Hi!
Just another test with seamless data exchange between Maya and Houdini…
The process quite simple:
my tool collect the data in Maya, call Houdini for solution (ever Apprentice version), and then grabbing an result back in to Maya.
Vimeo realtime video [vimeo.com]
If you wann, you can jump to Houdini network and twick desired parameters in realtime and then get back results in Maya scene…
The WIP target is: to get stable and fast solution of the objects voxelisation (including RBD simulation).
Houdini as an Maya Voxelizer tool
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