Houdini as an Maya Voxelizer tool

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Hi!

Just another test with seamless data exchange between Maya and Houdini…



The process quite simple:

my tool collect the data in Maya, call Houdini for solution (ever Apprentice version), and then grabbing an result back in to Maya.

Vimeo realtime video [vimeo.com]

If you wann, you can jump to Houdini network and twick desired parameters in realtime and then get back results in Maya scene…

The WIP target is: to get stable and fast solution of the objects voxelisation (including RBD simulation).
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