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*** About your second question :
You know that Houdini is realy full procedural and node base software.
I think you can do it in the Houdini with standard “File SOP” and “ROP Output driver SOP” and “Object Merge SOP” !
Because it's node base system , you can simply manage your scene and imported objects !
I worked with Maya's reference and I thinks Houdini dosen,t has exactly same tool (Maybe I do wrong). :?
But What is reference and why we should use it in Maya :?:
1. We use reference in Maya because sometimes we have big scene with too many objects like : Animated characters , Environment Models , Animated Cars , Trees , Building and etc
In this case if we import all of them in just 1 file ,so the file's size will become very large.
2. too many persons can be work on 1 scene with refrence technique at the same time !
for example some body work on the character and some other work on cars and finally all of them can be refrence in 1 scene.
3. If we refrence some objects in the Maya that's mean this object just use in this project but all of the data of this object saved in another file .It's good for file's size ,Loading scene time and memory usage.(We can just use and add require refrences)
+++ If we use “file SOP” in the Houdini so :
1. If you import some object in the Houdini with “file SOP” ,Just this object use in the current hip file and it's data saved in the another file on the HDD. (It's good for file's size like Maya refrence)
2. If we make some changes or edit on the original object's file , the edited object can be reloading in the base hip file automatically ( Exactly like Maya refrence to working too many persons on 1 scene at the same time)
In the attached file ,I made a simple example of this subject .
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*** About your third question :
Check this link :
http://forums.odforce.net/index.php?/topic/8888-hou-navigator-0-1/ [
forums.odforce.net]
:wink: