Aleksandr Kirichenko

FaitelTech

About Me

EXPERTISE
Generalist
INDUSTRY
Film/TV

Connect

LOCATION
Novi Sad, Serbia

Houdini Skills

INTERMEDIATE
Procedural Modeling  | Digital Assets  | Cloth  | Solaris  | Karma  | Lighting  | Pyro FX  | Destruction FX  | PDG  | VEX  | Python
BEGINNER
Environments  | Character Rigging  | Motion Editing  | Animation  | Hair & Fur  | Crowds  | Muscles  | Fluids

Availability

I am available for Full Time Work

Recent Forum Posts

APEX for Foliage Generation July 14, 2024, 8:58 a.m.

Those utility tools are awesome; they look like they should be part of the standard Apex toolkit.

APEX for Foliage Generation July 12, 2024, 12:30 p.m.

You guys are rock; keep it up! As much as I'd like to test the foliage with delayed evaluation, I'd like to see tutorials and examples of APEX usage in a non-rigging environment.

How to bake point (not vertex) colors to a texture? May 13, 2024, 3:30 a.m.

A way to do it is by baking color with a render engine like Karma CPU. COPs-based maps baker only supports transferring texture color, not the component color of the high-poly model.
I'm attaching an example of baking points scattered on a 'Rubber Toy' onto a UV-unwrapped Rubber Toy model.
The example based on the hip from the post [www.sidefx.com] by pablo_lukaszewicz [www.sidefx.com]: