FMX 2017 Presentations

Posted May 12, 2017

It was wonderful to see such great audiences at FMX 2017. The enthusiasm for Houdini grows every year especially with such a great lineup of industry presenters. Below you can find recordings of those presentations where permissions were available. Thanks to everyone who attended this year. We look forward to seeing you again in 2018!

Design/VFX/Generative Art - The Nouvelle Cuisine à la Houdini // Entagma

Entagma's Manuel & Moritz share their insights on how to successfully combine physics, biology, VFX and design into a new approach to Motion Design using Houdini.

Intro to Motion Graphics // Helge Maus

Helge Maus covers the basics of motion graphics using Houdini's procedural-based approach.

Fur in Houdini 16 // Kai Stavginski

An introduction to Houdini 16's redesigned fur tools. Learn about the open SOP-based approach to grooming without black boxes, unrestricted layering of grooming operations and rich set of dedicated tools for clumping, frizzing, curling, trimming and more.Houdini 16 also comes with a completely new way of generating full hair that leverages the same flexible tools that are available for grooming guide curves.

Shading in Houdini 16 // Kai Stavginski

An introduction to Houdini 16's redesigned shading workflow and enhanced shading capabilities. With Material Networks, Houdini now has a unified context in which you build, combine and assign shaders. This provides for a much more flexible workflow that is also easier to learn and use.