Invalid strip byte count ....

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Hi there,

Can someone give me some insight as to what this is about?

I am using COPs2, I've added a gamma, and a light cop to my image sequence. Set key at frames 0, and 24 for gamma (0-1), and set keys at frames 0,140,300 for Light diffuse. I also set the ‘Surface Type’ to “Point & Normal Maps”.

When I start a flip book process, a few seconds later, I get a Houdini Console pop-up with the messages:


0:Invalid strip count, strip 154
0:Invalid strip count, strip 155
0:Invalid strip count, strip 156

and so on to strip 239….

Once the flipbook is done, the play is normal until frames 190. From there on it outputs frame 190 all the way to 246, then it continues normal again.

Is there a setting I missed maybe? Or are those images not rendered properly to begin with?

Thanks for any help

–Carlos
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