Nanotale - Typing Chronicles | Fishing Cactus

Posted Dec. 06, 2019
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See how indie game studio Fishing Cactus used Houdini to develop their game Nanotale - Typing Chronicles. From character rigging and animation to procedural level design assets, Houdini was an important and time-saving tool in their game dev pipeline.

After seeing the strength and the power of Houdini, we don’t want to do another game without Houdini.

Nathanael Lesage | 3D Artist and Animator | Fishing Cactus

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