Mech | Rigged, Animated, with Unreal Project
Film/TV
, Gamedev
This project features a fully rigged and animated mech, which has been optimized for use in Unreal Engine. It includes a series of baked animation clips—such as walk cycles, idle poses, and more—ready for use in gameplay scenarios or further artistic development.
In the download, you will find a baked-out rigged character and a sample Unreal Engine scene showcasing the mech with its animations already integrated are included. APEX rig, ragdoll, animations and Unreal setup by Henry Dean and Mihnea Stoica. Mech design by Vang Cki, and quadremeshed, UV'd and textured by Daniel Siriste.
COMMENTS
LukaD 4 months ago |
Scene is strangely not displaying any geo when opened.
Warning:
/obj/render/SPIDER_REST:
Skipping unrecognized parameter "enable_uintattribs".
Skipping unrecognized parameter "uintattribs".
Skipping unrecognized parameter "enable_uint64attribs".
Skipping unrecognized parameter "uint64attribs".
/obj/render/SPIDER_ANIM:
Skipping unrecognized parameter "enable_uintattribs".
Skipping unrecognized parameter "uintattribs".
Skipping unrecognized parameter "enable_uint64attribs".
Skipping unrecognized parameter "uint64attribs".
/obj/render/ground:
Skipping unrecognized parameter "enable_uintattribs".
Skipping unrecognized parameter "uintattribs".
Skipping unrecognized parameter "enable_uint64attribs".
Skipping unrecognized parameter "uint64attribs".
/obj/render/SPIDER_CONTROLS:
Skipping unrecognized parameter "enable_uintattribs".
Skipping unrecognized parameter "uintattribs".
Skipping unrecognized parameter "enable_uint64attribs".
Skipping unrecognized parameter "uint64attribs".
/tasks/topnet1/localscheduler:
Skipping unrecognized parameter "uselogfilename".
Skipping unrecognized parameter "logfilename".
cwrenniks 4 months ago |
Be sure to change from "Manual Update" to "Auto Update" in the bottom right of your Houdini viewport.
noc2 2 months ago |
No animations within the "anims" geo node :( :(
DL_Martin 3 weeks, 6 days ago |
It seems that project file is missing unreal_scale_joints hda definition.
Would be very handy to know what kind of adjustments are needed exactly.
DL_Martin 3 weeks, 6 days ago |
My mistake, the hda was indeed there.
However, I'd also love to see the building of this kind of rig as a learning material. Unfortunately, it seems it's just a ready made asset.
fianna 1 week, 5 days ago |
Thanks for the feedback, DL_Martin; it is indeed a ready-made asset, but yes, having learning material showing how to build such a rig would be good to make available too. Future planning, for sure.
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