Is there an equivalent of hou.ui.selectNode() that allows for multiple node selection (returning a tuple of node paths or something)?
Cheers
hou.ui.selectNode()s ?!?!
2548 3 1-
- rafaels
- Member
- 702 posts
- Joined: March 2009
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Toronto - ON
My Houdini playground [renderfarm.tumblr.com]
“As technology advances, the rendering time remains constant.”
My Houdini playground [renderfarm.tumblr.com]
“As technology advances, the rendering time remains constant.”
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- rafaels
- Member
- 702 posts
- Joined: March 2009
- Offline
sorry, I forgot to mention that I'm using H 11.1.118…
Toronto - ON
My Houdini playground [renderfarm.tumblr.com]
“As technology advances, the rendering time remains constant.”
My Houdini playground [renderfarm.tumblr.com]
“As technology advances, the rendering time remains constant.”
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- graham
- Member
- 1926 posts
- Joined: Nov. 2006
- Online
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- rafaels
- Member
- 702 posts
- Joined: March 2009
- Offline
I see… can we make that an RFE then?!
Toronto - ON
My Houdini playground [renderfarm.tumblr.com]
“As technology advances, the rendering time remains constant.”
My Houdini playground [renderfarm.tumblr.com]
“As technology advances, the rendering time remains constant.”
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