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- T-Rex Muscle and Tissue

Animated Bones KineFX rig using static Bones being driven by KineFX using Motion Clip into Bone Deform. These cached animated bones are used to drive all the simulation in the Muscle/Tissue/Skin template.

Import Muscles and both animated and t-pose bones to prep for Muscle Simulation Step. Add Muscle ID's then Muscle solidify to turn muscles into tets along with muscle fibre grooming and Muscle Properties.

First Simulation step using Muscle Flex after adding Muscle constraint properties, mirring on character axis L to R and tweak/ovrride Muscle properties with muscle paint.

Muscle Solver Pass using Vellum and cache results to disk.

Tissue Skin Pass setup including tissue solidify, tissue properties, and tissue solve with cached simulated muscles.

Skin Solver pass setup including skin properties, rigid binding of skin and skin sliding properties.

Final Step High Res Skin Deform pass.
T-Rex Muscle and Tissue
Film/TV
Explore a muscle and tissue setup for T-Rex legs. Start with the KineFX animation rig that is then used to drive all the simulation in the Muscle/Tissue/Skin template. This setup could be easily repurposed to work with your own character and provides a great starting point for understanding how this new toolset works. This file has lots of annotations to help you understand how the different parts work together.
This setup was created by John Mariella and then packaged up by Jeff Wagner
Asset Type
Scene File | HIP
File Size
Published
Feb. 2, 2022
Terms of Use
Created in
Houdini 19
Categories
Character, Vellum
COMMENTS
CYTE 1 year, 1 month ago |
Oh thats great! Thank you!
Cheers
Philipp
Faitel 1 year, 1 month ago |
Every step is very well commented on. Thank you, John, Jeff.
Harold1007 1 year, 1 month ago |
This is amazing!
Looking forward to learning from this demo file.
aguito_takahashi 1 year, 1 month ago |
Thank you!
What I didn't know is going to be clearer.
chovasie 1 year, 1 month ago |
Thank you!
Finally CFX got some love from you guys. Houdini getting more and more user friendly in muscle simulations, but tutorials like this that give us idea what would be best way to approach it, was something that i really needed. This will make transition from Ziva and other FEM solutions a LOT easier! Keep them coming!
C
Harold1007 1 year, 1 month ago |
Hi, I tried to run this file, but somehow the muscle simulation seems to be different than the video that showcased here. I leave all the setting as it was from the file, and it just looks not the same. I am working with 19.0.455. If anyone has any idea please let me know.
Thanks in advance.
Yoshihisa2 1 year, 1 month ago |
Hi, Harold1007
Do you have strange leg mesh or sagging hips?
This happens to me too. It seems to be a version issue, but even the latest version still breaks.
I have already reported this to SideFX.
chris3dfx 1 year, 1 month ago |
Thank you !
if you disable the tissue prop (saggy) then the problem goes away.
Didn´t dig deeper to find out which value is causing the tissue to get that loose that the stuff is touching ground ...
behram_patel 1 year ago |
Thanks a ton for uploading this resource Jeff
I hope you can release the bruiser asset as well.
Cheers,
b
AhmedHindy 11 months, 1 week ago |
I copied the setup to different muscles setup and the muscles are are having a mini localized seizure. Help?
melon_pan 10 months, 3 weeks ago |
Thank you for sharing the template! Would a commercial version required for successfully running it?
old_school 10 months, 2 weeks ago |
The file should run fine inside Apprentice. The File Cache SOP supports saving of sequences to cache out the simulations.
omid5778 9 months ago |
That awesome , thank you Jeff
ccyzkk 8 months, 2 weeks ago |
very very awesome,thank you Jeff!
ManiAnim 1 month, 3 weeks ago |
Muscle geo not visible in your musclesolvervellum sop? They are there in muscle flex sop but then just blue bones in solver.
It cooks each frame as if they're there but I cant see them.
Jorge Ivanovich2 1 week, 3 days ago |
Jesus Christ the number of steps to do this effect.
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