hou.ui.selectNode()s ?!?!

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Is there an equivalent of hou.ui.selectNode() that allows for multiple node selection (returning a tuple of node paths or something)?

Cheers
Toronto - ON
My Houdini playground [renderfarm.tumblr.com]
“As technology advances, the rendering time remains constant.”
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sorry, I forgot to mention that I'm using H 11.1.118…
Toronto - ON
My Houdini playground [renderfarm.tumblr.com]
“As technology advances, the rendering time remains constant.”
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I'm afraid not. The node selector is only designed to select a single node. To select multiple nodes you'd have to basically run the selector in a loop until no node was selected.
Graham Thompson, Technical Artist @ Rockstar Games
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I see… can we make that an RFE then?!
Toronto - ON
My Houdini playground [renderfarm.tumblr.com]
“As technology advances, the rendering time remains constant.”
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