i3d density!!!!

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How do I transfer the alpha channel from my particles to the i3D render?
I tried adding an alpha channel to the particles and renaming the alpha to density- also adding color+alpha parameter in the i3D shader = no luck.
I want the vox cloud to fade out instead of popping off. :shock: help! thanks.
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This thread will help you..
http://odforce.net/forum/index.php?act=ST&f=21&t=1711&s=30327ca4c2a2d73b7896edd52efab8c3 [odforce.net]
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