VEX Builder Shinny Metal?

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Ok I am doing a crome metal and I made a light blue tinted metal for this project I am doing. The environment map is of the mandrel which really does not work. Is there a way to have the metal reflect what is in the CG scene and not an envirnoment map? I was thinking maybe raytracing or something but I am not sure how to implement it in Houdini. This is my first time working with SHOPS and VEX. I absolutely love the modeling tools in Houdini they are so much better than Maya's in my opinion.

Cheers,
Nate Nesler
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