Jeff Wagner

old_school

About Me

Expertise
VFX Artist
Location
Canada
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My Talks

obj-image ILLUME Webinar
FLIP Fluids | Part 1
obj-image ILLUME Webinar
FLIP Fluids | Part 2
obj-image ILLUME Webinar
Pyro FX | Tips and Tricks
obj-image ILLUME Webinar
Houdini VOPs
obj-image ILLUME Webinar
Geometry Workflows in H16
obj-image ILLUME Webinar
Learning Houdini

Recent Forum Posts

Mantra flicker on far away objects Oct. 22, 2018, 11:05 a.m.

Try setting the Raytracing Bias parameter on the Mantra ROP (Rendering > Shading > Raytracing Bias) to a smaller number. It defaults to 0.001 so try 0.0001.

I wonder if it could also be a transform deform issue with precision in the crowd agents. Maybe the cap's transformed slightly differently than the head skin causing the two to interpenetrate.

Is the cap placed as a prop in the agent or is it part of the base deforming mesh shape?


Btw the agents look awful cute.

Parallelism with VEX Wrangles July 4, 2018, 4:54 p.m.

How many primitives?
If it's less than 1000 primitives, it may run in only one thread…

Animating Voroni Fracture Points and Fixing the Resulting Geo May 17, 2018, 7 p.m.

Fun exercise trying to build surfaces lazily with a one SOP solution.

Bjorn is correct in that you should be throwing a Ray SOP in there before you extrude.

Here is a few different tries of surfacing the curve faces with varying degrees of success. I thought the new PolyFill SOP with Quadrilateral Grid option would do it but I had to point jitter to try to fix some shapes and still. Meh…

In the end Remesh SOP with adaptivity enabled did a very nice artifact render free job.