While working on a project i have run into an issue where the same piece of cloth/geometry is being forced to collide with itself while using the cloth capture and deform nodes. this creates the problem of it merging all the mesh details together like a metaball. because i need the Kernel Function to be large enough to catch the high res mesh.
i had an idea that i want to try and that is to hook up each kernels attribute to a paint sop and paint in the radius range so i can control the capture size of my cloth but i need a few pointers because of unavailability of content and stuff im pretty lost and stuck
hope this makes sense
ps. the image might seem a little strange but its basically a pair of pants and when the character lifts his leg to stretch really high it pulls the cloth resting on the leg into contact with the waist and hence you have the ugly merging of geometry.
Cloth Capture Cloth Deform problems
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- Tetherax
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- michiel
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Hi,
At this time, we don't support varying capture radii in the Cloth Capture node. This feature is RFE 49201.
I do have some suggestions for you though:
To make the capture node work as good as possible, it is important that you keep the lores surface close to the hires surface. So avoid having a large distance between the two. This will allow you to use a lower radius and still catch the hires mesh. Also, try to keep the boundary of your low-res mesh close to the boundary of your hi-res mesh.
If all else fails you may try to increase the poly count of your lo-res mesh a bit. This allows you to use a lower radius as well.
I hope this helps.
Michiel
At this time, we don't support varying capture radii in the Cloth Capture node. This feature is RFE 49201.
I do have some suggestions for you though:
To make the capture node work as good as possible, it is important that you keep the lores surface close to the hires surface. So avoid having a large distance between the two. This will allow you to use a lower radius and still catch the hires mesh. Also, try to keep the boundary of your low-res mesh close to the boundary of your hi-res mesh.
If all else fails you may try to increase the poly count of your lo-res mesh a bit. This allows you to use a lower radius as well.
I hope this helps.
Michiel
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- dominikmk
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- pelos
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- dominikmk
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