hi.
I am getting a crazy flickering in my render. There appears to be very small black spots that change position and shapes each frame giving a flickering look. It happens on objects shaded with a texture map, and displacement. I have tried increasing the “displace bound” in the obj level under the render tab, increasing the sample rate and decreasing the dither, in the mantra perameters. I have done dozens of test increasing and decreasing values based on my texture displacement. Anyone have knowledge on this?
How to stop flickering in render
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- aimee johnson
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- old_school
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