Croatia with over 20 years of experience. During that period, he has worn many hats and has worked on numerous commercials, short animated films, and festival/TV/film openers. His great passion is making things that move around, especially in the form of quirky characters, while exploring different visual and animation styles.
Day 2 | Campus Room 2
Procedural Character Creation and Rigging
Friday June 26 | 9:30 AM - 4:00 PM
Day Two focuses on intermediate procedural workflows for character creation and rigging in Houdini. The session begins with Roy Kristoffersen guiding participants through the creation of a stylized dragon character from concept to finished 3D model, highlighting Houdini’s procedural modeling, sculpting, and rig-first workflow. This part of the workshop also showcases how Houdini’s character tools are reshaping modern animation pipelines.
Building on that foundation, Magnus Moller and Max Rose will take participants deeper into Houdini rigging workflows using the Auto Rig Builder and APEX. The session will explore how to extend and customize rigs with additional controls for specific character parts, while also introducing practical rig prototyping methods and production-ready rigging techniques. Participants will gain insight into how custom rig solutions can be developed, tested, and integrated into broader character setups.
This workshop is for: Intermediate Houdini users
NOTE: You need to have an Annecy pass to access the workshop room.

INSTRUCTORS:

Roy Kristoffersen is the Lead 3D Artist at Qvisten Animation. A 3D generalist with 20 years of experience in Maya, he has a deep passion for character modeling, rigging, and animation. Over the past four years, he has been exploring Houdini’s powerful procedural tools to enhance character creation.

Magnus Møller loves quirky, cartoony characters with an existential crisis — and he’s built a studio around making them. As co-founder of Tumblehead Animation Studio in Viborg, Denmark, he works across look development, rigging, and art direction. With a foot in both the artistic and technical sides of production — from painting moods to writing code — Houdini is his ultimate playground for creating characters and worlds. The Animation Workshop in Viborg holds a special place in his heart — a school where the craft of drawing and animation comes first. Magnus studied there and keeps coming back as a guest teacher, sharing everything from life drawing to rigging to game development. At Tumblehead, Magnus has co-directed and art directed several short films that have won prizes at festivals all around the flat earth. In 2025, he was nominated for Best Short Film at the Annie Awards for “The Swineherd,” co-directed with Peter Smith.




