Gran Turismo 7 | Polyphony Digital
Akira Saito – Chief Technical Artist of the Scenery Design Team at Polyphony Digital – walks through some of their Houdini workflows for the making of the Gran Turismo series of games – including scenery creation, car modeling, and procedural modeling.Akira also discusses Polyphony Digital's use of several custom HDAs (Houdini Digital Assets) to handle specific tasks in GT7 – such as polygon reduction in landscapes, generating junctions on roads, and landscape modeling.
Akira Saito on Twitter: https://twitter.com/a_saito
COMMENTS
maverickwhites0 5 months, 3 weeks ago |
Akira Saito, Chief Technical Artist at Polyphony Digital, details Houdini workflows for Gran Turismo, covering scenery creation, car modeling, and procedural modeling. He also highlights custom HDAs for tasks like polygon reduction, road junctions, and landscape modeling in GT7.
Please log in to leave a comment.